< >
Hello, guest! Please log in or register.

The PokéCommunity

Go Back     The PokéCommunity Forums > Members List MrDollSteak's Profile


MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 61 to 75 of 815
  1. Versekr Dark
    January 18th, 2016 9:55 AM
    Versekr Dark
    Muchas gracias la verdad es bueno contar con alguien.
  2. Sky High
    January 18th, 2016 6:31 AM
    Sky High
    Nice! One more spotted: Floatzel's back sprite's eyes lose sync there. It is expected to be grey but it turns out the darker grey from the outline is used.
  3. Sky High
    January 18th, 2016 5:06 AM
    Sky High
    There is a problem on Mime Jr.'s sprite. It cannot import because the normal palette contains seventeen colors while the shiny palette has sixteen, so they lost synchronization while importing.
  4. Versekr Dark
    January 17th, 2016 9:05 AM
    Versekr Dark
    Disculpe hay alguna manera de cambiar los objetos que se recogen con pickup la habilidad, osea que en lugar de oran berry se pueda cambiar a rare candy.
  5. Lightning X
    January 16th, 2016 10:48 PM
    Lightning X
    port of BW repel system don't work on your 1.5a rombase. .I tried it on a clean ROM and it worked.
  6. Aethestode
    January 10th, 2016 1:28 AM
    Don't worry. I've done it myself.
  7. Aethestode
    January 10th, 2016 12:26 AM
    Okay, I see. Then do you know how to make it so that the routine toggles on when a flag is set/clear (instead of with a variable).
  8. Aethestode
    January 9th, 2016 9:55 PM
    For some reason, it doens't even in a Vanilla FireRed rom.
  9. Aethestode
    January 9th, 2016 8:23 PM
    Ok, but things like giveitem 0x0 msg_find and other scripts also changes the value for the variables from 8000-800E. Meaning I have to add the &quot;setvar 0x8000 0x0&quot; after every giveitem or script events. Is there a way bypass this or I'll just have to suck it up and add the setvar 0x8000 0x0 to the end of every script?
  10. Aethestode
    January 9th, 2016 10:17 AM
    The variable can only be changed on variables from 8000-800E, even in a vanilla FireRed rom.
    Any idea?
  11. Aethestode
    January 9th, 2016 9:24 AM
    Ok. Ty.
  12. Aethestode
    January 9th, 2016 8:30 AM
    Just in case, for toggle runaway. To change the variable. All I do is change the 0x8000 to something else, right? (so 5001 if I want the variable to be 5001).

    .align 2 .Variable: .word 0x020270B8 + (0x8000 * 2) @change to var of your choice if you want
  13. Aethestode
    January 9th, 2016 5:30 AM
    Can't. I tried setting the variable for Toggle Runaway to 5000, 5001, 8003, 8005, etc. It wouldn't work in conjunction with Shiny Charm Asm. In fact, the shiny charm 8002 0xFF (which garantees shiny) becomes "can't runaway" routine instead.
  14. Aethestode
    January 9th, 2016 2:06 AM
    Okay, I've found the problem. It seems like the code conflicts with FBI's Shiny Charm ASM code (or I've probs just compiled the code wrong). It screws up the offset at 0x3DACE. Anyway, thanks.
  15. Aethestode
    January 8th, 2016 8:26 PM
    ok, but variable 6000 is outside the usable range of jambo's variable extension asm. So it can neither be set or unset. None of the variables in the variable usable range works.


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 20 Hours Ago 7:42 PM
  • Join Date: December 8th, 2008
  • Referrals: 4


Showing Friends 1 to 20 of 31


Emblem Showcase - 2 Total
Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 3:05 PM
Pixel On!
Your participation have been an asset to the pixel community. Game on!
Awarded: January 2nd, 2016 7:01 PM

  All times are GMT -8. The time now is 4:36 PM.

Contact Us Archive Privacy Statement Terms of Service Top