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miksy91 miksy91 is offline

Dark Energy is back in action! ;)

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Showing Visitor Messages 31 to 45 of 527
  1. Maniac379
    4 Weeks Ago 5:16 PM
    Maniac379
    Oh wow! I actually did not know that connected maps shared a sprite set so that is very very good to know!

    I was having a little trouble following the whole explanation for the trigger table options but kept wondering why you didn't just say to repoint the table elsewhere to expand it. A trick that seems to work well for expanding anything else. I then got to the part about needing the trigger flag stored in the RAM and now I understand. This extra step with editing the RAM Map is not something I have heard about much in my learning so far....This kind of blending into the RAM map for the item storage. We can't edit the RAM map because that is generated by the ROM...I mean we can edit the RAM map but it would only work on your copy and not if somebody else took up the game. So I'll have to find where the game accessess/writes these parts of the RAM?
  2. Maniac379
    4 Weeks Ago 3:34 AM
    Maniac379
    So if I looked at the bank properties of Ilex Forest and the spriteset...it does not match up whatsoever with the sprites that are actually on the map. The map header script is 00 00
  3. solidsmeagol
    August 22nd, 2016 4:11 AM
    solidsmeagol
    Thanks a bunch! And no problem, I only asked for the walkthroughs because the original threads had them attached.
  4. solidsmeagol
    August 20th, 2016 9:50 PM
    solidsmeagol
    Mind helping me get a copy of Legend Version and Ultimate End (preferably with walkthroughs)? The links on their threads are dead. Thanks in advance.
  5. Maniac379
    August 19th, 2016 5:49 PM
    Maniac379
    A third question. I have a great script going using Kurt's Daughter to make my own Celebi event. I have her making a ball (Currently master ball since premier ball isn't programmed in Gold). Anyway it works great except I can't figure out how to make her wait a day. I saw Kurt's script use Flags 00 00 and 4F 00 but neither of them work. 00 00 resets when the map does but not for Kurt some reason. 4F 00 has a better effect because it stops Kurt's offering to make Balls but doesn't reset after a day. I cannot figure out what flag resets after a day.
  6. Maniac379
    August 19th, 2016 12:46 PM
    Maniac379
    A second quick question is that adding a trigger in JohtoMap does not appear to correctly change the map header/add it into the right table? So I'll have to manually do more work on that?
  7. Maniac379
    August 18th, 2016 5:45 PM
    Maniac379
    So this is weird. I have the Zapdos sprite correct (#78). I changed in bank properties to access it. Well for Articuno/Moltres I did the same thing and on the JohtoMap image it shows as the correct sprite...in the game it shows the player sprite. Everything else works fine except the sprite.
  8. Maniac379
    August 18th, 2016 2:55 PM
    Maniac379
    It worked and as I posted my script works perfectly too! It won't show Zapdos until a certain flag is set and it won't show him again if you've fought him and reload the map

    Thank you so so much! I'm going to work on some other scripts and the like and probably have some more questions for you before to long
  9. Maniac379
    August 16th, 2016 4:05 PM
    Maniac379
    Posted a screenshot
  10. Maniac379
    August 15th, 2016 3:25 PM
    Maniac379
    Posted again :/
  11. Maniac379
    August 14th, 2016 7:49 PM
    Maniac379
    Ok I posted in that thread again, tackling that for now and coming back to HMs in a short bit.
  12. Maniac379
    August 14th, 2016 4:29 PM
    Maniac379
    I asked you these questions and right before traveling and you responded so fast, thanks! I hope to dig into this in the next few days and let you know how it works out
  13. Maniac379
  14. Maniac379
    August 11th, 2016 9:12 AM
    Maniac379


    Here's the thread I was talking about:
    Flags to appear and disappear? https://hax.iimarck.us/topic/6894/ 

    Also is it possible to have HM abilities always be usable, for instance maybe it checks for an item in your inventory rather than a pokemons move? I hate teaching my team HMs
  15. Maniac379
    August 10th, 2016 1:05 PM
    Maniac379
    Hey Miksy! You started helping me on my Skeetendo thread with scripting Zapdos to appear and disappear. I took an honest try at it for a couple hours fiddling with different things as I responded. It's been awhile now, can you please follow up?

About Me

  • About miksy91
    Interests
    Bowling, chemistry, doing sports, girls, partying, rom hacking, watching icehockey...
    Alhough that doesn't conclude everything, I think you've got the idea ;)
    Location
    A small country in the North
    Gender
    Male ♂
    Occupation
    University student
    Nature
    Relaxed
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    My Rom Hack



    CP of encountered pokemon in GO

    Learn how to hack GB/C games:

    Check my GameBoy/Color hacking videos in Youtube
    -The video set uses Pokemon Silver (U) rom for demonstrations

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