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  • Looks a tick better then earlier but here i have 1-2 more sugguestions:
    1. Do the same thing with the path you did to reach Oak lab to the left side too since you still left there a 1 tile path.
    2. Left of Oaks lab where is still empty space like block everyting with tree leaving just a like 3or 5 tile wide path to reach the ledges to the yard, since its kind off pointless to make the hero walk there. And then you might want to ad like a 3tile wide sandy path to reach the yard, but leave 1 tile grass between the ledges and the sandy path.
    3. and right from the two nearby blue houses use that empty space for trees or whatso ever too, or add even another pond there.

    Otherwise it looks good now, might want to add some more trees to some other empty space, but it depends on your likings.
    And the last one would be not to place the pokemon that near to each other, try to space them on the yard a little bit more

    For any other sugguestion feel free to ask me again ^_^
    I like your hack idea in the thread. Sounds interesting. Someone would have to change the type effectivness to account for the fact that ice is super effective against dragons, but it deffinately is unique and has a good sense of power. Deffinately like it.
    In all honesty, it's been so long since Lu-Ho has done anything, he just might have dropped out of Rom hacking. Maybe his life got too busy, so he cut everything. Hopefully, one day we will see him again.
    Look at DrFuji's last post in simple questions. He gives an answer on how to fix the A-map problem dealing with pointers.

    Basically, he said go to the offset specified by A-map in a hax editor and compare that offset to the one found in the origional rom. Then try and correct it back to what was in the origional rom and see if that works.
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