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Satoshi Ookami Satoshi Ookami is offline

Memento Mori

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Showing Visitor Messages 1041 to 1050 of 2092
  1. Alex31
    July 27th, 2011 03:18 AM
    Hey dude; just wanted to wish you good luck with the translation. I feel really bad for you getting dragged into this, and if you need anything, don't hesitate to ask :d
  2. Dodq2
    July 26th, 2011 02:07 PM
    So now SP's banned, what will become of his version of LP?
  3. UnitedWashclothExpress
    July 26th, 2011 11:30 AM
    I noticed what you were saying on the LP thread. I thank you for being reasonable. Do not worry. Some people out there do pay attention
  4. Tcoppy
    July 26th, 2011 10:52 AM
    Hey, I just wanted to say sorry for all that garbage on the light platinum thread and for everybody thinking you were with Sarcastic Prince and his version
  5. Sarcastic Prince
    July 26th, 2011 06:34 AM
    Sarcastic Prince
    I hope that you can investigate and erase those bugs so soon as possible. I really need it, friend.
  6. Sarcastic Prince
    July 25th, 2011 10:25 PM
    Sarcastic Prince
    OK. Once you fix up the minor bugs, remember to send me back the patch, OK?
  7. Sarcastic Prince
    July 25th, 2011 10:17 PM
    Sarcastic Prince
    OK. Will you be able to fix the black screen error too?
    Oh, and thanks for your cooperation. If possible, I would be much appreciated if you could send me the patch once you've finished fixing the bugs.
  8. Sarcastic Prince
    July 24th, 2011 10:45 PM
    Sarcastic Prince
    But the black screen problem isn't an important issue.
    People who play on the VBA will not have a problem with it, as they speed up by pressing spacebar.

    Let's try fixing the bugs I've told you before.
    Please do this so soon as you can.
    We can't lose to Snakebyte.

    If possible, can you fix the bugs today and send me back the patch today as well?
  9. Sarcastic Prince
    July 24th, 2011 10:38 PM
    Sarcastic Prince
    Hmm... we don't know the core of the problem unless we try.
    So, can you please help me fix the previous bugs that I've sent you and try re-inserting these sprites?

    Anyways, I think that Cofragrigus' sprite is causing the black screen problem, too.
  10. Sarcastic Prince
    July 24th, 2011 04:36 AM
    Sarcastic Prince
    I won't do anymore unnecessary edits. =)
    Help me fix the bugs in your free time.

    Oh, and about the black screen issue, do you know how to fix it? I think it's the problem with some sprites.

    As of now, I think that we should re-insert the Ralts' lines' sprites (Not including Gallade), Beldum's lines' sprites, Aron's lines' sprites and Stunky's lines' sprites.

    Maybe that'll fix the problem.

About Me

  • About Satoshi Ookami
    Hi. I'm pokemon fan from Czech Republic. The main reason why I joined PC is ROM hacking. I've always been playing but thanks to PC I can even make my own hack.

    Off biography.
    Move camera script
    #org @start
    special 0x113
    applymovement 0x7F @move
    waitmovement 0x0
    special 0x114

    #org @move
    #raw (these can be any movements as long as it comes back to the user)* * = If the camera moves 3 up, then 2 left, then the camera MUST return to it's orignal postion.

    The special 0x113 and special 0x114 are the most important part of the script. The script is relying on it, so, no special 0x113 or 0x114's, no Move Camera Scripts.

    This is almost like the command "lock" except it locks every person on the map.

    Special 0x113
    This makes the player be frozen. And any other people should be as well.

    Applymovement 0x7F @move
    Applymovement = Applymovement, but the 7F tells the game we are moving the Camera instead of people. The movements are the same as if you were moving people.

    Special 0x114
    This releases the 'Special 0x113' if this is not present, then you can't move at all

    Kinda like 'release' except it releases all people on the map

    National Dex in Ruby
    writebytetooffset 0x2 0x2026B00
    writebytetooffset 0x3 0x2026B01
    writebytetooffset 0xDA 0x2024EBE
    writebytetooffset 0x67 0x2026A5A

    Removing offsets
    #remove 0xoffset

    It'll remove only the scripts at that offset, so stuff a pointer leads to won't be removed.

    #clean 0xoffset

    It'll remove the last script you compiled, as long as the offset was a dynamic offset.

    #removeall 0xoffset

    It'll remove all parts of the script, including stuff from thhe other pointers.

    Setmaptile permanent
    You need to use the command 'special 0x8E' after the setting the tile.
    Abyss of Time, Great Seal
    Male ♂
    Also Known As
    Favorite Pokémon
    legends Absol,Lucario,Machoke
  • Signature
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  • Last Activity: 19 Hours Ago 06:25 AM
  • Join Date: July 21st, 2008
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You spend way too much time playing games. I wonder if you hug your consoles at times...
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Aren't you the little genius? You seem to know everything there is to know about anime, manga, and Japanese entertainment in general. よくできたね!
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Being only able to walk in one direction, I can see how it may have been difficult to find your way. Either way, thanks for participating! Completed 6-10 of the 30 challenges in The Marathon VG challenge.
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