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Satoshi Ookami Satoshi Ookami is offline

Memento Mori

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Showing Visitor Messages 991 to 1005 of 2295
  1. Seki
    March 20th, 2013 3:13 AM
    But I will only watch what I find is intresting, but might give a go on FMA since so many people (like 2) are saying that its so good and that I am silly to not to watch it.
  2. Seki
    March 20th, 2013 3:01 AM
    And I finished SKET Dance in 1 week during my school holidays, but it was tiring.
  3. Seki
    March 20th, 2013 3:00 AM
    But I do not have the time nowadays, cos here is my daily routine for weekdays and weekends.

    Go to school at 7am and come back home at 5pm.
    Do my homework for 2 hours, if there isn't any, its either sleep/computer time.
    After that, its dinner.
    Then its watching TV time and then sleeping time.

    Busy going out.
  4. Seki
    March 20th, 2013 2:39 AM
    To you that is.
  5. Seki
    March 20th, 2013 2:35 AM
    I would probably watch it soon, but that number of episodes is what that stops me from watching it.
  6. Cyclone
    March 19th, 2013 9:01 PM
    Just made a LOT of tile changes to Snowce City. I took snow off a roof and created a new grounded snow tile to prevent weird transitions behind buildings, fixed some Gym tile bugs, and respecified the pier roof edge (and corner edge) to hide behind them south of the Pokémon Center, among other things. Busy day of fixing, little of playing. I'll post the file and PM you a private link sometime (unless you can tell me how to IPS it), or I can e-mail it if you want to PM me that (unless it's in your profile).

    Note I'm not done playing Zhery yet (seven Badges now), but you can test out if I missed anything should you feel so inclined. We can even post this fixed version, which INCLUDES FROSLASS. :D (I might move her to the middle chamber of Icestorm, however, or a frozen area in Lauren if any exists; Mt. Winter isn't all about frozen Pokémon, it seems.)
  7. cheeseguy12
    March 19th, 2013 3:41 PM
    If you find time ill be glad to be beta tester
  8. Seki
    March 19th, 2013 3:26 PM
    Now, why must I watch FMA?
  9. Cyclone
    March 19th, 2013 3:23 PM
    Sry, I'll keep this one brief. I do blab sometimes. :D

    503: missing.

    You were here in my afternoon! Yikes!

    They like Growlithe? I will debate this then; I found female Magmar so can easily breed one. Some like catching the lowest evolution and going up, tho. Highest level is 25 in Shuem. They ought to be more common than Magmar (evolve at Lv.30). Obviously, Magmar can still be found, too, more rarely. Will do that.
  10. Cyclone
    March 19th, 2013 10:47 AM
    Brought up a new question. Magby is not found in the game anywhere (I think) while Magmar later appears at Mt. Shuem. Those lucky to get a female might be able to breed one, but might it be better just to make Magby available there, or even change the Growlithe gift into a Magby one? (Growlithe is also caught later.) I raised this question in the thread to see if anyone has an opinion on it.

    If the gifter is changed, I don't think I have the tool for that. If you don't want to risk that change because you might break something, I can give it 4% or something in Mt. Shuem, or make it a Lauren acquisition as well.

    Oh, and I've activated both Sophia events now. I'm training my party in Mt. Shuem right now by using some weaker Water types, thus leveling them up as well. Also debating taking Grass types back to Route 408 for a while, but that will be very slow if I do that, so trying to figure out another good training spot that has Water types (since Surfing can often get me Lv.10 opponents...I might change that, it makes no sense based on when you acquire Surf).
  11. hackstar
    March 19th, 2013 8:50 AM
    hey,which hack you are currently working on?
  12. cheeseguy12
    March 18th, 2013 2:25 PM
    It looks like a good hack but are you still working on it
    If yes event do you think the next beta will come out
  13. Cyclone
    March 18th, 2013 7:50 AM
    It's the most recent edition, 2011. I find the colouring in A-Map is off by a shade or two on all tiles as well, and it's noticible if you try to paste one screen over the screenshot from A-Map. There must be a setting I'm not utilizing, but it's fine either way; since I redo the maps with all the items and such on it, I end up using the absent transparencies to figure out what I haven't screengrabbed from VBA yet. Works well.

