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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 256 to 270 of 555
  1. Touched
    October 8th, 2014 02:51 PM
    Touched
    Well, there is a resource of 96x96 Gen VI Pokemon if you're looking to resize some sprites instead of doing them from scratch. I've started work on abilities, working backwards from Gen VI. I'll probably do Gen IV if you send me your ASM for it. I mainly just need to know how you do your battle messages. Could you show me some sample code for FR?
  2. Touched
    October 5th, 2014 04:09 AM
    Touched
    Sounds good. Well, here is a guide on all the free space. http://pokemonhackersonline.com/showthread.php?t=5742
    But generally, all data after about 0xE00000 is free. All my stuff is applied with an aligned free space searcher and uses the space after this region, so it really shouldn't be a problem what space you use. I write scripts for each hack that automatically assembles and applies the hooks. Perhaps we should find some spriters to help with the second frames? It would be nice to see a complete resource of second frames for an expanded Pokedex.
  3. Touched
    October 4th, 2014 03:51 AM
    Touched
    Well, would you like to collaborate on that? We could merge our projects (or at least make them compatible), and work on features that complement each other's work. Let me know. I'd be happy to help out if you want.
  4. Touched
    October 3rd, 2014 03:24 AM
    Touched
    There are unused bits in both the the Pokemon base stats data and the 100 byte structure used to store Pokemon in the RAM. I injected code into the function which gets the ability bit and made it get the ability index instead. I then nopped out all the code that gets the old ability index. That way we could have multiple abilities for Pokemon.
  5. Touched
    October 2nd, 2014 04:58 AM
    Touched
    That would be a huge help if you are willing to do that. In the meantime I'll just read over your changelog and your posts in the moves thread and do some analysis in IDA. I was hoping to avoid hooking into so many functions, but I guess that can't be avoided. Also did you work out how to do forms? I'm not sure if there is any open sourced code to do that. I've also been looking into doing hidden abilities. I've written code for it, but I haven't yet check if it works. Do you have anything similar? Thanks for your help.
  6. Touched
    October 1st, 2014 05:59 AM
    Touched
    A couple of us were talking in the IRC about possibly porting your patch over to Emerald, or doing something similar. Would you mind sharing your source? Of course, you'd get credited for your amazing work. I'd be happy to reciprocate by sharing the source for any other work I do.
    Also if you have any tips on how to get custom abilities, that would be great. Did you just hook into every function and do a check for the abilities? Or did you discover a neater way to do it?
  7. Versekr Dark
    September 30th, 2014 01:58 PM
    Versekr Dark
    disculpa hola antes que nada yo hablo español y no entiendo muy bien como agregar los bug fixes creo que así es o así se dice la verdad me cuesta algo de trabajo no se si usted pueda ayudarme con un tutorial o con algo para poderlos agregar de ante mano gracias.
  8. kearnseyboy6
    September 24th, 2014 04:33 PM
    kearnseyboy6
    Oh sorry I mean do you think that 900000-980000 will be plenty of room or might be underestimated? I have kept that area free but if you expand you will likely overwrite some of my space.
  9. karatekid552
    September 11th, 2014 03:03 PM
    karatekid552
    Welllllllll
  10. Lone Knight
    September 9th, 2014 07:01 PM
    Lone Knight
    Ok. Bt PGE isnt working. I replaced its roms.ini with your roms.ini, but PGE says unhandled exception and bla bla bla
  11. Lone Knight
    September 8th, 2014 10:22 PM
    Lone Knight
    I am extremely sorry to ask this, but how do i get your decap patch work with G3HS?
  12. karatekid552
    September 8th, 2014 01:21 PM
    karatekid552
    That is so, just different.....
  13. BR4ZIL
    September 7th, 2014 10:43 AM
    BR4ZIL
    Hey there mate! Any news on your Pokemon Apollo project? Last news i saw you mentioned that you were thinking of restarting the project. I just hope you get the time to do so!
  14. daniilS
    September 7th, 2014 01:19 AM
    daniilS
    Yeah, I believe JPANs system itself could be altered too for customm battle messages, but I don't think we'll ever need the player to have zero balls.
  15. karatekid552
    September 6th, 2014 04:46 PM
    karatekid552
    Why? What's going on then?

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  • Last Activity: 17 Hours Ago 04:43 AM
  • Join Date: December 8th, 2008
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