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Joexv Joexv is offline

The True XV

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Showing Visitor Messages 1 to 15 of 1142
  1. FamiliaWerneck
    5 Hours Ago 6:42 PM
    FamiliaWerneck
    I did that after it didn't work without them.
    I'll fix it tomorrow and show you again.
    But I need to use the value in the registers r0 (moved to r6) and r1 (moved later from r9) before the decrypt thing. "push" and "pop" were the only idea that came to mind.
    Decrypt will use registers and I need them back to the way it was, only r2 holding held item index.
  2. FamiliaWerneck
    6 Hours Ago 5:36 PM
    FamiliaWerneck
    Ok, check this:

    Spoiler:
    .text
    .align 2
    .thumb
    .thumb_func
    .global LevelItemEvo

    Main:
    push {r0-r7}
    add r0, r6, r7
    lsl r0, r0, #0x3
    add r0, r2, r0
    add r1, r0, r3
    ldrb r0, [r1, #0x2]
    mov r6, r0

    BufferHeldItem:
    mov r0, r8
    bl Decrypt
    mov r0, r6

    Level10:
    mov r1, r9
    cmp r1, #0x9
    bhi Level10SilverPowder
    Level12:
    cmp r1, #0xB
    bhi Level12BeigeBelt
    Level20:
    cmp r1, #0x13
    bhi Level20DeepSeaTooth
    Level30:
    cmp r1, #0x1D
    bhi Level30RazorFang
    Level40:
    cmp r1, #0x27
    bhi Level40Magnet
    Level50:
    cmp r1, #0x31
    bhi Level50MetalCoat
    mov r1, #0x0
    b ArgumentCheck

    Level10SilverPowder:
    cmp r2, #0xBC
    bne Level10PoisonBarb
    mov r1, #0x1
    b ArgumentCheck
    Level10PoisonBarb:
    cmp r2, #0xD3
    bne WrongItem
    mov r1, #0x2
    b ArgumentCheck

    Level12BeigeBelt:
    cmp r2, #0xED
    bne Level12RedBelt
    mov r1, #0x3
    b ArgumentCheck
    Level12RedBelt:
    cmp r2, #0xEE
    bne Level12BlueBelt
    mov r1, #0x4
    b ArgumentCheck
    Level12BlueBelt:
    cmp r2, #0xEF
    bne WrongItem
    mov r1, #0x5
    b ArgumentCheck

    Level20DeepSeaTooth:
    cmp r2, #0xC0
    bne Level20DeepSeaScale
    mov r1, #0x6
    b ArgumentCheck
    Level20DeepSeaScale:
    cmp r2, #0xC1
    bne WrongItem
    mov r1, #0x7
    b ArgumentCheck

    Level30RazorFang:
    cmp r2, #0xEB
    bne Level30RazorClaw
    mov r1, #0x8
    b ArgumentCheck
    Level30RazorClaw:
    cmp r2, #0xEC
    bne Level30MetalCoat
    mov r1, #0x9
    b ArgumentCheck
    Level30MetalCoat:
    cmp r2, #0xC7
    bne WrongItem
    mov r1, #0xA
    b ArgumentCheck

    Level40Magnet:
    cmp r2, #0xD0
    bne Level40DragonScale
    mov r1, #0xB
    b ArgumentCheck
    Level40DragonScale:
    cmp r2, #0xC9
    bne Level40MetalCoat
    mov r1, #0xC
    b ArgumentCheck
    Level40MetalCoat:
    cmp r2, #0xC7
    bne Level40Electirizer
    mov r1, #0xD
    b ArgumentCheck
    Level40Electirizer:
    cmp r2, #0xEA
    bne Level40Magmarizer
    mov r1, #0xE
    b ArgumentCheck
    Level40Magmarizer:
    cmp r2, #0xE9
    bne Level40SpellTag
    mov r1, #0xF
    b ArgumentCheck
    Level40SpellTag:
    cmp r2, #0xD5
    bne WrongItem
    mov r1, #0x10
    b ArgumentCheck

    Level50MetalCoat:
    cmp r2, #0xC7
    bne WrongItem
    mov r1, #0x11
    b ArgumentCheck

    Decrypt:
    push {r0-r7}
    mov r1, #0xC
    ldr r2, DecryptPoke
    mov r10, r2
    pop {r0-r7}
    mov r2, r10
    bx r2

    WrongItem:
    mov r1, #0x0
    b ArgumentCheck

    ArgumentCheck:
    mov r10, r0
    mov r11, r1
    pop {r0-r7}
    mov r0, r10
    mov r1, r11
    cmp r0, r1
    bne NoEvo
    b Evo

    NoEvo
    ldr r2, NoEvolution
    bx r2

    Evo
    ldr r2, Evolution
    bx r2

    .align 2
    NoEvolution: .word 0x08042FB8
    Evolution: .word 0x0804310C
    DecryptPoke: .word 0x0803FBE9


    I think it will work, once I Buffer the Held Item index into r2. But I don't know nothing really helpful about encrypted data, and that's the wall I hit.
    The way it is now, it's breaking, and I don't know why, code gets lost once it gets to the "Decrypt" section.
  3. FamiliaWerneck
    8 Hours Ago 3:38 PM
    FamiliaWerneck
    Sup joe!
    Can you help with a code, man?
    Something is not working with it and decrypting was the problem, since I need to take the index of the Held Item of the current Pokémon being checked.
    It is a evolution method, btw.
  4. Lightning X
    4 Days Ago 7:18 PM
    Lightning X
    hi joexv.can you tell me which emerald base you used in blackened night...(squirrel,independent etc).I want to play BN but every emerald ROM I have aren't patching....or can I give me the link link where you downloaded the rom
  5. Deltakirby
    4 Days Ago 5:43 PM
    Deltakirby
    hello
  6. acatfrommars
    1 Week Ago 11:04 AM
    acatfrommars
    Hey, I'm doing well too, just have a break between classes so I thought I'd get on here some. The weather is nice so I think I'll go out and throw frisbee or something later but right ow 'm just relaxing on here. Surprisngly the weather is warm for thsi time of year and I'm loving it.
  7. acatfrommars
    1 Week Ago 9:10 PM
    acatfrommars
    hey, how are you doing?
  8. c067912881
    3 Weeks Ago 5:32 AM
    c067912881
    Alright thanks.
  9. c067912881
    3 Weeks Ago 6:14 PM
    c067912881
    I guess just make a new one. If you dont mind.
  10. c067912881
    3 Weeks Ago 4:01 PM
    c067912881
    Idk but heres the download link for it: http://www.mediafire.com/download/qk...a4jr/Title.zip
  11. c067912881
    3 Weeks Ago 3:01 PM
    c067912881
    I havent worked on any new versions yet so you can download the beta off the thread.
  12. c067912881
    3 Weeks Ago 12:38 PM
    c067912881
    Hey Joexv, do you mind helpinh me with my Pokemon Adventures Gold Chapter title screen. The picture is kind of all over the place at the bottom right of the screen.
  13. Kimonas
    3 Weeks Ago 2:29 AM
    Kimonas
    I've already installed his patch, it really saved me a lot of time. Unfortunately the glitch remains even with that patch. I also tried without a bios but no luck there. Thanks for the help though
  14. TheRealOCD
    4 Weeks Ago 4:24 AM
    TheRealOCD
    Whats up?
  15. TheRealOCD
    4 Weeks Ago 6:39 PM
    TheRealOCD
    Hey

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  • Last Activity: 5 Hours Ago 6:10 PM
  • Join Date: October 15th, 2012
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