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  • Even make ash have a relationship with any of the girls that like him including Misty May dawn Latias or the frontier brain that fell for him or one of countless others also Latias will follow you if you decide to choose her that is offline mode online mode will feature a character creator where you can make your own character and start in pallet town to travel around the Pokemon world if there are any new regions I will add updates but right now I need certain things to create this fully 3d Pokemon game
    Yo Pokemon dark diamond rocks. Lol I'm planing on making my own Pokemon game eventually where you play as ash from pallet through any and all adventures he went through and can even change how things went in each adventure
    Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary!
    Hola! Podries passar-me o fer públic el codi de l'SDSME? De fet veig que ja t'ho vaig demanar fa una mica mes de 2 anys :P. Igual que aleshores, voldria saber com funciona i intentar portar-lo a Mono per fer-lo compatible amb totes les plataformes.
    Happy 5th birthday anniversary!! Or... something like that.

    Hope you have a good one!
    Bonjour Spiky.
    I am having a head scratching issue here. I will use twinleaf town as an example.
    The maximum coordinates are X:30 Y:30. but when editing the events, the warp to the players house is located at X:105 Y:875. I have seen no way to calculate the positioning in regards to this. I also have not figured out how to dictate where the actual warp locations are on the map, other than to designate the byte 69. Also, In the building editor, threre are values beside the X/Y/Z coordinates that are not defined by any text, and the locations of the doors for any game do not coincide with the warp pocations for some reason. You mentioned a PDF document in the thread, but alas i found none in my folder. I am wanting to make a complete hack, but i cannot figure out this tool lol. Please explain what is up with those things, as i have fairly well figured out everything else. While i am using Diamond to test with, If things work out right, I will ultimately be using W or B2 as my base. Other than editing the map models where needed, a few hijacks here and there for missing maps, i will be importing HGSS Kanto maps, and need to know these things to successfully do so.
    Por favor spiky.... te necesitamos a ti y al SDSME...
    Si no lo vas a continuar o lo continuaras mas adelante dinoslo por favor...
    Por favor spiky, contestanos...
    Al menos dinos "Lo siento pero estoy ocupado" o algo, pero no nos ignores :'(
    Hola, disculpe las molestias. Pero tengo una duda respecto al rom hacking nds, agradecería que me respondiese, por favor. Vengo desde una comunidad lejana, por este asunto.

    El problema que tengo es que solo puedo introducir música mediante el Crystal Tile 2, y desde ese método solo puedo introducir música con instrumentos compatibles y de menor tamaño que la música a remplazar (.sseq) pero abrí la rom de Mikelan, la de los remakes de rubí y zafiro... y me encontré que su música introducida supera el peso de la música que introdujo y que los instrumentos no son 100% compatibles pero sin embargo todos se escuchan. Aunque claro, ahora Mikelan no está activo. ¿Usted puede saber algo al respecto? ¿Sabe si hay alguna forma de remplazar música sin que los instrumentos coincidan y sin que el peso sea menor? ya que probé introducir la música de Mikelan y no me dejaba por el peso, ya para empezar.

    Saludos ^^ , me alegra que uno de los grandes de NDS hable mi idioma.
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