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Skara Skara is offline


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Showing Visitor Messages 1 to 10 of 140
  1. Hikamaru
    October 24th, 2012 09:35 PM
    I have to say your irl name is pretty interesting.

  2. Spherical Ice
    October 20th, 2012 11:39 AM
    Spherical Ice
    In the script you want to edit just add anywhere "special 0x16F" and it will upgrade it. Then you just add some msgboxes.

  3. Pia Carrot

  4. Spherical Ice
    October 16th, 2012 09:36 AM
    Spherical Ice
    Yeah, I am 14. :3

    As for Shiny Pokémon, the Hacked Engine again makes it easier but HackMew has a tool that helps you do it but I'm not 100% sure how it's used. <- that video should help

  5. Spherical Ice
    October 15th, 2012 08:43 AM
    Spherical Ice
    its really basic, you just load the rom (click on this icon: ), write/paste the script, hit the gears (click on this icon: ) and then click Copy. Then go into Advance Map and paste the offset. It's that simple!

  6. Spherical Ice
    October 15th, 2012 08:31 AM
    Spherical Ice
    oh, that script was made in XSE. why cant you use xse?

    I think PSKVUI supports XSE's syntax but im not sure.

  7. Spherical Ice
    October 15th, 2012 07:49 AM
    Spherical Ice
    of course, that script is based on brock's script.

  8. Spherical Ice
    October 15th, 2012 07:48 AM
    Spherical Ice
    oh, did i not send it? sorry, here you go:

    added script my comments

    #dynamic 0x800000
    #include stditems.rbh

    #org @start
    checkflag 0xFLAG // This checks if the player has defeated the Elite Four. In the Champion's script, add a "setflag 0xFLAG" command. Make the two FLAGs consistent (you won't be able to compile this script until the FLAG is a number, so I recommend you allocate a flag and use it for all the Gym Leaders).
    if 0x1 goto @snippet13 // If the flag is set - if the player has defeated the Champion - then the script will go to "@snippet13".
    setvar 0x8004 0x2
    setvar 0x8005 0x2
    special 0x174
    trainerbattle 0x1 0x19E 0x0 @string1 @string2 @snippet1
    checkflag 0x254
    if 0x0 goto @snippet2
    msgbox @string3 MSG_KEEPOPEN //"There are all kinds of TRAINERS in..."

    #org @snippet13 // This is where the script will go to if the player has defeated the Champion.
    checktrainerflag 0xTRAINERID
    // This checks if you have already rematched Brock. Replace TRAINERID with the ID number that the trainer has, as shown in A-Trainer (for example, ordinary Brock's Trainer ID is 19E).
    compare LASTRESULT 0x1
    // If the playe has rematched Brock...
    if 0x1 goto @snippet15
    // ...then go to "@snippet15". If not...
    trainerbattle 0x1 0xTRAINERID 0x0 @string8 @string9 @snippet14
    //... then commence a battle with Brock after displaying the text located "@string8". When the player wins, display the text located at "@string9". Go to "@snippet14".

    #org @snippet14
    // This is where the script will go to once the player has defeated Brock once again.
    msgbox @string4 MSG_KEEPOPEN
    // From here...
    checkitemroom ITEM_TM39 0x1
    // Does the player have room in the TM Case?
    compare LASTRESULT 0x0
    // If no...
    if 0x1 goto @snippet4
    // ... goto "@snippet4". Otherwise...
    additem ITEM_TM39 0x1
    // ... add TM39 to the player's inventory...
    loadpointer 0x0 @string5
    //"[player] received TM39\nfrom BROCK..." // ...then load the pointer at "@string5" to be displayed when...
    giveitem2 ITEM_TM39 0x1 0x101
    // ...the player receives TM39.
    msgbox @string6 MSG_KEEPOPEN
    // This displays the text located at "@string6".
    // Of course, you can change the contents of "@snippet14" to whatever script you wish.

    #org @snippet15
    // This is where the script will go if the player has rematched Brock and are now interacting with him once more.
    msgbox @string3 MSG_KEEPOPEN
    //"There are all kinds of TRAINERS in..." // This displays the text located at "@string3".

    #org @snippet1
    setvar 0x8004 0x2
    setvar 0x8005 0x1
    special 0x173
    setflag 0x4B0
    setflag 0x820
    setvar 0x406C 0x1
    setflag 0x2E
    clearflag 0x92
    setvar 0x8008 0x1
    call @snippet3
    goto @snippet2

    #org @snippet2
    msgbox @string4 MSG_KEEPOPEN //"Wait!\nTake this with you."
    checkitemroom ITEM_TM39 0x1
    compare LASTRESULT 0x0
    if 0x1 goto @snippet4
    additem ITEM_TM39 0x1
    loadpointer 0x0 @string5 //"[player] received TM39\nfrom BROCK..."
    giveitem2 ITEM_TM39 0x1 0x101
    setflag 0x254
    msgbox @string6 MSG_KEEPOPEN //"A TM, Technical Machine, contains ..."

    #org @snippet3
    copyvar 0x8000 0x8008
    compare 0x8000 0x1
    if 0x1 goto @snippet5
    compare 0x8000 0x2
    if 0x1 goto @snippet6
    compare 0x8000 0x3
    if 0x1 goto @snippet7
    compare 0x8000 0x4
    if 0x1 goto @snippet8
    compare 0x8000 0x5
    if 0x1 goto @snippet9
    compare 0x8000 0x6
    if 0x1 goto @snippet10
    compare 0x8000 0x7
    if 0x1 goto @snippet11
    compare 0x8000 0x8
    if 0x1 goto @snippet12

    #org @snippet4
    msgbox @string7 MSG_KEEPOPEN //"You don't have room for this."

