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chrunch chrunch is offline

 

Visitor Messages

Showing Visitor Messages 1 to 10 of 781
  1. FBI agent
    2 Weeks Ago 11:03 PM
    FBI agent
    It's not that the national dex is "fixed", there's without a doubt, a flag check somewhere if a Pokemon's species index exceeds a particular amount. What is the Pokedex's default size in hex? You need to find a line that compares a register to that value, and then goes off to do a flag check.

  2. FBI agent
    2 Weeks Ago 07:10 AM
    FBI agent
    I had a good feeling, I'm sure you missed a flag check somewhere. Do the messages after battle appear? Like, "Pokemon got put in box 1" or something similar?

    Anyways, at this point it's quite certain you missed a flag check, go find it :D

  3. FBI agent
    2 Weeks Ago 05:36 AM
    FBI agent
    That's odd. I have a good feeling now why it's happening. Try enable national dex, and tell me if the pokedex screen appears then (make sure it's on a pokemon you haven't seen before).

  4. FBI agent
    2 Weeks Ago 05:04 AM
    FBI agent
    Sorry it's buffernumber I suppose. XSE is strange like that, it's got specific names for each of the types of buffers. In PKSV it's just storevar for all :D

  5. FBI agent
    2 Weeks Ago 09:40 PM
    FBI agent
    #dyn 0x740000
    #org @start
    callasm 0xInserted +1
    storevar 0x0 0x8000 'XSE is buffervar 0x0
    msgbox @text 'this will show the hex number in decimal
    callstd MSG_NORMAL
    release
    end

    #org @text
    = \v\h02

  6. FBI agent
    3 Weeks Ago 06:08 PM
    FBI agent
    Change .ARG to .VAR. Sorry, I didn't bother compiling it :P

  7. FBI agent
    3 Weeks Ago 07:39 AM
    FBI agent
    Sorry I didn't fix my typos, lol.

    .text
    .align 2
    .thumb
    .thumb_func

    main:
    push {r0-r2, lr}
    ldr r0, =(0x202402C)
    ldr r1, =(0xB)
    ldr r2, =(0x803FBE8 +1)
    bl linker
    ldr r1, .VAR
    strb r0, [r1]
    pop {r0-r2, pc}

    linker:
    bx r2

    .align 2


    .ARG:
    .word 0x020270B8 + (0x8000 *2)

  8. FBI agent
    3 Weeks Ago 06:54 AM
    FBI agent
    Compile this into free space:
    Spoiler:

    .text
    .align 2
    .thumb
    .thumb_func

    main:
    push {r0-2, lr}
    ldr r0, =(0x202402C)
    ldr r1, =(0xB)
    ldr r2 =(0x803FBE8 +1)
    bl linker
    ldr r1, .VAR
    strb r0, [r1]
    pop {r0-r2, pc}

    linker:
    bx r2

    .align 2


    .ARG:
    .word 0x020270B8 + (0x8000 *2)


    Call it in a script, AFTER you've encountered a wild Pokemon who's dex entry doesn't show up. Note it won't work if you fight another wild Pokemon after it or if you fight a trainer afterwards. This HAS to be called after the wild battle is over and before any other battles are done. Report back the number in 0x8000 and the name of the Pokemon you caught.

  9. FBI agent
    3 Weeks Ago 06:53 AM
    FBI agent
    Well, I looked into the Pokedex update part in Fire Red. Looks like it's using the species of the opponent's first Pokemon to pull out the Pokedex picture (so if it's a wild one then obviously that Wild Pokemon).

    Then the answer is simple, your Pokemon probably don't have their species set (probably 0x0).
    Test and report back :P

    You can test this by listening to their cries in the Pokedex. I think all of them will be the same.

  10. FBI agent
    3 Weeks Ago 05:37 AM
    FBI agent
    Hello, do you know if your extended Pokedex is setting seen/caught flags? or is it just the graphics that isn't showing up?

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