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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 151 to 165 of 817
  1. GoGoJJTech
    November 3rd, 2015 1:22 PM
    Since you don't come on IRC often, can you send me a zip of the current stuff and things from http://www.pokecommunity.com/showthread.php?t=336945 ?
    Emerald sprites I mean
  2. kleenexfeu
    November 3rd, 2015 8:53 AM
    If you're talking about that post, I saw it. The problem is I didn't manage to split the animation in two part without having a freeze or restart.
    I ended up using just whitescreen/refresh, but it didn't worked either.
  3. Sky High
    October 30th, 2015 6:48 AM
    Sky High
    Yow! Can you reupload again the egg hatching sprite which is the one you have posted in Quick R&D? It seems that the downloadable attachment, which is the sprite, was destroyed by the site's breach a month ago.
  4. KDS
    October 30th, 2015 1:16 AM
    Yo! I now got hold of a copy in IDA and then searched the dis-assembly. I noticed that the second table of the switch-in does not seem to serve any purpose. I'll update the post of the switch-in system to remove the second routine and table.
  5. kleenexfeu
    October 29th, 2015 6:32 PM
    We don't know if we don't test though ! I'm planning to play the animation but without waitanimation for the first two. I'll see and adapt eventually, but trust me the port from FR isn't that easy.

    So, do you think you could work on splitting the anim if it's easy ? I'm manipulating the hex quite randomly and it doesn't really work
  6. kleenexfeu
    October 29th, 2015 5:15 PM
    The animation is in the Mega Evolution thread, don't worry for that.

    The thing is I would like to cut it into two part, because porting the updating for the sprite is not that simple, and I think Touched is a little bit bored about mega for now.

    So, for the evolution I didn't myself succed to cut it into two part, as I said the ideal would be to have the first part up to the white screen, then another that refresh the screen and do the rest.
  7. kleenexfeu
    October 29th, 2015 10:29 AM
    Hi, long time we didn't see you in the chat!

    I'm working on mega evolution on emerald, I basically have it working, but the graphic and the animation lack. I currently have to use transform animation
    For the animation, instead of making several hooks, I think I can play three animation, the first part would be a big circle growing until the screen goes white, the screen has to stay white, not refreshed.
    Then a second animation, the slide out-in, because it updates the sprite/altitude perfectly. (already in the game)
    And finally an animation that refresh the screen.

    Do you think you could work on these ? That'd be awesome !
  8. Versekr Dark
    October 24th, 2015 7:11 PM
    Versekr Dark
    Ha vale por eso no lo encontraba lo siento disculpe por las molestias y cualquier cosa si peudo ayudar le ayudare aunque soy medio torpe y puedo promocionar su parche en mi canal de youtube, claro diciendo que es de usted no vaya a pensar mal.
  9. Versekr Dark
    October 24th, 2015 5:43 AM
    Versekr Dark
    Disculpe busco la dirección que mando para arreglar sand force y no la encuentra, esta bien escrita? 0x890CAB4, asi es como la escribio, a no ser que sea muy tonto.
  10. Vendily
    October 22nd, 2015 6:42 PM
    You don't have Mega Audino on the Icon list. As in, it's not on the list at all.
  11. TyHawk4501
    October 18th, 2015 4:51 PM
    Awesome! Yeah me too.
  12. Sky High
    October 18th, 2015 5:42 AM
    Sky High
    Hmm... what does exactly your fix for day care bug on your FR rombase do? Does it just reverting it back to what G3HS Egg Table expansion tool messed up (I just received the notice that everyone should not use that feature of the tool)?
  13. TyHawk4501
    October 17th, 2015 7:54 PM
    Hey MrDollSteak Just dropping by to see how you're doing. Hope you're doing good?
  14. DraconianWing
    October 16th, 2015 8:00 PM
    Thank you! I grabbed the Protean routine from the resource thread and got it to work by changing the number at CheckProtean But I'm wondering if there's a way to make the "transformed" message pause for a bit before continuing the battle dialogue. Right now it's continuing immediately after the string finishes printing, so the player probably wouldn't get time to read it.

    Now I'm trying out Moxie, which seems to be complicated in it's own way.
  15. Cataclyptic
    October 15th, 2015 9:04 PM
    Thank you, Mr Doll Steak. I'll look there.


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  • Last Activity: 1 Day Ago 3:49 PM
  • Join Date: December 8th, 2008
  • Referrals: 4


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Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 3:05 PM
Pixel On!
Your participation have been an asset to the pixel community. Game on!
Awarded: January 2nd, 2016 7:01 PM

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