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Touched Touched is offline

Visitor Messages

Showing Visitor Messages 1 to 10 of 25
  1. itari
    2 Days Ago 07:09 PM
    itari
    Okay, I gotcha.

  2. karatekid552
    1 Week Ago 09:43 PM
    karatekid552
    I guess knowing C better than hello world would really help with this....

  3. itari
    1 Week Ago 06:35 PM
    itari
    I saw that about the alpha. And, I'll see what I can do about a Mac port.

  4. itari
    1 Week Ago 08:56 AM
    itari
    Sorry for not working on Subscript for a few days. I've had some stuff to take care at home.

  5. karatekid552
    1 Week Ago 07:24 AM
    karatekid552
    Can you show me how to bind things into C?

  6. karatekid552
    1 Week Ago 07:51 PM
    karatekid552
    Yup, much better than mine. Is it compatible with Python 2.7? I think bytes() has a different structure but I could be wrong.

  7. karatekid552
    1 Week Ago 07:57 PM
    karatekid552
    Let me see it man.

  8. karatekid552
    3 Weeks Ago 06:59 PM
    karatekid552
    Hmm, I think that should work....

  9. NearEDGE
    3 Weeks Ago 03:00 PM
    NearEDGE
    I actually only use PKSV. It's more of an interpreter on top of an interpreter. It's essentially the same deal as byte code, but lower level. The poke script is above ASM, but below C. It's essentially what would happen if you made a programming language that's just a series of sub routines, but without the refinements and automation that make higher level languages what they are.

    I guess I don't understand what you want to do, please explain.

  10. NearEDGE
    3 Weeks Ago 12:10 PM
    NearEDGE
    I'm not treating you like an idiot. If I don't know what you know I just explain things a bit more than I normally would.
    Like, we have to declare our strings by hand because of the limitations of working with a ROM. Before we could have a tool that allows us to freely declare strings(constants in general, really) we have to have a tool that fully decompiles and recompiles the game, which just simply isn't going to happen.
    You know, there are spatial constraints. The only way to get around those is to first double the ROM size and work from the new space. Then you can declare strings and other things without having to be able to de/re compile the whole game.
    Also, keep in mind that when you're writing scripts here you're not actually compiling anything. That word gets thrown around a lot I've noticed, but it isn't actually a correct usage. Another thing I meant about the whole missing abstraction layer thing is that scripting for pokemon roms is 1:1 with the binary file, which isn't something that happens in ASM even.

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  • Last Activity: 34 Minutes Ago 12:53 AM
  • Join Date: July 5th, 2014
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