Oh, hello, sorry for not answering i'ven been very bussy lately, well, the trainer editor is currently stoped because I'm starting a new game and I'm putting all my attention on it.
The pokeutility evolved in a more bigger project.
This is the new link to the project: http://hakome.com/nightly/
Uh, from what I see it's looking really cool, but when you're trading or preparing to battle, it can be a little hard to see the text when the background is so transparent when it overlaps the other message, other than that it looks really cool. In the battle with another player it looks a little cramped, it's not so bad with pikachu and nidoking, but if there were 2 larger pokemon it would seem a bit tight. Overall it looks like you put a lot of effort into this, and with a few graphic changes, it would look amazing. I'd sure love to try it.
Nox Online? No, I'm not deleting that, because it's had many replies.
You imply that it's still the same game, albeit one that has been improved. It therefore belongs in the same thread. Just update the first post and you're fine. One thread per game is the rule, and you already have a thread for it.
Threads aren't deleted unless it's very specifically requested by the creator (and even then it's not something that's done lightly).
The Progressing Games section only shows all threads that have been active within the last 2 months (because posting in a more inactive thread than that is necroposting and against the rules). The last post in your Nox thread was in November, so it wasn't displayed by default. There are options at the bottom of the section to display more (or fewer) threads if you need to, but in general I don't advise it because of possible necroposting.
You can also look in your profile page and click "Find all threads started by khkramer" (in the Statistics tab), of course.
You are allowed to bump your own game threads, even if it's been inactive for more than 2 months, so long as you're providing some kind of progress report or update or new information (and not just bumping for the sake of it).