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Satoshi Ookami Satoshi Ookami is offline

Memento Mori

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Showing Visitor Messages 1381 to 1395 of 2289
  1. SkyX
    February 12th, 2011 11:23 PM
    my problem is, wen i try to compound the give pokemon script to the sprite that has its own script it won't work how will i do that?
  2. Sarcastic Prince
    February 12th, 2011 3:42 PM
    Sarcastic Prince
    All Growlithes have this glitch. I have a solution, though.
    Its evolution, Arcanine, is not glitched so we can replace a PKMN instead.
    The PKMN we're gonna replace is Aipom.
  3. Sarcastic Prince
    February 12th, 2011 5:30 AM
    Sarcastic Prince
    By obtaining it in an event.
    So far, this is the only glitched PKMN in my file.
  4. SkyX
    February 12th, 2011 1:51 AM
    Hello, sir well, I want to make a Pokemon hack but I'm having problem with the give pokemon script... can you help me with that?
  5. Sarcastic Prince
    February 9th, 2011 5:29 AM
    Sarcastic Prince
    Oh, damn, Ash, it seems that Growlithe's data's glitched.
    Whenever I try obtainting Growlithe, the game glitches.

    What should I do?
  6. SonicBlazePlatinum
    February 7th, 2011 2:45 PM
    Ash does use his Sinnoh team in RoL by destinedjagold, and his team ended up changing, and the Pokemon he has in the anime except Sewaddle are in Light Platinum. I have a right to a free opinion.
  7. Sarcastic Prince
    February 5th, 2011 3:56 PM
    Sarcastic Prince
    Have you actually tried editing the ??? slots before?
    Well, I haven't. Is it also possible to edit their entries?
  8. NatureKeeper
    February 4th, 2011 3:32 PM
    Excuse me Ash, but since you created the account, you never changed your theme. Avatar, Signature and Profile Picture, USer Title and Font Style. HOw about changing?
  9. Sarcastic Prince
    February 4th, 2011 5:52 AM
    Sarcastic Prince
    The number after Celebi. It would seem that Wesley have been
    using the free slots to put in Turtwig and the rest of the PKMN below it.

    I can't edit Turtwig's data and the rest of the PKMN below it.
    When I tried to use YAPE to edit the data, YAPE said "Error!" and
    automatically closed itself.

    Damn. That was really annoying. I guess the only way to edit the entries now is
    to use Advance Text. But my computer prevents me from using Advance Text.

    So I guess it's all up to you now.
  10. Sarcastic Prince
    February 3rd, 2011 7:52 PM
    Sarcastic Prince
    I've been editing the Pokedex entries.
    Sadly, that stupid YAPE tool prevents me from opening the Rom (Other tools works fine)
    when I edit the Pokedex entries beyond Turtwig.

    Do you know of any tools that edit Pokedex entries except for YAPE?
    Does Advance Text work on editing Pokedex entries?
  11. Sarcastic Prince
    February 2nd, 2011 7:06 AM
    Sarcastic Prince
    OK... we'll complete Light Platinum first, and we'll worry about Mirage and Iris later.
  12. DMAC
    February 1st, 2011 7:55 PM
    hey, i was wonderin if whenever you and prince finish LP english version...can u post it in a .ips format. It is way easier to use than downloading and using the lunar.ips thing. For .ips files all you have to do is change the file names to match eachother, which is much easier to explain how to patch. Just a suggestion. Thanks
  13. Sarcastic Prince
    February 1st, 2011 2:02 AM
    Sarcastic Prince
    Hey, Ash. Before we get on to the Light Platinum business, let's finish translating Mirage first. After that, we'll translate Light Platinum. How does that sound? Is it fine?
  14. Germaniac
    January 7th, 2011 11:35 PM
    Hey, how about Your hack?
  15. Sarcastic Prince
    December 22nd, 2010 4:52 AM
    Sarcastic Prince
    I believe that you're now working on Mirage right now?
    You know, it's Wednesday today.

About Me

  • About Satoshi Ookami
    Hi. I'm pokemon fan from Czech Republic. The main reason why I joined PC is ROM hacking. I've always been playing but thanks to PC I can even make my own hack.

    Off biography.
    Move camera script
    #org @start
    special 0x113
    applymovement 0x7F @move
    waitmovement 0x0
    special 0x114

    #org @move
    #raw (these can be any movements as long as it comes back to the user)* * = If the camera moves 3 up, then 2 left, then the camera MUST return to it's orignal postion.

    The special 0x113 and special 0x114 are the most important part of the script. The script is relying on it, so, no special 0x113 or 0x114's, no Move Camera Scripts.

    This is almost like the command "lock" except it locks every person on the map.

    Special 0x113
    This makes the player be frozen. And any other people should be as well.

    Applymovement 0x7F @move
    Applymovement = Applymovement, but the 7F tells the game we are moving the Camera instead of people. The movements are the same as if you were moving people.

    Special 0x114
    This releases the 'Special 0x113' if this is not present, then you can't move at all

    Kinda like 'release' except it releases all people on the map

    National Dex in Ruby
    writebytetooffset 0x2 0x2026B00
    writebytetooffset 0x3 0x2026B01
    writebytetooffset 0xDA 0x2024EBE
    writebytetooffset 0x67 0x2026A5A

    Removing offsets
    #remove 0xoffset

    It'll remove only the scripts at that offset, so stuff a pointer leads to won't be removed.

    #clean 0xoffset

    It'll remove the last script you compiled, as long as the offset was a dynamic offset.

    #removeall 0xoffset

    It'll remove all parts of the script, including stuff from thhe other pointers.

    Setmaptile permanent
    You need to use the command 'special 0x8E' after the setting the tile.
    Abyss of Time, Great Seal
    Male ♂
    Also Known As
    Favorite Pokémon
    legends Absol,Lucario,Machoke
  • Signature
    ROM hacking FAQ - Read before asking how to play a hack.

    Anime List | PSN Trophy List


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  • Last Activity: 13 Hours Ago 12:45 AM
  • Join Date: July 21st, 2008
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