    #org @snippet5
    cleartrainerflag 0x8E

    #org @snippet6
    cleartrainerflag 0x96
    cleartrainerflag 0xEA

    #org @snippet7
    cleartrainerflag 0x8D
    cleartrainerflag 0xDC
    cleartrainerflag 0x1A7

    #org @snippet8
    cleartrainerflag 0x84
    cleartrainerflag 0x85
    cleartrainerflag 0xA0
    cleartrainerflag 0x109
    cleartrainerflag 0x10A
    cleartrainerflag 0x10B
    cleartrainerflag 0x192

    #org @snippet9
    cleartrainerflag 0x126
    cleartrainerflag 0x127
    cleartrainerflag 0x120
    cleartrainerflag 0x121
    cleartrainerflag 0x124
    cleartrainerflag 0x125

    #org @snippet10
    cleartrainerflag 0x118
    cleartrainerflag 0x119
    cleartrainerflag 0x11A
    cleartrainerflag 0x11B
    cleartrainerflag 0x1CE
    cleartrainerflag 0x1CF
    cleartrainerflag 0x1D0

    #org @snippet11
    cleartrainerflag 0xB1
    cleartrainerflag 0xB2
    cleartrainerflag 0xB3
    cleartrainerflag 0xB4
    cleartrainerflag 0xD5
    cleartrainerflag 0xD6
    cleartrainerflag 0xD7

    #org @snippet12
    cleartrainerflag 0x128
    cleartrainerflag 0x129
    cleartrainerflag 0x142
    cleartrainerflag 0x143
    cleartrainerflag 0x144
    cleartrainerflag 0x188
    cleartrainerflag 0x190
    cleartrainerflag 0x191

    // Strings
    #org @string1
    = So, you're here. I'm BROCK.\nI'm PEWTER's GYM LEADER.\pMy rock-hard willpower is evident\neven in my POKéMON.\pMy POKéMON are all rock hard, and\nhave true-grit determination.\pThat's right - my POKéMON are all\nthe ROCK type!\pFuhaha! You're going to challenge\nme knowing that you'll lose?\pThat's the TRAINER's honor that\ncompels you to challenge me.\pFine, then!\nShow me your best!\c\h0B[Ke]À

    #org @string2
    = I took you for granted, and so\nI lost.\pAs proof of your victory, I confer\non you this[.]the official POKéMON\lLEAGUE BOULDERBADGE.\p\c\h06Á[player] received the BOULDERBADGE\nfrom BROCK!\c\h17\c\h0BÇÀ\c\h08\n\c\h08[Ke]\c\h18\p\c\h06ÇJust having the BOULDERBADGE makes\nyour POKéMON more powerful.\pIt also enables the use of the\nmove FLASH outside of battle.\pOf course, a POKéMON must know the\nmove FLASH to use it.

    #org @string3
    = There are all kinds of TRAINERS in\nthis huge world of ours.\pYou appear to be very gifted as a\nPOKéMON TRAINER.\pSo let me make a suggestion.\pGo to the GYM in CERULEAN and test\nyour abilities.

    #org @string4
    = Wait!\nTake this with you.

    #org @string5
    = [player] received TM39\nfrom BROCK.

    #org @string6
    = A TM, Technical Machine, contains a\ntechnique for POKéMON.\pUsing a TM teaches the move it\ncontains to a POKéMON.\pA TM is good for only one use.\pSo, when you use one, pick the\nPOKéMON carefully.\pAnyways[.]\nTM39 contains ROCK TOMB.\pIt hurls boulders at the foe and\nlowers its SPEED.

    #org @string7
    = You don't have room for this.

    #org @string8
    = Now you're an official POKéMON\nMASTER, let's have a rematch!

    #org @string9
    = Truly, you do deserve the title\nof POKéMON MASTER!

  9. Spherical Ice
    October 13th, 2012 11:00 AM
    Spherical Ice
    Are you using JPAN's FireRed Hacked Engine? special 0x58 in that patch lets you change the wild pokemon, so you could just have scripts that activate that special/deactiavte it upon entering different areas.

    ill send you a script for the rematch later, ive gotta do something atm sorry!

  10. Spherical Ice
    October 13th, 2012 08:22 AM
    Spherical Ice
    1. that infographic should help (if its legible)
    2. yeah, but I reccommend using XSE 1.1.1 (download here:
    3. you cant im afraid. to access the Tree pokémon data the special 0xAB needs to be activated from a script.
    4. it should work the same as the infographic but you dont need to use the plugin part as it automatically loads the overworlds.
    5. yeah, you need to index your sprites. there are tutorials on that in the tutorials subforum.
    6. well, it depends on how often you want the rematches to be available and how. is it just using the vs seeker, or just after a certain event is done you can talk to them and rematch them again.
    7. im not sure, sorry.

About Me

  • About Skara
    I'm a gay, atheist Brony. Do with that what you will.
    Metalcore, Nightcore, rom hacking, making RPGs, music.
    Manchester, England
    Male ♂
    Game Designing
    Favorite Pokémon
    Aipom, Bisharp, Swanna, Hydreigon, Infernape, Blaziken, Lucario, Lapras
  • Signature
    I'VE LEFT THIS ACCOUNT. Here is my new profile


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  • Last Activity: May 13th, 2013 01:53 PM
  • Join Date: December 6th, 2008
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