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miksy91 miksy91 is offline

Dark Energy is back in action! ;)

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Showing Visitor Messages 1 to 15 of 525
    5 Days Ago 12:06 AM
    I see where the move tutors came from. No pushing on that idea more haha XD

    If I just know how to make hacks I would make one as well inspired by your own game.

    Btw I saw Hugh sprite in GSC. Amazing haha
    5 Days Ago 12:02 AM
    An NPC still sounds great for me XD. Being Hugh as a wandering ninja around Suden like Ryuma (Zoro's ancestor haha) in Oda's "Monsters" would be okay for me haha.

    Bear with me for the hyped overthinking of the future events in the game. I'm just too excited on the game's progress later.

    Thanks for the lot of info :D
    6 Days Ago 1:49 AM
    Dunking indeed. It's learned as an HM "Gen 1 Style" so it cannot be forgotten haha XD.

    Thanks for the info :D

    Btw here is my team haha :D

    Player Sprite: Hugh B2/W2
    Color Scheme: Red
    Weapon Wielded by/at Back of Sprite: Katana

    Raichu Lvl 60 (Light Ball)
    Jump Kick

    Arcanine Lvl 56 (Charcoal)
    Rock Smash
    Dragon Breath
    Fire Blast

    Togetic Lvl 56 (Sharp Beak)
    Steel Wing
    Zap Cannon

    Jolteon Lvl 56 (Magnet)
    Double Kick
    Shadow Ball

    Prize: Light Ball
    Move Tutor: Teach Slash to Raichu

    Although just a suggestion, I think this idea of mine would bee a great addition to your masterpiece game mod:
    6 Days Ago 1:37 AM
    Dunking it is :D. It's in HM status "Gen 1 Style" so it will not be forgotten XD.

    These are just some suggestions that I have in the characters and plot later, which I think would be a great addition to the game. Not pushing it though, but I just seem to like the idea a lot :D.
    1 Week Ago 1:42 PM
    That's okay. University school work really takes a lot of time, same in my experience both working and studying (and training HM08 - Slam Dunk ). If you need help on the storyline or gameplay ideas later, I can help.

    If you plan adding a new character later, could you add me (character sprite below) and my team? XD (Gym Leader Earl )

    I also forgot to ask, could the game be imported to MeBoy?

    Thank you for replying to my message earlier, I appreciated it a lot. :D
    1 Week Ago 7:58 PM
    Hello miksy91! I played Pokemon Dark Energy again like I have finished it last year, now starting a new game. Aside from my Sandshrew learning Sharpen and Pikachu learning Jump Kick (which is dope), who are the other move tutors in the game, and which Pokemon are needed to know them (like in Ritch's case)? Also, may I ask an update on Beta 5? Thank you!

    My Current Team:

    Double Team
    Jump Kick

    Rock Smash
    Fire Blast

    Sand Attack
    Quick Attack
    Wing Attack

    Ice Punch


    Sand Attack
    Double Kick
  7. Maniac379
    2 Weeks Ago 7:30 AM
    I used the wrong ASM code....I fixed it!!!! Wow that took sooooo much effort. I'm going to upload a new path for everyone to use.

    Thanks for nudging me along the whole time!
  8. Maniac379
    2 Weeks Ago 7:18 AM
    That's really interesting with the randomizing you tried to do.

    You're right I had the wrong offset. I tried shortcutting rather than calculating myself but I looked at the wrong call jump for the offset. Mmm still doesn't work. I guess I didn't fully understand the fix. Funnily enough now the daycare pokemon show the same and defaults to bulbasaur....poliwrath defaults to going to ask someone who implemented the fix in crystal how much he had to change
  9. Maniac379
    2 Weeks Ago 1:38 PM
    I changed:


    7B ld a, e
    CD 64 69 call ReadMonMenuIcon
    6F ld l, a
    26 00 ld h, 0
    29 add hl, hl
    11 74 6A ld de, IconPointers
    19 add hl, de
    2A ld a, [hli]
    5F ld e, a
    56 ld d, [hl]
    CD 74 6C

    to this:


    7B ld a, e
    CD A0 6A call

    CD 64 69 call ReadMonMenuIcon
    6F ld l, a
    26 00 ld h, 0
    29 add hl, hl
    11 74 6A ld de, IconPointers
    19 add hl, de
    2A ld a, [hli]
    5F ld e, a
    56 ld d, [hl]
    CD 74 6C

    And now the Poliwrath outside Celadon PokeCenter is invisible? I didn't change any code other than moving it

    Is there a tutorial somewhere to editing ROMs with Gameboy Assembly Editor?
  10. Maniac379
    2 Weeks Ago 7:22 PM
    Thanks for hooking me up with IPS Peek. So I've watched the first ASM video, helpful at the beginning and the rest is good for me to come back to if I need it.

