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Satoshi Ookami's Profile Picture

Satoshi Ookami Satoshi Ookami is offline

Memento Mori

Visitor Messages

Showing Visitor Messages 1441 to 1450 of 1787
  1. Co500
    August 29th, 2009 02:23 AM
    Co500
    oh so is the script done?

  2. Co500
    August 29th, 2009 02:11 AM
    Co500
    done and you have missed something the message boxs they have to have 0x06 after them

  3. Co500
    August 29th, 2009 02:06 AM
    Co500
    okay ill just edit my last post now

  4. Co500
    August 29th, 2009 01:58 AM
    Co500
    here it is
    Spoiler:
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @1
    callstd 0x6
    showsprite 0x06
    msgbox @3
    callstd 0x6
    warp 0x3 0x12 0x4
    hidesprite 0x05
    hidesprite 0x04
    hidesprite 0x03
    hidesprite 0x02
    hidesprite 0x00
    release
    end


    #org @1
    = What do you think your doing?! huh mew?!
    #org @3
    = mmeeeeeeeeeww!


    and the other
    Spoiler:
    okay ive changed the pointer
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    applymovement 0xFF @2
    waitmovement 0x00
    msgbox @1
    callstd 0x6
    release
    end

    #org @2
    #raw 0x62
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x13
    #raw 0xFE

    #org @1
    = HEY YOU!

  5. Co500
    August 29th, 2009 01:48 AM
    Co500
    i dont want to warp other people just the player who you play as

  6. Co500
    August 29th, 2009 01:37 AM
    Co500
    but i want to warp and hide the sprite at the end of the script i want the 1st mesage box then show sprite then msgbox 3 then warp then hide sprite

  7. Co500
    August 29th, 2009 01:29 AM
    Co500
    ok for the movement script i want it to move the player, by the look at the scripts you know what im planning to do

  8. Co500
    August 29th, 2009 12:40 AM
    Co500
    and is it just the showsprite to be before end?

    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @1
    showsprite @2 0x06
    msgbox @3
    warp 0x3 0x12 0x4
    hidesprite 0x05 0x04 0x03 0x02 0x00
    hidesprite 0x04
    hidesprite 0x03
    hidesprite 0x02
    hidesprite 0x00
    callstd 0x6
    release
    end


    #org @1
    = What do you think your doing?! huh mew?!
    #org @3
    = mmeeeeeeeeeww!

  9. Co500
    August 29th, 2009 12:39 AM
    Co500
    okay ive changed the pointer
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    applymovement MOVE_PLAYER @2
    waitmovement 0x0
    msgbox @1
    callstd 0x6
    release
    end

    #org @2
    #raw 0x62
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x13
    #raw 0xFE

    #org @1
    = HEY YOU!

  10. Co500
    August 28th, 2009 12:53 PM
    Co500
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @1
    msgbox @3
    callstd 0x6
    release
    end

    showsprite @2 0x06
    warp @4 0x3 0x12 0x4
    hidesprite @4 0x05 0x04 0x03 0x02 0x00

    #org @1
    = What do you think your doing?! huh mew?!
    #org @3
    = mmeeeeeeeeeww!

    is this ok im thinking it isnt

About Me

  • About Satoshi Ookami
    Biography
    Hi. I'm pokemon fan from Czech Republic. The main reason why I joined PC is ROM hacking. I've always been playing but thanks to PC I can even make my own hack.

    Off biography.
    Move camera script
    #org @start
    lockall
    special 0x113
    applymovement 0x7F @move
    waitmovement 0x0
    special 0x114
    releaseall
    end

    #org @move
    #raw (these can be any movements as long as it comes back to the user)* * = If the camera moves 3 up, then 2 left, then the camera MUST return to it's orignal postion.

    EXPLANATION
    The special 0x113 and special 0x114 are the most important part of the script. The script is relying on it, so, no special 0x113 or 0x114's, no Move Camera Scripts.

    Lockall
    This is almost like the command "lock" except it locks every person on the map.

    Special 0x113
    This makes the player be frozen. And any other people should be as well.

    Applymovement 0x7F @move
    Applymovement = Applymovement, but the 7F tells the game we are moving the Camera instead of people. The movements are the same as if you were moving people.

    Special 0x114
    This releases the 'Special 0x113' if this is not present, then you can't move at all

    Releaseall
    Kinda like 'release' except it releases all people on the map

    National Dex in Ruby
    writebytetooffset 0x2 0x2026B00
    writebytetooffset 0x3 0x2026B01
    writebytetooffset 0xDA 0x2024EBE
    writebytetooffset 0x67 0x2026A5A

    Removing offsets
    #remove 0xoffset

    It'll remove only the scripts at that offset, so stuff a pointer leads to won't be removed.

    #clean 0xoffset

    It'll remove the last script you compiled, as long as the offset was a dynamic offset.

    #removeall 0xoffset

    It'll remove all parts of the script, including stuff from thhe other pointers.

    Setmaptile permanent
    You need to use the command 'special 0x8E' after the setting the tile.
    Interests
    Anime
    Location
    Abyss of Time, Great Seal
    Gender
    Male ♂
    Nature
    Calm
    Also Known As
    Ash493
    Favorite Pokémon
    legends Absol,Lucario,Machoke
  • Signature
    ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

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General Information
  • Last Activity: 8 Hours Ago 12:03 PM
  • Join Date: July 21st, 2008
  • Referrals: 15

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  Emblem
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Awarded: December 18th, 2012 06:49 AM
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Awarded: November 6th, 2013 11:07 AM
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