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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 256 to 270 of 514
  1. GOLDstandard
    July 20th, 2014 11:55 AM
    Did you see my dedenne sprite and reject it? If so, what should I do better for the next time?
  2. CosmicBlazer
    July 20th, 2014 11:29 AM
    Sorry to bother you but do you have icons you created from gen 4 and 5 just wondering?
  3. ~Anbuja
    July 20th, 2014 07:03 AM
    Yeah uni kills us all lol.

    So I've found the move effect table, and re-repointed it, and replaced the pointers to the new move effect table.

    So now do I have just to copy these offset codes from the 4th&5th gen move dev thread, paste them into free space, write that offset down. Go to the new move effect table remove 5f861d08 from the move effect table at the end, put there the new move effect offset, and add 5f861d08 after it and done?

    If I do that and replace say tackle to test the effect, the ROM crashes in the intro.
  4. Seth1353
    July 20th, 2014 01:15 AM
    Awesome bro. Really keen to see you do mega swampert.
  5. Seth1353
    July 19th, 2014 11:44 PM
    Ah thats okay then. best of luck with the sprites
  6. Seth1353
    July 19th, 2014 05:15 PM
    The Primal Groudon sprite wont post on your 64x64 sprites post but can i post it as a vm?
  7. ~Anbuja
    July 19th, 2014 09:40 AM
    Oh yeah dayum why didnt I think of that sooner just to check the old tables and where theyre pointing now :\

    Anyways thanks man, whats have you been up to?
  8. ~Anbuja
    July 19th, 2014 05:41 AM
    Uhm yeah, it is quite some time since I've hacked and now I'm trying to find where I left, and its going pretty well.

    But I have a problem that is not letting me move on, and its the move effect table, Ive expanded it last time wrong, because I didnt put free space after it for new move effects. And I kind of lost where the tables are, and I dunno how to find the tables now (The doesntknowhowtoplay tutorial of expanding move tables etc).

    Do you have a idea where to start to find them again lol, and how to put them into that program that lets you edit them, since I've switched PC's.
  9. ~Anbuja
    July 18th, 2014 07:36 AM
    Yo whats up!

    You have to help me LOL
  10. Tlachtli
    July 17th, 2014 10:45 AM
    I basically just tacked a "does target have sturdy" check onto the calculatedamage routine, and if so it branches to a short asm method. It checks a) if the target is at full health (current hp >= max hp), and if so b) if the damage to be dealt >= target's max health. If so, it just overwrites the damage byte with (target's max hp - 1) and prints out the Endure message.

    You can add Multiscale the same way. If the target's hp >= max hp, do a [lsr #0x1] on the damage byte to divide it by two.
  11. joltjolteon
    July 16th, 2014 10:11 PM
    Thanks, i will!
  12. joltjolteon
    July 16th, 2014 09:03 PM
    Wow, thanks. You helped me a lot! I don't like to bother others with my questions, so I took what you said as a base and started researching to find a solution and now I think I understand a lot more about how to hack with Hex editors. Here's the result:

    Yeah, very unnecessary, haha Anyway, thanks!
  13. kearnseyboy6
    July 16th, 2014 02:38 PM
    Hey, I'm smashing out ASM at the moment and would love to help create some new abilities for some of the Gen vi pokemon. I know your pretty busy but would you mind sharing your knowledge or pointing out someone that may have the time to?

  14. joltjolteon
    July 16th, 2014 02:16 PM
    Hey, I wonder if you can help me. I saw this screenshot on your Decap. and Attack Rombase:

    You were able to decapitalize the BOY/GIRL choicebox. I'm pretty sure it's possible to replace it with two new words instead of only decapitalization, right? That's what i want to do, but i'm having trouble with it, since i don't know how to search and change texts that aren't in scripts or on A-Text. Can you help me? Thanks in advance!
  15. rubenruben
    July 15th, 2014 05:06 AM
    Dear MrDollSteak,

    I've searched long for a good romhack, especially one that has a team rocket member as the main character. This concept has so much possibilities: missions about catching pokemon using vehicles such as a meowth balloon or a gyarados submarine, a radiowave creating-key item that enhances shiny pokemon catch rate, catching mewtwo (maybe stealing it from giovanni while trying to become the team rocket leader yourself), a talking meowth as your friend, flashbacks, maybe the main character could feel sorry in the end and restore balance in kanto. This concept is a goldmine (I know it might not be that way financially and that may the reason you quit working on it, but you will reach eternal glory and people will donate), and you are the chosen one to execute it!!!! Seriously please reconsider your retirement. The revival of the pokefan's childhood lies in your hands. Only you can fight against the uprising of the new generation with their mega evolutions, hidden abilities and fairy pokemon, by making an exciting new storyline with OLD pokemon.


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  • Last Activity: 9 Hours Ago 05:10 AM
  • Join Date: December 8th, 2008
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