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Luka S.J. Luka S.J. is offline

S.J.Ware HD

Visitor Messages

Showing Visitor Messages 1 to 10 of 121
  1. Nickalooose
    2 Weeks Ago 03:28 AM
    Nickalooose
    lol, I don't think I've re-used any of my previous codes... I might start doing that though, makes sense really... If you learnt a lot from that code, I'm nowhere near mastering RGSS at all :(

  2. Nickalooose
    2 Weeks Ago 04:23 PM
    Nickalooose
    I see what you're saying, just thought I could learn a thing or 2 :)
    Game dev is quite time consuming, I enjoy it, especially since I'm not as advanced as say, you, so to me I can always progress... It just seems a waste of precious code to be neglected lol

  3. Nickalooose
    3 Weeks Ago 11:49 AM
    Nickalooose
    That's pretty cool... I'd like to have full battle sprites in my game... But I can't get them in the right size or to sit right... Maybe you could let me use that battle system :D The game I'm working on atm doesn't require such a script or system but it's always nice to learn new things... I'm just recently starting to learn graphics and all those functions... However, with my new game, I'm stuck for how the battle should act and look... I think that system would improve mine anyway... Are you busy doing anything in game dev atm?

  4. Nickalooose
    3 Weeks Ago 09:48 AM
    Nickalooose
    Haha, done.
    That video looks great btw, is Blue Chrome still available to download, I'd like to give it a bash :D

  5. Alexandre
    3 Weeks Ago 03:12 PM
    Alexandre
    I knew you would reply and I knew you would reply with that, you're too predictable brah

  6. hansiec
    February 3rd, 2014 04:24 PM
    hansiec
    Thank-you I appreciate your positivity.

  7. Worldslayer608
    November 24th, 2013 08:31 AM
    Worldslayer608
    I get what you are saying. I disappeared for a while for similar reasons. I am pretty passionate about community, regardless of what forum I am on. It is a shame that PC does not actually have one, and it bothers me even though I understand why.

  8. Link
    July 18th, 2013 08:40 PM
    Link
    Heavily based on my own website haha. Oh god, what is that? Lmfao

  9. Maruno
    July 12th, 2013 10:15 AM
    Maruno
    People are certainly welcome to contribute. The problem is, around here, the "contributions" will usually be along the lines of "I can make a tileset for you" which doesn't really help. Maybe it'll be different because it's an engine (endorsed by me, for all that means), and the coders will appear from the darkness and help out. Maybe.

    This project really needs to start off well. I'm thinking a new forum, an editable-by-anyone design document (Google Docs? I've not used that kind of thing before), and plenty of advertising (although I'm rubbish at that last point). That's the first major hurdle. The point is to get coders in, or at least people who know many things about game engines who can flesh out the design document and come up with solutions to problems and data file layouts and features and such. That alone is a lot of fun to work on, at least for me. I'm just concerned it'll only attract the "keep it up" guys and other spectators.

  10. Maruno
    July 11th, 2013 03:04 PM
    Maruno
    Yeah, I just said I don't really want a border. It'd feel inconsistent if it was only there for overworld stuff.

    I'm sure there'd be improved camera options in the engine for 2D (scroll, zoom, tint, etc.) compared to RMXP and Essentials. I suppose there could be some camera controls in 3D mode too. If you wanted to go crazy, there could also be a modern free movement system with chase camera mode.

    This is still all hypothetical, of course. I for one am not going to invest any time in 3D without much more experience of C#, a team to collaborate and figure out what to do with, and an existing 2D engine (which is what the engine was originally intended to be: a free copy of Essentials with a custom map maker). It's a big step.

About Me

  • About Luka S.J.
    Gender
    Male ♂
    Nature
    Adamant
    Favorite Pokémon
    Salamance
    Scizor
    Flygon
    Rayquaza
    Palkia
    Giratina
  • Signature
    [STOPPED] Pokemon Blue Chrome
    [DEVELOPING] S.J.Ware
    [DEVELOPING] Tykanite

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  • Join Date: December 28th, 2008
  • Referrals: 6

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