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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

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Showing Visitor Messages 256 to 270 of 836
  1. Dontreadthi
    July 20th, 2015 9:38 AM
    Thanks for the point of direction.
  2. DizzyEgg
    July 20th, 2015 9:22 AM
    Yes, you're right. I didn't notice it before but there is a byte change. It works now. Thanks! May I ask you about sth? When you'll be posting Overcast, Sand Force and Magic Guard abilities for Fire Red. could you provide information on where are the hooks for these abilities in your rombase? That'd make things a lot easier since many people, including me, use your rombase.
  3. Koutetsujou
    July 20th, 2015 8:41 AM
    EM Dusclops in the OP isn't it. It links to the FR one. :3
  4. Dontreadthi
    July 20th, 2015 3:28 AM

    Is there a tutorial or example on how to insert a graphic and use it via code? I'm not talking about replacing but rather loading from free space. For example if I want to add a star/image on the pokemon status screen. I seem to be running into problems with scrambled images
  5. DizzyEgg
    July 20th, 2015 1:41 AM
    Replacing that location seems to freeze the game whenever pokemon uses a super or not very effective move. Do you know why something like this happens?
  6. DizzyEgg
    July 19th, 2015 11:53 AM
    Hm...Do you remember where you'd inserted the hooks for Tinted Lens(this one is the least important), Filter and Solid Rocks in your rombase? If so, could you tell me? Oh and it'd be nice to know if there were more abilities than just aforementioned ones hooked in those locations.
  7. Koutetsujou
    July 18th, 2015 4:24 AM
    I also wonder where Justified should be. It acts like Sap Sipper but Justified has no immunity, it drains Dark and keeps draining in Multi-hit moves.
  8. Koutetsujou
    July 17th, 2015 12:40 AM
    In Magic Guard routine 1. Where should I insert the pointer? It says that "01 48 00 47 00 00 XX XX XX 08 at 08051BF0". However, the pointer is not on the 0/4/8/C line.
  9. DizzyEgg
    July 17th, 2015 12:19 AM
    Hey. Is it safe to update the abilities in your base with the ones you're posting with KDS in the ability resource thread? If not, what do you think about adding an information before each routine that tells you where to change bytes(if needed) if one uses your 1.5a base?
  10. FamiliaWerneck
    July 16th, 2015 7:45 PM
    Good to know. I hope I can use it soon, gotta a lot to research on it.
  11. FamiliaWerneck
    July 16th, 2015 7:35 PM
    Is this "cmp functions" information found in the idb? Or did you find it somewhere else?
    I'm about to put hands on IDA, hopefully.
  12. FamiliaWerneck
    July 16th, 2015 2:09 PM
    I see some guys saying "break point, break point". Gotta figure that out.
    Also, how can I look for a cmp function in hex? Wouldn't I need to decompile it so it could be found?
  13. FamiliaWerneck
    July 16th, 2015 1:51 AM
    I tried download the free version of IDA Pro (version 5.0), but it didn't read the idb.
    I'll try getting the No$GBA.
    But if I'm correct, you guys backtrack mechanichs by text they put on screen, right? Like, if I want to get Wonder Guard's routine, I should look for the message "Shedinja (would show up as buffer, I think) wasn't affected" or ""Super effective" hits." and from there try getting when it's called in a fight. If that's how - more or less - how would that happen in No$GBA?
    I would have to place a Shedinja early in the game, or give Wonder Guard to a Rattata and try looking for it when I attack a wild (or am attacked, when I use a captured Rattata)? Would that be a good way to start?
  14. Koutetsujou
    July 16th, 2015 1:19 AM
    Yow! KDS told me that if the target is in full HP, the target will not get the boost. It is the HP check that causing the problem. I've recently seen it personally too so I report this now to you. Nevermind. I just wanna ask how Rivalry will be handled?
  15. Koutetsujou
    July 15th, 2015 9:36 AM
    I guess I've saw what really is going on. When I'm the one with Motor Drive, I gain the Speed change. But the problem I have encountered, if the opponent is the one with Motor Drive, it doesn't get the Speed change (only the immunity). I guess that there are problems with the AI having those abilities. I dunno if this problem still occurs to you.

    And also in double battles, the partner doesn't gain it as well. I may look annoying to you now so sorry to ruin your fun. :/


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