    I've been digging in the code of the sprite patch and comparing everything to find out what to change. I think I've found that if I add 3 hex values I can fix it. Strangely the glitch currently isn't even all that repeatable but nonetheless. There is not enough room to add in the code I need to...I do not know how to edit with Gameboy Assembly it possible to insert the code and push everything else back? Or copy/paste the code in someway?

    Edit: This would probably break a couple of jumps/calls though so damn......
  11. Maniac379
    2 Weeks Ago 4:19 PM
    The original link was broken I used the sprite patch link later on:

    You mentioned that the patch didn't work 100% properly due to wrong addresses...the patch I linked seems to work for me. It changes the sprites. Unless you mean not properly referring to the glitch I was asking about, where overworld sprites will change if party is checked...i.e. the poliwag in Celadon turns into a Skiploom.

    What is an IPS Peek? Is this something specific? Can you see what changes a hex patch can make by just having the patch file? I see rom banks 0x5/23 are not normally blank so be hard to see the changes just by comparison of a dark energy file and my own file. I do not know where the sprite patch above adds in the sprite data/changes any code
  12. Maniac379
    3 Weeks Ago 1:05 PM
    Ooo I agree that hacking the minisprites can be a good intro to learning asm, I'll rewatch the video tonight hopefully and get a start on it. (I'll be away the whole weekend (US Holiday) and get back to it next week either way, lot of stuff for me to dig into here!)
  13. Maniac379
    3 Weeks Ago 1:02 PM
    Ok I can buy the intuition for CSUBP. And yes you're right except The east connection of Fuchsia city goes through a gate so I decided to look at the west connection which is a very similar set up. I followed through to get the correct numbers from Fuschia City to Route 18 on my own and most of vice versa. I listed below the numbers from JohtoMap and the // lines are my handwork to match the numbers. You'll notice that for the Y-alignment value and for OMDL I had to use different values of the Y movement of Connection Strip to make the values match. I did not have this problem doing the opposite connection. This is where I am confused.
  14. Maniac379
    3 Weeks Ago 4:37 PM
    "I applied the minisprites routine the way it is, but hacked the routine that loads the image of a person event depending on the picture number. The routine in my hack works so that if I set the picture number of a person event to be of type 1xxx xxxx (= highest bit is 1, and thus byte value 0x80 or larger) it loads an image of a pokemon instead of a normal person event. I don't remember what (if anything) I did with the daycare but that also works properly in DE. I do have some notes lying around of these changes though and making them is similar (if not identical) in Gold although I'm hacking Silver."

    Could you take a look around for those notes?

    Thanks for all the continued help!
  15. Maniac379
    3 Weeks Ago 4:00 PM
    I understand the connection from Fuschia City to Route 18, but not the other way around. In one instance it looks like the Y movement of connection strip in blocks should be -7, and in the other case -3....I also don't really follow how it chose CSUBP

    Dest. Bank: 17
    Dest. Map: 5
    Width: 20
    Height: 14
    X Alignment: 0
    //East: 0
    Y Alignment: 14
    //West/East: (Y_movement_of_connection_strip_in_blocks * -2)
    //(-7)(-2) = 14
    OMDL/Current Map Position: C70D
    /East: C6FD + (Width of Origin Map + 6) * (Y Movement of "Connection Strip" + 4)
    /C6FD + (A+6)*(-3+4) = C6FD + (10)(1)
    CMPDL/Window: C71B
    //South/East: C707 + [Width of connected map]
    //C707 + 14 = C71B
    CSUBP/Pointer to "Connection Strip"s Upperleft Block (Connected Map): 6641
    //X: 0, Y, 4 in connected map

About Me

  • About miksy91
    Bowling, chemistry, doing sports, girls, partying, rom hacking, watching icehockey...
    Alhough that doesn't conclude everything, I think you've got the idea ;)
    A small country in the North
    Male ♂
    University student
  • Signature
    My Rom Hack

    CP of encountered pokemon in GO

    Learn how to hack GB/C games:

    Check my GameBoy/Color hacking videos in Youtube
    -The video set uses Pokemon Silver (U) rom for demonstrations


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