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daniilS daniilS is offline

busy trying to do stuff not done yet

Visitor Messages

Showing Visitor Messages 1 to 10 of 44
  1. ExdeAth20
    4 Days Ago 08:04 PM
    ExdeAth20
    Yo! Why is the IRC is not working?? I can't access it.. XD

  2. GoGoJJTech
    4 Days Ago 07:28 PM
    GoGoJJTech
    Yo

  3. ExdeAth20
    4 Days Ago 07:12 PM
    ExdeAth20
    It looks good, dude! Well, how can i port it?? You know, i'm just a beginning hacker :D

  4. ExdeAth20
    1 Week Ago 08:25 PM
    ExdeAth20
    Yo! Can you help me with this. I just want a little twist when you try to walk on the stairs, the the view moves also, just like in platinum.. Is it available in EM?? Thanks

  5. ExdeAth20
    1 Week Ago 02:43 AM
    ExdeAth20
    Yo daniilS! It's me, ExdeAth_20.. I'm doing asm stuff.. Can you help me dude?? Just leave me a reply in either IRC or vm me.. Thanks :D

  6. BLAxTOISE
    2 Weeks Ago 12:15 PM
    BLAxTOISE
    I was just wondering how could I do Rotom's transformations or Arceus' ability, so I thought this routine was a change sprite only one xD

    I was very tired when I looked at it, so I get confused and hurted myself xD

  7. BLAxTOISE
    3 Weeks Ago 11:51 AM
    BLAxTOISE
    If it's not a problem, could you please explain me how your change sprite routine work? I refer to ther one here: http://www.pokecommunity.com/showpos...4&postcount=34

    I want to understand how to use it.

    I guess the special 0x9F stores the party slot of the chosen Pokemon in a variable (don't know which) Is it possible to skip this part and use setvar0x8004 (or the real variable) to make a preset slot for this?

    Also, it's suposed that this routine only changes the sprite of the desired party Pokemon without modifying it's index, isn't it?

    I'm not good on ASM yet, but would it be possible to make it change the Stats of the Pokemon too?? FBI does it on his Silent Evolution Routine, but it takes place during the evolution code:

    Spoiler:
    SetEvolve:
    mov r0, r7 @evolve it
    ldr r2, .VAR
    mov r1, r6
    strh r1, [r2]
    mov r1, #0xB
    ldr r3, =(0x804037C +1)
    bl linker
    mov r0, r7
    ldr r3, =(0x803E47C +1) @recalculate stats
    bl linker


    And the last thing, could it be possible to also change the name of the Pokemon after changing the sprite??

    FBI does this:

    Spoiler:
    setName:
    ldr r2, =(0x8245EE0) @set nickname as species name
    mov r0, #0xB
    mul r6, r6, r0
    add r6, r6, r2
    mov r0, r7
    mov r2, r6
    mov r1, #0x2
    ldr r3, =(0x804037C +1)
    bl linker
    b end


    Thanks in advanced

  8. ipatix
    3 Weeks Ago 08:26 AM
    ipatix
    So I can confirm that "ptr = 0x084A329C" is wrong.

    The "MusicPlayerArea *" is actually located at the offset above. So "0x084A329C" is the pointer to the "MusicPlayerArea" pointer.
    So just load the value from that offset (and not the offset itself) and pass it over to the sound functions.

  9. kearnseyboy6
    4 Weeks Ago 03:42 AM
    kearnseyboy6
    It is all good thankyou I got them working ! Enjoy your break

  10. Deokishisu
    4 Weeks Ago 06:39 PM
    Deokishisu
    Wait, I'm confused. I don't see any changes.

About Me

  • About daniilS
    Gender
    Male ♂
    Favorite Pokémon
    Aegislash
  • Signature

    Thanks to JPAN, Jambo51, Shiny Quagsire and knizz for teaching me almost everything I know about hacking, through tutorials or in person.

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  • Last Activity: 1 Hour Ago 05:55 AM
  • Join Date: August 5th, 2013
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