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chrunch chrunch is offline

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Showing Visitor Messages 1 to 15 of 866
  1. anaphysik
    3 Weeks Ago 03:47 PM
    Hey, I know I totally disappeared despite having promised to test beta 3 of Cyan, but I'm actually setting up to play it right this very moment. Is there a newer version of beta3 that you'd like me test instead? (the file I currently have is from early May)
  2. Blasto King
    June 3rd, 2015 12:40 PM
    Blasto King
    Not sure if you remember me, I don't really recall who exactly you are. But it's been about 2 years or so since I've been on Pokecommunity, going through my small friends list, trying to see who's still around, and you're apparently one of the only ones on it that has been on recently. So hey?
  3. daniilS
    May 25th, 2015 09:22 PM
    iirc it doesn't, but check the log just in case my memory is fading.
  4. daniilS
    May 25th, 2015 04:45 AM
    Funny you mention it, since the fix I sent to Spherical was more of a WIP one, if I remember correctly. Snow might look weird when walking/running up or down for a few seconds without stopping, or it might not. Use at your own risk, and report any bugs you see :P. https://www.dropbox.com/s/j7b6d83u5ncyvbn/snow.ips?dl=0
  5. Spherical Ice
    May 25th, 2015 01:55 AM
    Spherical Ice
    daniilS fixed the snow thing, ask him about it. Thanks about the Abomasnow thing, I need to fix that.
  6. reshilegend
    May 20th, 2015 01:39 AM
    Alright, and no problem.
  7. reshilegend
    May 18th, 2015 08:51 AM
    Just wondering, did you see my PM? Don't want you to overlook it and still wait for the sprites.
  8. kearnseyboy6
    May 18th, 2015 01:15 AM
    Good question, now that I have a bit of knowledge with IDA I might be able to see if I can hook and edit the evolution routine! As of now sorry it's a no. But stay active the next couple of months!
  9. MrDollSteak
    May 17th, 2015 04:55 PM
    I mean I'm not entirely sure. It might actually be a check for the national dex then, but it would be in that area. Maybe look at how Jambo fixed evolutions work for National Dex pokemon, it mightbe more that style.
  10. MrDollSteak
    May 17th, 2015 02:53 AM
    It's on the very first post 'Kanto Dex limiting byte'.
  11. MrDollSteak
    May 16th, 2015 02:27 AM
    I think it's to do with displaying numbers. In the actual Pokedex and habitat screens for example it'd be 0x96 because it'd go by an index, whereas in other terms it's 97 because Bulbasaur is 1 not 0. I'm not 100 percent sure to be honest but yeah.
  12. MrDollSteak
    May 15th, 2015 03:14 PM
    Have you also read Jambo51's post in researching the Pokedex? He finds more limiters.

    If not I'm not entirely sure. I'd look around the area for the habitat limiter. Just search for 0x96.
  13. reshilegend
    May 13th, 2015 12:06 PM
    Done with exams now, so expect the sprites soon :]
  14. anaphysik
    May 7th, 2015 02:39 AM
    "I can send you a more up to date copy with some additions and bug fixes."
    Thanks, that'd be good!
  15. anaphysik
    May 6th, 2015 10:25 AM
    Yeah, sorry, I just got caught up doing some other projects (okay, and laziness ). I'm planning to do a continuing-from-beta-2 run-through tomorrow. I'll probably do the non-TR path, but once I'm through beta 3, I'll load up an end-of-beta-2 hard save and explore the TR-path.

    It's good to hear that my suggestions were useful . I didn't really have any sidequest ideas, though - I'm more of a "develop ideas from the presented situation & story flow" sort than a "create ideas in relative vacuum to insert when there's an opportunity" sort. Maybe I'll think of some during the playthrough.

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  • Last Activity: 7 Hours Ago 01:48 PM
  • Join Date: October 6th, 2009
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