awipe1
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Last Activity: 3 Weeks Ago 09:20 PM
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Showing Visitor Messages 1 to 10 of 13
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February 14th, 2013 11:55 AMkaratekid552You are very welcome. Feel free to ask any questions any time.
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December 3rd, 2012 06:04 PMiLoveHateHmmm, i wanted to tell you i will start scripting again. Its been a while since i last scripted but i will start a hack with only scripting
. I just wanted to tell you that haha, cuz of you i got my interest back. If you got some story ideas im really curious. -
November 29th, 2012 06:47 PMiLoveHateHahaha, lol. i figured out how to make those trees to been cut.
Its actually like this. Copy and paste! hahaha.
Im using a fire red rom and i do like this:
make a person event. and do picture 95 (the tree ofcourse
) and put in script offset the same as all other trees have. Maybe you have to change the person ID and stuff.
I figured out that all trees which can be cut have the same script offset
I hope you understand all what i said here otherwise just ask me
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November 27th, 2012 05:39 PMiLoveHateHaia there, its been a while i guess. Im sorry about that nickname part. I kinda took a break for a long time srry. But i wanted to know how you was doing and how is scripting going?
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September 8th, 2012 06:00 PMiLoveHateThe movements for FR/LG
Spoiler:
#raw 0x0 = Face Down
#raw 0x1 = Face Up
#raw 0x2 = Face Left
#raw 0x3 = Face Right
#raw 0x4 = Face Down (Faster)
#raw 0x5 = Face Up (Faster)
#raw 0x6 = Face Left (Faster)
#raw 0x7 = Face Right (Faster)
#raw 0x8 = Step Down (Very Slow)
#raw 0x9 = Step Up (Very Slow)
#raw 0xA = Step Left (Very Slow)
#raw 0xB = Step Right (Very Slow)
#raw 0xC = Step Down (Slow)
#raw 0xD = Step Up (Slow)
#raw 0xE = Step Left (Slow)
#raw 0xF = Step Right (Slow)
#raw 0x10 = Step Down (Normal)
#raw 0x11 = Step Up (Normal)
#raw 0x12 = Step Left (Normal)
#raw 0x13 = Step Right (Normal)
#raw 0x14 = Jump2 Down
#raw 0x15 = Jump2 Up
#raw 0x16 = Jump2 Left
#raw 0x17 = Jump2 Right
#raw 0x18 = Delay1
#raw 0x19 = Delay2
#raw 0x1A = Delay3
#raw 0x1B = Delay4
#raw 0x1C = Delay5
#raw 0x1D = Step Down (Fast)
#raw 0x1E = Step Up (Fast)
#raw 0x1F = Step Left (Fast)
#raw 0x20 = Step Right (Fast)
#raw 0x21 = Step on the Spot Down (Normal)
#raw 0x22 = Step on the Spot Up (Normal)
#raw 0x23 = Step on the Spot Left (Normal)
#raw 0x24 = Step on the Spot Right (Normal)
#raw 0x25 = Step on the Spot Down (Faster)
#raw 0x26 = Step on the Spot Up (Faster)
#raw 0x27 = Step on the Spot Left (Faster)
#raw 0x28 = Step on the Spot Right (Faster)
#raw 0x29 = Step on the Spot Down (Fastest)
#raw 0x2A = Step on the Spot Up (Fastest)
#raw 0x2B = Step on the Spot Left (Fastest)
#raw 0x2C = Step on the Spot Right (Fastest)
#raw 0x2D = Face Down (Delayed)
#raw 0x2E = Face Up (Delayed)
#raw 0x2F = Face Left (Delayed)
#raw 0x30 = Face Right (Delayed)
#raw 0x31 = Slide Down (Slow)
#raw 0x32 = Slide Up (Slow)
#raw 0x33 = Slide Left (Slow)
#raw 0x34 = Slide Right (Slow)
#raw 0x35 = Slide Down (Normal)
#raw 0x36 = Slide Up (Normal)
#raw 0x37 = Slide Left (Normal)
#raw 0x38 = Slide Right (Normal)
#raw 0x39 = Slide Down (Fast)
#raw 0x3A = Slide Up (Fast)
#raw 0x3B = Slide Left (Fast)
#raw 0x3C = Slide Right (Fast)
#raw 0x3D = Slide Running on Right Foot (Down)
#raw 0x3E = Slide Running on Right Foot (Up)
#raw 0x3F = Slide Running on Right Foot (Left)
#raw 0x40 = Slide Running on Right Foot (Right)
#raw 0x41 = Slide Running on Left Foot (Down)
#raw 0x42 = Slide Running on Left Foot (Up)
#raw 0x43 = Slide Running on Left Foot (Left)
#raw 0x44 = Slide Running on Left Foot (Right)
#raw 0x46 = Jump Facing Left (Down)
#raw 0x47 = Jump Facing Down (Up)
#raw 0x48 = Jump Facing Up (Left)
#raw 0x49 = Jump Facing Left (Right)
#raw 0x4A = Face Player
#raw 0x4B = Face Against Player
#raw 0x4C = Lock Sprite Facing
#raw 0x4D = Release Sprite Facing
#raw 0x4E = Jump Down
#raw 0x4F = Jump Up
#raw 0x50 = Jump Left
#raw 0x51 = Jump Right
#raw 0x52 = Jump in Place (Facing Down)
#raw 0x53 = Jump in Place (Facing Up)
#raw 0x54 = Jump in Place (Facing Left)
#raw 0x55 = Jump in Place (Facing Right)
#raw 0x56 = Jump in Place (Facing Down/Up)
#raw 0x57 = Jump in Place (Facing Up/Down)
#raw 0x58 = Jump in Place (Facing Left/Right)
#raw 0x59 = Jump in Place (Facing Right/Left)
#raw 0x60 = Hide Sprite
#raw 0x61 = Show Sprite
#raw 0x62 = Exclamation Mark (!)
