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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 101 to 110 of 282
  1. Hound of Justice
    January 23rd, 2014 06:58 AM
    Hound of Justice
    Hi is there a new beta for apollo i saw a signature with a picture of apollo with a 2014 copyright but the thread of apollo is closed and the last version is 0.3 there

  2. chrunch
    January 17th, 2014 07:37 PM
    Okay that's good, I was worried you were going to use the slots after the Sun Stone. :P Are you planning to add all the newer gen items or just more important ones like evolution stones?

  3. chrunch
    January 17th, 2014 06:36 PM
    Hey, I just saw your changlelog for version 1.4 of your patch. I was wondering, are the new items going to replace the unused ??? slots or have you created new slots?

  4. Noossab Blue
    January 17th, 2014 06:11 PM
    Noossab Blue
    Oh ok great! That's a lot less cumbersome. I won't have to repoint anything else in the ROM if I move the sets somewhere else will I?

    Also my question about a list of hex for the new moves still stands. It's not too hard to figure them out, but if you had a ready-made list that would cut the time down.

  5. Noossab Blue
    January 17th, 2014 03:27 PM
    Noossab Blue
    Sorry to bother you again, but I was wondering if you had a list of hex values for the moves in your base? If I'm correct, PGE can't change the number of moves in each pokemon's set like YAPE can, so I'm gonna manually hex edit all of them...

  6. Teh Blazer
    January 16th, 2014 05:21 PM
    Teh Blazer
    Well it seems like right after the animation finishes it freezes and doesn't apply any damage at all. When I changed the attack effect thing to, say, lower accuracy, it just lowers accuracy but deals no damage even when I have the damage set.

  7. Teh Blazer
    January 16th, 2014 08:01 AM
    Teh Blazer
    Yeah, sorry about that, I meant in the same hex the 4/5th gen move resources have which is what I think you're talking abut. I was just wondering if you saved brine's animation data since I can't seem to get it right.

  8. Teh Blazer
    January 15th, 2014 04:27 PM
    Teh Blazer
    Okay, last last question. When I ripped Brine from your patch the animation worked perfectly until the end where it was supposed to deal damage, then it froze. Do you still have the pre-inserted hex of it and would you mind sharing?

  9. Layell
    January 15th, 2014 09:37 AM
    Ha well we've got mostly everything for gen6 sprites, I have also been a firm believer in it is easier to downscale than upscale. Plus I can't even use these forums from home cause of an AOL IP ban. But I'll keep an eye out here and there when I'm at school.

  10. Teh Blazer
    January 14th, 2014 12:43 PM
    Teh Blazer
    Aha, finally got it! Thanks for your time and patience, it's really appreciated.


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General Information
  • Last Activity: 10 Hours Ago 11:57 PM
  • Join Date: December 8th, 2008
  • Referrals: 2


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