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Visitor Messages

Showing Visitor Messages 1 to 15 of 147
  1. KDS
    2 Weeks Ago 08:07 AM
    KDS
    The original routines for damage calcs and accuracy checks are at different locations so this routine can't be used to raise attack.
  2. Rukario
    September 3rd, 2014 07:20 PM
    Rukario
    Happy Anniversary, Happy Anniversary!
  3. GoGoJJTech
    April 22nd, 2014 03:11 PM
    GoGoJJTech
    Like right now :D
  4. GoGoJJTech
    April 22nd, 2014 07:16 AM
    GoGoJJTech
    Well you should join the chat when we're on at the same time :D
  5. GoGoJJTech
    April 16th, 2014 11:30 AM
    GoGoJJTech
    The RSE starter choosy thing is by shinyquagsire. It's in C. I just modified it to support MY new pokemon :D
    The OWs are rips like everything else in the game.
    Also I see you joined the chat then instaquit. Why? :D
  6. Smeargle
    April 3rd, 2014 09:47 PM
    Smeargle
    well when asking the original founder of the b/w animations he must have misunderstood me because he ended up posting a patch on the original thread: http://www.mediafire.com/download/qou5ljny92hxegj/Pokemon+-+Fire+Red.rar
    It currently supports 4 frames, so to implement the animation you would just replace a pokemons sprite with a spritesheet the size of w:64 h: 256. you can also change the amount of frames to be higher or lower if you wish, just note that I wouldn't recommend anything over 5.
    The speed of the animations and amount of frames can be adjusted as well. The animation data the data is found around 80C7B0.

    It does have a few bugs in it. One being castform and deoxys are messed up, but I'm working on fixing it this weekend if I don't have to much homework.
  7. Smeargle
    March 30th, 2014 06:38 PM
    Smeargle
    well I have slightly good news, I managed to get b/w animations working. But it was only doing it in trainer battles, weird right? Its a good thing I tried it on wild pokemon because I was so excited to see it working I nearly threw it on the forums xD! That would've been bad lol
  8. MrDollSteak
    March 30th, 2014 03:26 PM
    MrDollSteak
    Thanks, glad you like it.
    Not sure. Eventually.
    I'm really busy, hopefully around Easter.
  9. Smeargle
    March 30th, 2014 01:07 PM
    Smeargle
    In fact, as soon as I get my computer back I am going to try a version of the b/w style with limited loops. Perhaps it won't crash anymore
  10. Smeargle
    March 30th, 2014 09:36 AM
    Smeargle
    Thats really good information to know.
    I have a new idea, i am thinking of having animations play on battles start, on low health, and upon health.
    Only problem i will have is my limited knowledge on ASM, but at least it won,t crash the game
  11. Smeargle
    March 26th, 2014 04:05 PM
    Smeargle
    Well I have no problems getting an emerald styled animation in Firered thankfully.
    I have been working for constant animations like in b/w.
    I actually got a constant animation going, you see it when you look at the pokemons stats or in oaks lab. However, battles freeze like 2 seconds in, before any pokemon are sent out.
    Thats what the problem is unfortunately. I Have been using a slightly modified version of bugmania's first code, its the only one that didn't crash the game if a pokemon was obtained.
    His hex tutorials are very easy to follow which leads me to believe I've either overlooked something simple or he made a typo.

    I know really nothing about ASM either which is a bummer. I'd like to attempt to make my own. I've just been fixing his errors and stuff via hex.

    Idk, maybe you've experienced a similar problem and know a solution.
    lol I've been working at this for a few days now, stinks to feel so close but have such a large bug preventing success.
  12. Smeargle
    March 25th, 2014 07:23 PM
    Smeargle
    Hello robin, I'm working on a patch for Black and White animations. I'm trying to acquire as much information as possible, I noticed on an old post you were seeking information as well.
    http://www.pokecommunity.com/showthread.php?t=223078&page=4
    Were you able to ever get it working? I was able to get make a rom that played the animations but froze upon entering a battle. So I'm unfortunately starting over.

    If you have any information I would be very grateful
    I'm trying to make a patch so people can easily add these into their hack.
  13. GoGoJJTech
    February 2nd, 2014 05:50 PM
    GoGoJJTech
    Never mind now. Got the 493 pokemon in already :D
    The cries above 512 don't work STILL
  14. GoGoJJTech
    January 28th, 2014 06:06 PM
    GoGoJJTech
    And do you still have Platinum Red? Or the link to it? I need it since the 493 thing corrupted PC data -____-
  15. GoGoJJTech
    January 26th, 2014 01:38 PM
    GoGoJJTech
    Disabling the help menu is as easy as putting 1d e0 at 0x13b8c2

About Me

  • About robin22gongon
    Biography
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    Interests
    -Anime
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    -Naruto
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    Male ♂
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    I'm Just A Student/Computer Technician
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    Quirky
    Also Known As
    The Superbly Awesome Great Dynamic Fantastic Super High Majestic Robin!
    Favorite Pokémon
    Emboar, Fennekin, Pikachu & other Starters and legendaries.
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  • Last Activity: 2 Days Ago 09:03 PM
  • Join Date: September 3rd, 2012
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