#raw 0x63 = Question Mark (?)
#raw 0x64 = Cross (X)
#raw 0x65 = Double Exclamation Mark (!!)
#raw 0x66 = Happy (
)
#raw 0xFE = End of Movements
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September 5th, 2012 03:19 AMawipe1Wait nevermind! I figured out what I did wrong! Don't worry about that last part!
If you figure out the nickname thing, let me know! I am also going to be looking! -
September 5th, 2012 03:02 AMawipe1Hello! The way you tried to program it was perfect, it had everything I wanted (Where you had to talk to the trainer and everything). there are still some problems thou =S When I talk to the trainer, He battles me but there is no intro music when I talk to him, is that normal? if so I don' care if that is the case! =P Also thou, after the battle, he doesnt do anything! He just says "Hey kid!!!" and than stops talking!
These are some tweeks I made to it to work with my ROM
Spoiler:#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x1001
if 0x1 goto @beat
trainerbattle 0x1 0x006 0x0 @before @after @beat
end
#org @before
= Hey Kid!\nDid you beat all my friends?\lHmmm guess you are here for\nthe prize, am I right?\lwell I will not give it\nup so easy!\lProve yourself\nto me first!
#org @after
= Wow!!!\nNo one has beat me before!!!\lMy prize to you is my\nweakest pokemon!\lMy Charmander!
#org @beat
msgbox @beaten 0x4
closeonkeypress
setflag 0x1001
checkflag 0x1002
if 0x1 goto @end
msgbox @charmander 0x5
compare LASTRESULT 0x1
if 0x1 goto @givechar
msgbox @no 0x6
goto @end
end
#org @no
= Talk to me again if you change\nyour mind about Charmander.
#org @charmander
= Did you change your\nmind about Charmander?
#org @beaten
= Well, I hope you make it\nto the top someday so\lI don't feel so bad\nlosing to you.
#org @givechar
givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @received 0x4
waitfanfare
closeonkeypress
setflag 0x1002
msgbox @nickname 0x5
compare LASTRESULT 0x1
if 0x1 goto @nick
goto @end
end
#org @nickname
= Give it a nickname?
#org @received
= You received a Charmander
#org @nick
call 0x1A74EB
return
#org @end
release
end
The nickname thing we can figure out later, It is not that important right now, and I will help you try to figure it out. Also i know about PET, but I use advance trainer instead, is there a difference? I just prefer advance trainer and I am more use to it.
With A-Map, on the person event, I am using the latest version of A-map and other than the offset, do I need to change anything there? I changed trainer from "$00" to "$01" because I assume that makes it into a trainer.
Please check the script and tell me why it's not working =(
Once again, THANK YOU THANK YOU THANK YOU THANK YOU for helping! =)
(BTW I am getting better at scripting, I had somewhere around the same thing you sent me! =D) -
September 4th, 2012 12:37 PMiLoveHateHmm what you wanted is complicated but i got it to work. But you wanted text after the batlle that means you cannot get the '!' sign above his head and walk to you and then battle. You have to TALK to the person like a gym leader.
It is possible what i said above but far more complicated, if you really want it i will help.
open XSE 1.1.1 (the link i sent you)
put in this script:
Spoiler:
#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x1001
if 0x1 goto @beat
trainerbattle 0x1 0x15F 0x0 @before @after @beat
end
#org @before
= I will win!
#org @after
= This, this can't be....
#org @beat
msgbox @beaten 0x4
closeonkeypress
setflag 0x1001
checkflag 0x1002
if 0x1 goto @end
msgbox @charmander 0x5
compare LASTRESULT 0x1
if 0x1 goto @givechar
msgbox @no 0x6
goto @end
end
#org @no
= Talk to me again if you want a\nCharmander
#org @charmander
= Do you want a Charmander?
#org @beaten
= Hmmph, you beat me...
#org @givechar
givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @received 0x4
waitfanfare
closeonkeypress
setflag 0x1002
msgbox @nickname 0x5
compare LASTRESULT 0x1
if 0x1 goto @nick
goto @end
end
#org @nickname
= Give it a nickname?
#org @received
= You received a Charmander
#org @nick
call 0x1A74EB
return
#org @end
release
end
There is only 1 problem: the nickname doesnt work, when you press 'YES' it just skips the part to give nickname so i will post it in the script help thread.
Compile this script and put it into a person event.
I tested it and worked (exept nickname)
if you don't know how i get it working or you don't understand some parts of the script ask again pl0x.
You can edit the Trainer by using the program PET, the trainer only had a ratata of lvl 2 in my rom haha. -
September 4th, 2012 12:36 AMawipe1Well i'm glad people are willing to help and hopefully I will get really good at scripting and will be able to help other people oneday as well. When I am scripting I will always try until i can't get it anymore, if I can't figure it out and I have tried everything, I will ask you.
Friends
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- Dylan
- Unhatched Egg
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- iLoveHate
- Hmmmmmm.... :D
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- karatekid552
- Scyther









You guys are both awesome, It's amazing to have people like you in TPC, it's what makes this website the bomb! Espically you karatekid522, you answer every question I have, thanks alot!


