I see what you're saying, just thought I could learn a thing or 2 :)
Game dev is quite time consuming, I enjoy it, especially since I'm not as advanced as say, you, so to me I can always progress... It just seems a waste of precious code to be neglected lol
That's pretty cool... I'd like to have full battle sprites in my game... But I can't get them in the right size or to sit right... Maybe you could let me use that battle system :D The game I'm working on atm doesn't require such a script or system but it's always nice to learn new things... I'm just recently starting to learn graphics and all those functions... However, with my new game, I'm stuck for how the battle should act and look... I think that system would improve mine anyway... Are you busy doing anything in game dev atm?
I get what you are saying. I disappeared for a while for similar reasons. I am pretty passionate about community, regardless of what forum I am on. It is a shame that PC does not actually have one, and it bothers me even though I understand why.
People are certainly welcome to contribute. The problem is, around here, the "contributions" will usually be along the lines of "I can make a tileset for you" which doesn't really help. Maybe it'll be different because it's an engine (endorsed by me, for all that means), and the coders will appear from the darkness and help out. Maybe.
This project really needs to start off well. I'm thinking a new forum, an editable-by-anyone design document (Google Docs? I've not used that kind of thing before), and plenty of advertising (although I'm rubbish at that last point). That's the first major hurdle. The point is to get coders in, or at least people who know many things about game engines who can flesh out the design document and come up with solutions to problems and data file layouts and features and such. That alone is a lot of fun to work on, at least for me. I'm just concerned it'll only attract the "keep it up" guys and other spectators.
Yeah, I just said I don't really want a border. It'd feel inconsistent if it was only there for overworld stuff.
I'm sure there'd be improved camera options in the engine for 2D (scroll, zoom, tint, etc.) compared to RMXP and Essentials. I suppose there could be some camera controls in 3D mode too. If you wanted to go crazy, there could also be a modern free movement system with chase camera mode.
This is still all hypothetical, of course. I for one am not going to invest any time in 3D without much more experience of C#, a team to collaborate and figure out what to do with, and an existing 2D engine (which is what the engine was originally intended to be: a free copy of Essentials with a custom map maker). It's a big step.