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Chesu
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Profile posts Latest activity Postings About

  • I'm actually happy to have seen your last activity being recent (or recent enough).
    Cheers, Boss Carrot.
    Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary!
    Hello, this is SammyEversong and I just want to say awesome tutorials. They helped me clarify a lot of stuff about spriting. I just want to say...when I complete some sprites would it be fine if I showed them to you for critique? I rwalize you are probably busy and might not have time for a noob like me ( i still need to learn how to add them to the game as well,but I hopefully can find that info online.) In any event, thanks :D !!
    Nice to see you're still around, still helping out the community with your tutorials, really good to see that. Thanks!
    Hi Chesu, i'm new here, and i found your pokemon spriting tutorials, which i found very useful! here's a pokemon i made using your tutorial.
    Ghost pokemon which evolves twice. Anyway thanks for the tutorial, it really helped! :)
    Thanks but I actually just thought of dropping it because I tested it in-game and it doesn't match the tempo of walking and running but I'll still use it for other purposes.
    Hey Chesu is this great enough for a B/W OW Sprite Redraw? It took me 30 minutes but I finally finished it. Please judge it.



    And here's Hilbert.

    [IMG]
    Too bad... tell you what, we've never had a good Devamp tutorial to start with. Maybe you could work on that. Finish off one step a week, no matter how slow, you'll still get some progress done. Look at me, I hardly get one and a half hours a day, and I have to maintain a Sprite Shop, start a Community Project, help my team's hack, socialize with my friends and of course, work for my own development in Pixel Art.

    You just have to plan it right. That's all.
    Hey, Chesu, I want to say thanks for the tutorial on how to make pixel art, really. This can actually help me. Here is the deal, i want to make an RPG like Pokemon, and keep the pixel-based graphics of course. The game, Tamagom, will be a bit different in a sense of different nature. Like, instead of cute furry creatures that look like plush toys, they look more vicious and brutal. "Monsters" is a term used literal, a man-eating beast, whatever. People can catch them, KILL them, and it will give the player more options in combat. Like, the player actually fights. YOU are the starter, out of 16 elements you choose from the beginning. From all that info and more to come, i want to say thanks for the tutorial, again.
    Dear Chesu, I have a question about your pixel-over tut. In order to resize the original reference art, what do you have to do to make sure it's smooth & visible?
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