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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 76 to 90 of 773
  1. Versekr Dark
    December 9th, 2015 2:15 PM
    Versekr Dark
    Ok si tiene razon por que no me sirvio ninguna opcion
  2. Versekr Dark
    December 9th, 2015 5:38 AM
    Versekr Dark
    Disculpe tengo un problema con el programa PGE, le he puesto la ini que usted dejo y cuando intento abrir alguna de las herramientas me tira error, cualquiera me tira error no sabe cual es el problema.
  3. Versekr Dark
    December 9th, 2015 4:29 AM
    Versekr Dark
    Vale muchas gracias.
  4. Versekr Dark
    December 8th, 2015 4:32 PM
    Versekr Dark
    Disculpe hay alguna manera de poner la habilidad protean, lo que pasa es que no encuentro en ningun lado alguna rutina asm.
  5. Versekr Dark
    December 8th, 2015 5:28 AM
    Versekr Dark
    Se lo agradezco mucho y disculpe por las molestias.
  6. Versekr Dark
    December 5th, 2015 6:05 AM
    Versekr Dark
    Disculpe buenas tardes, queria preguntarle algo, no se si se pueda.

    ¿Quería saber si se puede expandir la tabla de los habitats para agregar mas pokémon?

    Lo que pasa es que luego aparece en la pokedex la descripción de rattata y no la del pokemon que esta a partir de las expancion de la tabla.
  7. pokefreak890
    December 3rd, 2015 3:39 AM
    so i just put the code in BSP and then I click on compile? if I do that then another window would come up with my offset and a copy button when that happens I would click on it and then in HxD I would go back to the offset and it would be filled with some code instead of the FFs is this the correct way to insert it?
  8. pokefreak890
    December 2nd, 2015 8:07 AM
    hey MRDS i have a question how exactly do u put a battle script into the rom and see the contents in a hex editor because when i put a battle script into bsp and i save it then i open it in a hex editor it gives me huge amounts of code and on the side where the "description of the battle script is" it has the same exact stuff as what i wrote in BSP so i was wondering if im doing it right and if not which is probably the case then how? thx plz reply back soon
  9. Lance32497
    December 2nd, 2015 12:58 AM
    I know now how to insert your mega evo. animation on tpuched's hack. It's in the src folder, anyway thanks in advance for reuploading that.
  10. Lance32497
    December 1st, 2015 4:12 AM
    Hello, do you know how to insert your created mega evolution animation in mega evolution hack and the file you had uploaded is not there anymore, do you have any backup?
  11. Sky High
    November 26th, 2015 10:22 AM
    Sky High
    Yow! The Shift Gear particle from the Move Resource Thread is broken (or should I just rip it off from your rombase LOL)
  12. GOLDstandard
    November 25th, 2015 9:01 PM
    You never responded to my post in the sugimori thread so I take it you dont accept my sprites?
  13. Gamer2020
    November 21st, 2015 11:32 PM
    Let me know if you have any questions. The ini has been changed slightly and I haven't provided documentation.
  14. TyHawk4501
    November 21st, 2015 8:26 PM
    Hey MrDollSteak! Just thought I'd check on you, so whatcha up to? Anything new?
  15. Sky High
    November 21st, 2015 6:26 AM
    Sky High
    Ahh... sorry my bad. I haven't heard of the "and" ASM command before. Sorry for being dumb. XD

    I tried your latest modification of the routine right now but I still can't get these abilities (the type changes) to be working. Dunno what exactly is wrong. I just followed everything. :/

    Is "mov r0, r6" is equivalent to "add r0, r6, #0x0"? That line is only the difference from the original decompiled routine to "add r0, r6, #0x0" I've seen on VBA's disassembler. I dunno if this really causes it.


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  • Last Activity: 9 Hours Ago 7:19 AM
  • Join Date: December 8th, 2008
  • Referrals: 4


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Emblem Showcase - 2 Total
Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 3:05 PM
Pixel On!
Your participation have been an asset to the pixel community. Game on!
Awarded: January 2nd, 2016 7:01 PM

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