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xalien95 xalien95 is offline

Developer of Pokémon Omicron

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Showing Visitor Messages 1 to 15 of 35
  1. FL
    July 18th, 2013 4:09 PM
    You code make no sense because of elsif has no condition. Try this (untested): In PokemonFieldBefore line 'elsif $PokemonGlobal.bicycle' put

    elsif $PokemonGlobal.bicycle && !$game_player.moving?
    $game_player.character_name=meta[2] && meta[2]!="" ? meta[2] : meta[1] # Change this line to your graphic.

    In Walk_Run change
    if !moving? && [email protected]_route_forcing && $PokemonGlobal
    if $PokemonGlobal.playerID>=0 && meta &&

    if [email protected]_route_forcing && $PokemonGlobal
    if $PokemonGlobal.bicycle
    elsif $PokemonGlobal.playerID>=0 && meta &&

    There are ways to reduce the lag, like using a variable to also record the moving? (like last_moving) before the "return" in def character_name, so you only need to call the Kernel.pbUpdateVehicle when last_moving!=moving?
  2. FL
    July 17th, 2013 5:50 AM
    $game_player.moving? should works. I guess that the method that you are calling isn't updated every frame (or a similar frequency). Try to use a new condition in 'def character_name'.
  3. Pharetra
    February 11th, 2013 11:01 AM
    All right, I'll post there in a few days ;)
  4. mikelan98
    February 10th, 2013 11:04 AM
    About the *.nsbmd textures...

    You must edit the names of the *.nsbmd textures and palletes using a hex editor, and replace the names by the originals. Look here, in section "Importando un Mapa":
  5. Pharetra
    February 7th, 2013 6:29 AM
    Sure, as long as you give proper credit. Also, can you send me the url when you've posted it?
  6. Team Fail
    January 13th, 2013 8:15 AM
    Team Fail
    Well, I'll give a shot at trying to insert them into Diamond and see what I get. Thanks! c:
  7. Team Fail
    January 13th, 2013 6:50 AM
    Team Fail
    Oh, I'd love that. I'm guessing you're actively working on them?
  8. Platinum Lucario
    January 12th, 2013 8:16 PM
    Platinum Lucario
    It's easier if you extract the NSCR file using Tinke or some other program that extracts files from NARC files. Then check the file using a hex editor. ;)
  9. Team Fail
    January 12th, 2013 2:27 PM
    Team Fail
    I really like the graphics you have in your screenshots. I'd love to use them myself.
  10. pichu2000
    January 12th, 2013 2:03 PM
    Scusa ancora per il ritardo della risposta, ma per ora sono molto ma molto impegnato con l'università. Non ho il tempo per continuare la guida (preferisco lavorare sul mio programma), ma se ti fa piacere la posto postare lo stesso (seppur incompleta)
    P.S Come mi piace parlare italiano xD
  11. Platinum Lucario
    January 11th, 2013 3:20 PM
    Platinum Lucario
    The correct starting points for the logos starts at 0x24 on a hexadecimal editor on a NSCR file. ;)
  12. Team Fail
    November 30th, 2012 6:25 AM
    Team Fail
  13. Team Fail
    November 27th, 2012 12:56 PM
    Team Fail
    No problem. Just link me to the thread when you're done so I can add it to the official list of translations.
  14. Team Fail
    November 27th, 2012 11:09 AM
    Team Fail
    You certainly can! Be sure to check for updates too! n__n
  15. Hacker Bisharp
    November 25th, 2012 4:22 AM
    Hacker Bisharp

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  • About xalien95
    Italy, Monopoly
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