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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 61 to 75 of 477
  1. DizzyEgg
    January 4th, 2015 03:41 AM
    Hey. Just wanted to ask about something. Let's say I expand pokedex and add all pokemon (from gen4-6) with moves, stats, etc. And you release a new version of the patch. Will I be able to update my patch without losing all of my data? Thanks for the info.
  2. Lone Knight
    January 3rd, 2015 09:52 PM
    Lone Knight
    Sorry to disturb you again, but i want to add Impersonate in my hack. I think i can do that my checking the ability and then if it matches i can load the battle script and place the pointer to it at the RAM where the currently active BS pointer is. Right?
  3. Lance32497
    January 2nd, 2015 08:11 PM
    How did yah fixed the Daycare bug?
    I am on the half of my hacked rom so I will apply the current version in my next hack
  4. Lone Knight
    January 2nd, 2015 12:46 AM
    Lone Knight
    And i disassembled the thick fat ability. To my understanding it checked the ability, and then checked whether the incoming attack is fire or ice. So, i guess i would just place the branch, check the ability byte, if it is thick fat then jump to the type check, and then check for heatproof and check for fire type, if both matches then goto the lowering function. Is it right?
  5. RaileysXerilyasRX
    January 1st, 2015 03:47 PM
    Oh... alright. I only have done half of Gen IV movepool actually. Can you link me doesnt's thread/post?

    With that, in your future rombases, everyone will should enable Jambo's hack in PGE and G3HS, right?

    Well I have a suggestion for the Emerald ROMbase: An updated Outrage Animation with Background:
    DL: https://www.dropbox.com/s/wjdxlylv00kn8b8/Outrage%20Updated%20Animation%20with%20Background.rar?dl=0
  6. Aruaruu
    January 1st, 2015 10:31 AM
    Got it working. Thank you.
  7. Lone Knight
    December 31st, 2014 04:52 AM
    Lone Knight
    Hey, i am in a bit of problem over here. I saw the post by you in the split dissASM thread, added branch there, but i can not understand a few things. Like where would i branch to boost priority? And how would i check the ability of a pokemon mid battle? Thank you.
  8. Aruaruu
    December 30th, 2014 12:35 AM
    Do you happen to know where the Sound move table for the Soundproof ability is for Emerald? I want to add an extra move to it.
    If you don't have the Emerald one, could you tell me where the Fire Red one is so I can perhaps try to find similar bytes?
  9. RaileysXerilyasRX
    December 29th, 2014 07:05 PM
    So... is 1023 the limit for normal expansion for emerald? I thought it only supports up to 511... hmm if it is going to 1023, does the hex values of the movepool are changed and rearranged? I have done the movepool for expanded mons so i just worry about altering arrangements again.

    Long ago, I have applied 1023 moves in Emerald too once following my tutorial, then I have applied the 1023rd move on someone but when it tried to learn that moves after leveling up, that move doesn't load up to learn. I dunno if there are another limiters to have 1023 than 511. I guess you have applied 1023 moves with success, have you? I guess you might have used Jambo's hack to have more than 511.
  10. Trainer Kirito
    December 28th, 2014 10:45 PM
    Trainer Kirito
    Ok I will do it asap
  11. Trainer Kirito
    December 28th, 2014 11:10 AM
    Trainer Kirito
    ok I will post link there...
  12. Trainer Kirito
    December 28th, 2014 07:53 AM
    Trainer Kirito
    Merry Christmas to you I have sprites for mega pokemon (almost all of em) but not indexed as I dunno how to index them.
    Some mega poke don't have shiny sprites or back sprites as I couldn't find those but here is the link for others
    I hope you somehow index them and post it on your forum
  13. RaileysXerilyasRX
    December 28th, 2014 05:27 AM
    Will you only stick with 511 moves in the Emerald base?
  14. hackstar
    December 26th, 2014 11:02 PM
    Good to hear that!!!! YOU ROCK!
  15. joltjolteon
    December 26th, 2014 06:39 PM
    First of all, merry christmas (a bit late, sorry haha)!
    I'm working on a pokégear-like device to implement on my hack, and like on GSC, I want it to display the Town Map. I did a multichoice box, and set this as one of the options:

    #org @option2
    special 0x0FB
    goto @main2
    I'm sure that I need to write some other commands to make it work properly, but I have no idea which ones. Right now it works, but for some reason it messes with the player data I think. when I execute the script in game, it goes like:

    1 - map opens normally, everything is fine, when I exit everything seems normal too;
    2 - map opens normally, but the head that marks the position is swapped (only tested with female, but I think its the same for male).

    From that point, it goes as this:

    1 - when I try to exit the map (either with B or pressing the "close" button), it freezes;
    2 - i'm able to exit the map, but the [player] on the menu is all messed up; when I exit the house, the sprite swaps to the male trainer riding the bike. played a little to see what more could happen, the script became messed on the part that oak talks with player and rival in the lab.

    I have no idea why this happens, so I thought that you could help me. Maybe its because I tested without having a pokémon or something, but I don't think this makes sense. What do you think? I can give you the full script if needed. Thanks in advance!


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  • Join Date: December 8th, 2008
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