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Showing Visitor Messages 1 to 15 of 155
  1. Lance32497
    21 Hours Ago 04:12 PM
    Ahhh, sorry, I thought it still was an issue, too bad, I know nothing in C
  2. Lance32497
    1 Day Ago 12:09 AM
    Hi, is it okay for you to let me know the ASM of your Mega Evolution?
    I have an alternative solution on deevolving issue, I'm using JPAN hacked engine and walking script plus change pokemon index routine will solve, that, I just want to implement it, if it's okay
  3. PokéMew
    2 Days Ago 07:02 PM
    Oh and, if you add it to the main post I would probably put it in a spoiler cause its pretty big due to pics.
  4. PokéMew
    2 Days Ago 06:35 PM
    Upgraded newbified pictureified possibly-a-little-too-in-depthified tut is done
  5. Mr.Pkmn
    3 Days Ago 07:05 AM
    It would sound like ASTHMAgician. Besides, it's a joke.
  6. Josephine
    1 Week Ago 08:00 AM
    ...heya :)
  7. joexv
    1 Week Ago 12:23 PM
    Hmm ok. I'll try that out later today. Doesnt sound too difficult especially since its all the same code. I shouldnt need any help with that part but thank you for offering.
  8. joexv
    1 Week Ago 07:09 AM
    Ok, I have Jpans wild battle switch and that replaces the whole wild battle generation irc.
    If you could show me that would be great! I have only been able to port a few of his specials cause I dont have the offsets, but if you have some trick I would be happy to hear them.
  9. joexv
    1 Week Ago 06:07 PM
    Hey Touched, another question(sry). Do you have any information regarding how the wild Pokemon data is stored/called?(EM) I'm trying to figure out a way to simply change the Pokemon that appear in grass whenever I want on one map.
  10. ShinyQuilava97(Gold)
    1 Week Ago 08:59 PM
    Okay , thanks ! I guess I'll start learning C from today.
  11. ShinyQuilava97(Gold)
    1 Week Ago 02:18 AM
    Hey ! Do you know how to insert a new intro into a FireRed ROM. I have the code and also went through ShinyQuagsire's tutorial , but I didn't quite catch it...
  12. ShinyQuilava97(Gold)
    1 Week Ago 02:15 AM
    Hi !
  13. MrDollSteak
    2 Weeks Ago 04:18 PM
    I actually think the reason might be because I forgot to mention that this animation is for Emerald not Fire Red!!!

    To get over the confusion I've made the Fire Red port and put it in there as well! Sorry about that, you'll have to amend the animation slightly (just for the 03 pointers) and some sound effects.

    Sorry about that Touched.
  14. MrDollSteak
    2 Weeks Ago 06:09 AM
    Ah well there's the issue. I made a mistake, there's supposed to be an 08 before the 02 there.
    I'll correct the post! I must have just replaced the 4 digits with just YY YY YY, instead of YY YY YY 08.
  15. MrDollSteak
    2 Weeks Ago 04:38 PM
    The unsupported bios is perhaps something to do with the lack of expansion. If you haven't expanded the particle table, you can do it by using the particles in this order to replace XX, YY and ZZ 28. A3 27, 1B 28 AND D8 27. The actual particle effects are the same. I'm not sure what "anim_rainbow_y + (0xFA << 24)" does exactly, so that may be part of it.

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