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MrDollSteak MrDollSteak is online now

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 101 to 110 of 309
  1. GoGoJJTech
    March 8th, 2014 08:07 AM
    GoGoJJTech
    wa
    It's a debugger
    And not copyrighted

  2. GoGoJJTech
    March 7th, 2014 07:17 PM
    GoGoJJTech
    Can I get a link to your No$GBA debug? Cuz mine just asdfsadfasdfasdfasdfs on me

  3. GOLDstandard
    March 2nd, 2014 04:50 PM
    GOLDstandard
    OHHHHHHHHHHHHHHHHH.
    THANK YOU. now I get it haha
    So I find the original check. Place my routine which just branches to free space, then in that free space I have it check for every ability related to that behavior byte then after checking them all it branches back.
    Thank you so much
    Unsuprisingly, I have another question :p
    How do you find the original checks? I believe you said to use a debugger, but I would not know where to set breakpoints?

  4. GOLDstandard
    March 1st, 2014 12:52 PM
    GOLDstandard
    I hope this doesnt sound too noobish, but at that region, I can't find any free space to put my branching command :3 (By branching command I mean the code that loads the pokemon's ability, checks if its sap sipper, and then branches to my code)

  5. GOLDstandard
    February 26th, 2014 07:42 PM
    GOLDstandard
    alright,
    Yeah, I kind of felt like that would be the case :/
    I appreciate your response and help though. The problem that still baffles me, is how to determine where and how to insert my written ASM. Through one of Kurapika's code samples, I learned how to write code that makes the game check for the new abilities, but I'm not sure where I would add the check in game. Let's say, for instance, I wanted to code for the ability sap sipper. Where in the game do I add the code so that it checks for the ability at the appropriate time?
    Thanks again, your responses are very helpful!

  6. GOLDstandard
    February 23rd, 2014 02:53 PM
    GOLDstandard
    hey,

    Would you by chance consider collaborating with doesn't, jambo, and karatekid on making a tutorial explaining item checks and inserting asm for new abilities? It would be helpful for asm newbs like me who can sort of understand how the abilities and items function, but aren't savvy enough to implement them

    Thanks and good luck on your patch/64x64 resource (hope to see some new sprites on that page soon, it makes my day each time you post lol)

  7. BLAxTOISE
    February 23rd, 2014 12:14 PM
    BLAxTOISE
    Hey man, I'm going to use your patch for my project (I'll post it here as i reach the first beta), but I would like to know if the patch also adds any TM.

    Thanks for the incredible work anyway

    P.S. In case there are no TM added, do you know if exists any tutorial for creating new TM??

  8. leyn09
    February 20th, 2014 03:34 PM
    leyn09
    No problem! Thanks for the immediate action.

  9. leyn09
    February 19th, 2014 05:24 PM
    leyn09
    Hello! I've conducted a test run on your latest update and found out these errors/bugs:

    1. Blizzard under hail and Hurricane under rain always(?) miss.

    2. Life orb and Rock Helmet does not work and black sludge works like a left-overs on every type. I checked your changelogs. They're not included yet. Sorry, my bad. :O

  10. Spherical Ice
    February 14th, 2014 10:19 AM
    Spherical Ice
    happy valentine's day!

    that's what I'm meant to PM you right

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  • Last Activity: 29 Minutes Ago 10:58 PM
  • Join Date: December 8th, 2008
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