    Interestingly, the transparency appears properly in the Block Editor area (that's why I was able to work on the snow tiles over the Snowce Pokémon Center, having to eventually remove the snow from a couple of tiles that could not be fixed; I can show you the final result from then if you're interested). That is what makes it not appearing on the map very odd, and why it's hard for me to tell which tree tile is which in the map editing if I were to find an error, having to right-click on another spot where I know the right tile is to select it. Heck, water tiles are three quarters black, themselves!

    Fortunately, I'm not doing lots of map editing here; maybe in Lauren I'll need to again, but for right now, I think I've got it covered. Just basic screens in the Victory Road water area as I did the external areas out of reach manually, and then underwater and the eventual destination on the other side. Oh, and Victory Road itself. I cheated my way backwards through Drakebreath and did all the mapping through every Route already, so I just now have to finish the maingame and then I have more Route mapping to do. As I type, I'm in Mt. Winter and had to bail when Zoroark ran out of Faint Attack moves (I needed to dump items in the PC in any case). About to head back to go through the main area and the boss battle, but contemplating whether to get above Lv.45 first. Might give a test run and see how it goes.

    BTW, am I imagining something I saw once, one Route doesn't exist in Lauren? There's a number missing in sequence. If I add areas, maybe I can use that Route number somehow.
  14. Cyclone
    March 17th, 2013 2:35 PM
    Question for you. Is this my imagination, or did I just find a Froslass Event in Mt. Icestorm? If you remember the events in the final chamber, you will know exactly where to look for this.

    (Event view size doubled.)

    I'm guessing it's another post-E4 Event. I watched a video that contains no Trainer in that exact spot, and nothing on the way to the cave exit to challenge the rival. I'm hoping you have more tools that will identify exactly what that is. It could very well be an Event involving the Gym Leader, too, as there seems to be a sprite behind it.
  15. cheeseguy12
    March 17th, 2013 7:43 AM
    Intersting,Have you tried making your own hack?If u have plz tell me witch(lol)is it

About Me

  • About Satoshi Ookami
    Hi. I'm pokemon fan from Czech Republic. The main reason why I joined PC is ROM hacking. I've always been playing but thanks to PC I can even make my own hack.

    Off biography.
    Move camera script
    #org @start
    special 0x113
    applymovement 0x7F @move
    waitmovement 0x0
    special 0x114

    #org @move
    #raw (these can be any movements as long as it comes back to the user)* * = If the camera moves 3 up, then 2 left, then the camera MUST return to it's orignal postion.

    The special 0x113 and special 0x114 are the most important part of the script. The script is relying on it, so, no special 0x113 or 0x114's, no Move Camera Scripts.

    This is almost like the command "lock" except it locks every person on the map.

    Special 0x113
    This makes the player be frozen. And any other people should be as well.

    Applymovement 0x7F @move
    Applymovement = Applymovement, but the 7F tells the game we are moving the Camera instead of people. The movements are the same as if you were moving people.

    Special 0x114
    This releases the 'Special 0x113' if this is not present, then you can't move at all

    Kinda like 'release' except it releases all people on the map

    National Dex in Ruby
    writebytetooffset 0x2 0x2026B00
    writebytetooffset 0x3 0x2026B01
    writebytetooffset 0xDA 0x2024EBE
    writebytetooffset 0x67 0x2026A5A

    Removing offsets
    #remove 0xoffset

    It'll remove only the scripts at that offset, so stuff a pointer leads to won't be removed.

    #clean 0xoffset

    It'll remove the last script you compiled, as long as the offset was a dynamic offset.

    #removeall 0xoffset

    It'll remove all parts of the script, including stuff from thhe other pointers.

    Setmaptile permanent
    You need to use the command 'special 0x8E' after the setting the tile.
    Abyss of Time, Great Seal
    Male ♂
    Also Known As
    Favorite Pokémon
    legends Absol,Lucario,Machoke
  • Signature
    ROM hacking FAQ - Read before asking how to play a hack.

    Anime List | PSN Trophy List


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  • Last Activity: 1 Day Ago 6:19 AM
  • Join Date: July 21st, 2008
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