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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 1 to 10 of 392
  1. Lance32497
    3 Days Ago 07:45 AM
    Ahhhm... May I have your
    BSP code for WORRY SEED?
    I cant call a battle string with my own...
    if I have a pattern, then It wouldnt be hard for me... sorry to trouble you

  2. KDS
    3 Days Ago 07:09 AM

    Well, This website explains the working of accuracy checker and it factor unaware too.

    Now i will explain the need for unaware in foresight in points

    1. In GBA, first the foresight check acts then accuracy and evasion stat check act.

    2. According to this page, in later gens, the stat checks in sync with unaware and sacred sword act before foresight. ( i could have swapped the order of checks but stll my method gets the job done)

    3. If the foresight check becomes true, and unaware or sacred sword function then the function of foresight becomes obsolete. (E.g unaware makes -6 evasion 0 before foresight attempts to retain it). If sacred sword or unaware do not function then foresight executes its normal operation. So that is why i had to include unaware and sacred sword in the foresight also.

    Some guy from smogon also confirmed that unaware ignores evasion also. He said that everything except stat change except speed is ignored.

  3. KDS
    4 Days Ago 09:25 PM
    About Foresight:

    In Gen III, foresight always sets the foe's evasiveness to zero.
    But in the later GEN s (from IV) foresight only sets positive evasiveness to zero (i.e from +6,---,+1 to 0) but retains the negative evasiveness.

    For example in GEN III, if the foe is at -6 evasiveness and the user uses foresight on foe. And then if the user uses dynamic punch at +0 accuracy then it it still has a chance to miss because foresight made the opponent's evasiveness 0 from -6.
    Whereas in the later gen games (from IV), this should not happen and dynamic punch should always hit +0 acc and -6 evasion even in foresight.

    Since unaware and sacred sword function before foresight i had to include the unaware ability and sacred sword effect checks in foresight again.

    Also, the check for foresight is few bytes above the offset 0x1DF80, and Miracle Eye also does the same thing regarding foe's evasion so you can include the check for Miracle Eye there too!

  4. KDS
    4 Days Ago 08:57 PM
    Well that site is taking ages for approval. So I'll send it to you here.

  5. Lance32497
    4 Days Ago 07:51 PM
    Ahhm ok , If I have free time, Ill search a nearest byte that was changed in a clean rom using th offset you gave...
    also, theres a byte that I changed and it made changes in Day care old man, I changed the B2 byte to B1
    and the old man in Island 4 shows the "Your DITTO and EEVEE blah blah blah" script and then generates the "." script which is the bug.

  6. Lance32497
    4 Days Ago 02:36 PM
    It still doesnt work

  7. Lance32497
    4 Days Ago 02:27 PM
    Im gonna check it!

  8. laflacapkm
    4 Days Ago 09:14 AM
    do u have insert Pixilate and Refrigerate in the version 1.5?

  9. KDS
    4 Days Ago 08:01 AM
    Thats great!! I'm just waiting for the account approval there.

  10. Lance32497
    5 Days Ago 03:08 AM
    Do you know how to fix the bug in your rombase?
    The Daycare bug?


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  • Last Activity: 1 Day Ago 09:29 PM
  • Join Date: December 8th, 2008
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