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Satoshi Ookami Satoshi Ookami is offline

Memento Mori

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Showing Visitor Messages 1431 to 1440 of 2091
  1. NarutoActor
    December 2nd, 2009 02:39 PM
    Yeah I also add another idea but it will only help my hack not yours. so it wouldn't be helpful for you.
  2. NarutoActor
    December 1st, 2009 01:19 PM
    not that XD, I ment using wrightbytetooffset for other than changing the overworld. I was thinking maby using the command to change the platelets of a fadescreen to yellow. so a quick yellow fade screen would look like thunder.(if you get my Jist)
  3. NarutoActor
    December 1st, 2009 01:06 PM
    so how did the test go?

    also I have been trying to come up with some ideas where this could be use full but I am drawing a blank. Do you have any ideas?
  4. NarutoActor
    November 30th, 2009 01:04 PM
    you can always preview things by going to memory viewer and goto offset 0x2020648 and change the bytes that are there
  5. NarutoActor
    November 30th, 2009 12:56 PM
    sure, but its only temporary. once you warp to another map it goes back to normal so you would need some level scripts. It deals with writing bytes to offsets basically hex editing during a script. first we need to locate the area where it stores the pointer to go to the overworld sprite. The Offset is 0x2020648 that offset tells the rom where to load the overworld sprite. now we can re arrange that string from hex to an offset, or you can just go to professional view in overworld editor. The Players overworld sprite is 0x083A00A0 now go to the overworld character you want to change it to. I will give the example of Oke is sprite data is 0x083A1398 now now as you see the first couple of numbers are the same so no need to change that, the only difference is 1398 so break that up to two bytes 13 98 so the command would be writebytetooffset 0x13 0x2020648
    writebytetooffset 0x98 0x2020649. Get it, any questions feel free to ask.
  6. Mew~
    November 30th, 2009 11:24 AM
    Its alright now i found it a XDXD

    How are you?
  7. .Tactic.
    November 30th, 2009 10:26 AM
    i guess.. which tiles tho?
  8. .Tactic.
    November 30th, 2009 09:06 AM
    Not well... At some point i got it almost perfection.. but the bottom and top went a horrible bright yellow.. I will keep trying though..
  9. Sarcastic Prince
    November 29th, 2009 04:55 AM
    Sarcastic Prince
    Yes, I had a name change.
  10. Mew~
    November 29th, 2009 01:39 AM

    Do you have a link to the thread for blob of blobs rombase?

About Me

  • About Satoshi Ookami
    Hi. I'm pokemon fan from Czech Republic. The main reason why I joined PC is ROM hacking. I've always been playing but thanks to PC I can even make my own hack.

    Off biography.
    Move camera script
    #org @start
    special 0x113
    applymovement 0x7F @move
    waitmovement 0x0
    special 0x114

    #org @move
    #raw (these can be any movements as long as it comes back to the user)* * = If the camera moves 3 up, then 2 left, then the camera MUST return to it's orignal postion.

    The special 0x113 and special 0x114 are the most important part of the script. The script is relying on it, so, no special 0x113 or 0x114's, no Move Camera Scripts.

    This is almost like the command "lock" except it locks every person on the map.

    Special 0x113
    This makes the player be frozen. And any other people should be as well.

    Applymovement 0x7F @move
    Applymovement = Applymovement, but the 7F tells the game we are moving the Camera instead of people. The movements are the same as if you were moving people.

    Special 0x114
    This releases the 'Special 0x113' if this is not present, then you can't move at all

    Kinda like 'release' except it releases all people on the map

    National Dex in Ruby
    writebytetooffset 0x2 0x2026B00
    writebytetooffset 0x3 0x2026B01
    writebytetooffset 0xDA 0x2024EBE
    writebytetooffset 0x67 0x2026A5A

    Removing offsets
    #remove 0xoffset

    It'll remove only the scripts at that offset, so stuff a pointer leads to won't be removed.

    #clean 0xoffset

    It'll remove the last script you compiled, as long as the offset was a dynamic offset.

    #removeall 0xoffset

    It'll remove all parts of the script, including stuff from thhe other pointers.

    Setmaptile permanent
    You need to use the command 'special 0x8E' after the setting the tile.
    Abyss of Time, Great Seal
    Male ♂
    Also Known As
    Favorite Pokémon
    legends Absol,Lucario,Machoke
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