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Satoshi Ookami's Profile Picture
Community Supporter Tier 4

Satoshi Ookami Satoshi Ookami is offline

Memento Mori

Visitor Messages

Showing Visitor Messages 861 to 870 of 1761
  1. Sarcastic Prince
    February 4th, 2011 05:52 AM
    Sarcastic Prince
    The number after Celebi. It would seem that Wesley have been
    using the free slots to put in Turtwig and the rest of the PKMN below it.

    I can't edit Turtwig's data and the rest of the PKMN below it.
    When I tried to use YAPE to edit the data, YAPE said "Error!" and
    automatically closed itself.

    Damn. That was really annoying. I guess the only way to edit the entries now is
    to use Advance Text. But my computer prevents me from using Advance Text.

    So I guess it's all up to you now.

  2. Sarcastic Prince
    February 3rd, 2011 07:52 PM
    Sarcastic Prince
    I've been editing the Pokedex entries.
    Sadly, that stupid YAPE tool prevents me from opening the Rom (Other tools works fine)
    when I edit the Pokedex entries beyond Turtwig.

    Do you know of any tools that edit Pokedex entries except for YAPE?
    Does Advance Text work on editing Pokedex entries?

  3. Sarcastic Prince
    February 2nd, 2011 07:06 AM
    Sarcastic Prince
    OK... we'll complete Light Platinum first, and we'll worry about Mirage and Iris later.

  4. DMAC
    February 1st, 2011 07:55 PM
    DMAC
    hey, i was wonderin if whenever you and prince finish LP english version...can u post it in a .ips format. It is way easier to use than downloading and using the lunar.ips thing. For .ips files all you have to do is change the file names to match eachother, which is much easier to explain how to patch. Just a suggestion. Thanks

  5. Sarcastic Prince
    February 1st, 2011 02:02 AM
    Sarcastic Prince
    Hey, Ash. Before we get on to the Light Platinum business, let's finish translating Mirage first. After that, we'll translate Light Platinum. How does that sound? Is it fine?

  6. Germaniac
    January 7th, 2011 11:35 PM
    Germaniac
    Hey, how about Your hack?

  7. Sarcastic Prince
    December 22nd, 2010 04:52 AM
    Sarcastic Prince
    I believe that you're now working on Mirage right now?
    You know, it's Wednesday today.

  8. Sarcastic Prince
    December 18th, 2010 05:30 PM
    Sarcastic Prince
    When will start working on it? To be honest, I don't expect it to be soon.

  9. Sarcastic Prince
    December 18th, 2010 01:47 AM
    Sarcastic Prince
    How's the translation on Mirage going on? Have you taken a look on it yet?

  10. sassy_blue333
    November 21st, 2010 06:27 AM
    sassy_blue333
    thanks

About Me

  • About Satoshi Ookami
    Biography
    Hi. I'm pokemon fan from Czech Republic. The main reason why I joined PC is ROM hacking. I've always been playing but thanks to PC I can even make my own hack.

    Off biography.
    Move camera script
    #org @start
    lockall
    special 0x113
    applymovement 0x7F @move
    waitmovement 0x0
    special 0x114
    releaseall
    end

    #org @move
    #raw (these can be any movements as long as it comes back to the user)* * = If the camera moves 3 up, then 2 left, then the camera MUST return to it's orignal postion.

    EXPLANATION
    The special 0x113 and special 0x114 are the most important part of the script. The script is relying on it, so, no special 0x113 or 0x114's, no Move Camera Scripts.

    Lockall
    This is almost like the command "lock" except it locks every person on the map.

    Special 0x113
    This makes the player be frozen. And any other people should be as well.

    Applymovement 0x7F @move
    Applymovement = Applymovement, but the 7F tells the game we are moving the Camera instead of people. The movements are the same as if you were moving people.

    Special 0x114
    This releases the 'Special 0x113' if this is not present, then you can't move at all

    Releaseall
    Kinda like 'release' except it releases all people on the map

    National Dex in Ruby
    writebytetooffset 0x2 0x2026B00
    writebytetooffset 0x3 0x2026B01
    writebytetooffset 0xDA 0x2024EBE
    writebytetooffset 0x67 0x2026A5A

    Removing offsets
    #remove 0xoffset

    It'll remove only the scripts at that offset, so stuff a pointer leads to won't be removed.

    #clean 0xoffset

    It'll remove the last script you compiled, as long as the offset was a dynamic offset.

    #removeall 0xoffset

    It'll remove all parts of the script, including stuff from thhe other pointers.

    Setmaptile permanent
    You need to use the command 'special 0x8E' after the setting the tile.
    Interests
    Anime
    Location
    Abyss of Time, Great Seal
    Gender
    Male ♂
    Nature
    Calm
    Also Known As
    Ash493
    Favorite Pokémon
    legends Absol,Lucario,Machoke
  • Signature
    ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

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  • Last Activity: 21 Hours Ago 12:54 AM
  • Join Date: July 21st, 2008
  • Referrals: 15

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  Emblem
Your Knowledge is Legendary
With the light of Reshiram and the spark of Zekrom, you truly are an Isshu Legend.
Awarded: December 18th, 2012 06:49 AM
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None. Thank you for joining us in the countdown to X and Y. Sorry it took so long!
Awarded: November 6th, 2013 11:07 AM
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