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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 1 to 10 of 395
  1. hackstar
    13 Hours Ago 10:26 PM
    hackstar
    cool rombase for Firered!!! anyway will make it for emerald soon?

  2. wally-217
    1 Day Ago 12:04 PM
    wally-217
    The way people were referring to it sounded like they already had it. Must have just been your Fairy type tutorial they used. (likewise is that available in patch form? - Bit of a newb but no worries if not). Thanks anyway!

  3. wally-217
    1 Day Ago 01:58 PM
    wally-217
    Hi, sorry to bother you (I'm new here). I keep reading about your Emerald hacked Rombase but I couldn't find where to get it. Is there a download link anywhere? Thanks.

  4. Lance32497
    1 Week Ago 07:45 AM
    Lance32497
    Ahhhm... May I have your
    BSP code for WORRY SEED?
    I cant call a battle string with my own...
    if I have a pattern, then It wouldnt be hard for me... sorry to trouble you

  5. KDS
    1 Week Ago 07:09 AM
    KDS
    http://upokecenter.dreamhosters.com/...ccuracy-check/

    Well, This website explains the working of accuracy checker and it factor unaware too.

    Now i will explain the need for unaware in foresight in points

    1. In GBA, first the foresight check acts then accuracy and evasion stat check act.

    2. According to this page, in later gens, the stat checks in sync with unaware and sacred sword act before foresight. ( i could have swapped the order of checks but stll my method gets the job done)

    3. If the foresight check becomes true, and unaware or sacred sword function then the function of foresight becomes obsolete. (E.g unaware makes -6 evasion 0 before foresight attempts to retain it). If sacred sword or unaware do not function then foresight executes its normal operation. So that is why i had to include unaware and sacred sword in the foresight also.

    Some guy from smogon also confirmed that unaware ignores evasion also. He said that everything except stat change except speed is ignored.

  6. KDS
    1 Week Ago 09:25 PM
    KDS
    About Foresight:

    In Gen III, foresight always sets the foe's evasiveness to zero.
    But in the later GEN s (from IV) foresight only sets positive evasiveness to zero (i.e from +6,---,+1 to 0) but retains the negative evasiveness.

    For example in GEN III, if the foe is at -6 evasiveness and the user uses foresight on foe. And then if the user uses dynamic punch at +0 accuracy then it it still has a chance to miss because foresight made the opponent's evasiveness 0 from -6.
    Whereas in the later gen games (from IV), this should not happen and dynamic punch should always hit +0 acc and -6 evasion even in foresight.

    Since unaware and sacred sword function before foresight i had to include the unaware ability and sacred sword effect checks in foresight again.

    Also, the check for foresight is few bytes above the offset 0x1DF80, and Miracle Eye also does the same thing regarding foe's evasion so you can include the check for Miracle Eye there too!

  7. KDS
    1 Week Ago 08:57 PM
    KDS
    Well that site is taking ages for approval. So I'll send it to you here.
    http://pastebin.com/3Age99eA

  8. Lance32497
    1 Week Ago 07:51 PM
    Lance32497
    Ahhm ok , If I have free time, Ill search a nearest byte that was changed in a clean rom using th offset you gave...
    also, theres a byte that I changed and it made changes in Day care old man, I changed the B2 byte to B1
    and the old man in Island 4 shows the "Your DITTO and EEVEE blah blah blah" script and then generates the "." script which is the bug.

  9. Lance32497
    1 Week Ago 02:36 PM
    Lance32497
    It still doesnt work

  10. Lance32497
    1 Week Ago 02:27 PM
    Lance32497
    Wow!
    Im gonna check it!

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  • Last Activity: 1 Hour Ago 10:44 AM
  • Join Date: December 8th, 2008
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