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Kimonas
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  • Hey! I am testing the lastest release of OWM. I am trying it with my hackrom in progress but it is only loading 90 ow from my hackrom using the "open and analyze " option (The regular open does not work). I currently have 252 ow in a single table. I would like to use the new version.
    They are some unused sprites which I found in the game.I think you could add their address as well. For more information check Cutting Edge Floor.
    Hey! If you are still working on your tool then could you add this as well? I found it when I was searching something else.
    Yea, but since that ASM routine is needed for a function in the tool to work I would give people the option to implement it in their rom with just one click (I know nothing about writing code for such a tool, but since it's only a few hex edits (or a single ASM routine) I image that it won't be a lot of work to implement in the tool). But it's your tool, so your call;) If we would have to vote for yes or no, I would definitely vote for yes;)
    Nice! Looking forward to that.

    While discussing the tool, more things come to mind that were unclear to me in first instance. For example the part of the gender specific text color, since I was annoyed in first instance that that feature didn't work.

    Perhaps it's a good idea to import an option in OWM to import the ASM Routine by Jambo51 in the ROM (https://www.pokecommunity.com/showthread.php?p=6350611#post6350611). Or at least state in the main post of OWM's PC thread that people should import that routine by Jambo51 in their ROM, in order for the text color feature to work.
    I haven't updated my thread for a long time. When I have done much progress then I will update the link and credit everyone who contributed in the project. Hope that's fine with you.
    Hi there! First of all, love your tool:) Second I posted something in the thread about Overworld Manager that might be useful. Third I looked through your notes on overworld manager and might have some info that's useful to you. The 14th byte in the overworld data (The ??? Byte) determines what kind of footprints the overworld sprite has on sand. (00 = No Footprints, 01 = Footprints, 02 = Bicycle, any other value freezes the game when stepping on sand for as far as I looked into it). I'll also make a post of this in the quick research and development thread. The Animation Pointer plays an important role with the VS Seeker frame. Dependent on the pointer the overworld will be either static or moving, and when it's moving in newly added OW's the movement is a glitching image. Hope this helps:)
    Nah I never reached the 255 limit yet, but iirc there's a table of tables that still points to the main one that you can add entries to if you wanted to.
    I am polishing all your OWs, Fat Boy and Normal Girl, Little Girl and little boy were done badly.
    Some of your OWs were badly done, I had to made them from scratch. I am left with 60 OWs.
    Yeah, I applied JPAN's OW hack at some point which is probably why that is. I think just repointing those three should be fine.
    Geez, sorry for the constant questions, but why are there only 10 palette slots to work with? The multichoice box displays the options 0x0 - 0xA, but it's missing the remaining six.
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