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miksy91 miksy91 is offline

Dark Energy is back in action! ;)

Visitor Messages

Showing Visitor Messages 16 to 30 of 510
  1. solidsmeagol
    1 Week Ago 4:11 AM
    Thanks a bunch! And no problem, I only asked for the walkthroughs because the original threads had them attached.
  2. solidsmeagol
    1 Week Ago 9:50 PM
    Mind helping me get a copy of Legend Version and Ultimate End (preferably with walkthroughs)? The links on their threads are dead. Thanks in advance.
  3. Maniac379
    1 Week Ago 5:49 PM
    A third question. I have a great script going using Kurt's Daughter to make my own Celebi event. I have her making a ball (Currently master ball since premier ball isn't programmed in Gold). Anyway it works great except I can't figure out how to make her wait a day. I saw Kurt's script use Flags 00 00 and 4F 00 but neither of them work. 00 00 resets when the map does but not for Kurt some reason. 4F 00 has a better effect because it stops Kurt's offering to make Balls but doesn't reset after a day. I cannot figure out what flag resets after a day.
  4. Maniac379
    1 Week Ago 12:46 PM
    A second quick question is that adding a trigger in JohtoMap does not appear to correctly change the map header/add it into the right table? So I'll have to manually do more work on that?
  5. Maniac379
    1 Week Ago 5:45 PM
    So this is weird. I have the Zapdos sprite correct (#78). I changed in bank properties to access it. Well for Articuno/Moltres I did the same thing and on the JohtoMap image it shows as the correct the game it shows the player sprite. Everything else works fine except the sprite.
  6. Maniac379
    1 Week Ago 2:55 PM
    It worked and as I posted my script works perfectly too! It won't show Zapdos until a certain flag is set and it won't show him again if you've fought him and reload the map

    Thank you so so much! I'm going to work on some other scripts and the like and probably have some more questions for you before to long
  7. Maniac379
    2 Weeks Ago 4:05 PM
    Posted a screenshot
  8. Maniac379
    2 Weeks Ago 3:25 PM
    Posted again :/
  9. Maniac379
    2 Weeks Ago 7:49 PM
    Ok I posted in that thread again, tackling that for now and coming back to HMs in a short bit.
  10. Maniac379
    2 Weeks Ago 4:29 PM
    I asked you these questions and right before traveling and you responded so fast, thanks! I hope to dig into this in the next few days and let you know how it works out
  11. Maniac379
  12. Maniac379
    2 Weeks Ago 9:12 AM

    Here's the thread I was talking about:
    Flags to appear and disappear? 

    Also is it possible to have HM abilities always be usable, for instance maybe it checks for an item in your inventory rather than a pokemons move? I hate teaching my team HMs
  13. Maniac379
    2 Weeks Ago 1:05 PM
    Hey Miksy! You started helping me on my Skeetendo thread with scripting Zapdos to appear and disappear. I took an honest try at it for a couple hours fiddling with different things as I responded. It's been awhile now, can you please follow up?
  14. wolfboyft
    July 19th, 2016 10:32 AM
    Yeah, just use the disassembly addresses as references. If what you find at the address matches up, you've got the right place to make your pointers point to, then, obviously, do you ASM stuff bearing in mind what you learnt from the disassembly
  15. Mugdho01
    July 16th, 2016 4:01 AM
    I played Beta 4.0
    I loved it. I will play after Beta 5.0 has been released.But, is there any way I can help?

About Me

  • About miksy91
    Bowling, chemistry, doing sports, girls, partying, rom hacking, watching icehockey...
    Alhough that doesn't conclude everything, I think you've got the idea ;)
    A small country in the North
    Male ♂
    University student
  • Signature
    My Rom Hack

    Learn how to hack GB/C games:

    Check my GameBoy/Color hacking videos in Youtube
    -The video set uses Pokemon Silver (U) rom for demonstrations


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  • Last Activity: 20 Hours Ago 1:06 PM
  • Join Date: October 21st, 2008
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