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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 76 to 90 of 817
  1. Aethestode
    January 9th, 2016 2:06 AM
    Aethestode
    Okay, I've found the problem. It seems like the code conflicts with FBI's Shiny Charm ASM code (or I've probs just compiled the code wrong). It screws up the offset at 0x3DACE. Anyway, thanks.
  2. Aethestode
    January 8th, 2016 8:26 PM
    Aethestode
    ok, but variable 6000 is outside the usable range of jambo's variable extension asm. So it can neither be set or unset. None of the variables in the variable usable range works.
  3. Wobb
    January 8th, 2016 8:23 PM
    Wobb
    MrDollSteak
    Am I doing everything wrong?

    It's for the sugimori palettes thing, but I don't know if I did it like everyone's supposed to..
  4. Aethestode
    January 8th, 2016 7:22 PM
    Aethestode
    Okay, it works now. I've changed the variable to 6000 (with Jambo's safe flag and variable extension). Why doesn't it work before? I mean all it's doing is sharing a variable.
  5. Aethestode
    January 8th, 2016 7:19 PM
    Aethestode
    Well it shouldn't matter right? I mean even if the variable is set for Touched's mega evolution routine, I still shouldnt be runaway, right? Or is that not how it works?
  6. Aethestode
    January 8th, 2016 5:35 PM
    Aethestode
    It doesn't seem to turn on. Like I can still runaway when i use it in my rom hack. Works fine in a vanilla rom though.
  7. Aethestode
    January 7th, 2016 8:11 PM
    Aethestode
    Hi, sorry to be a pain, but just a technical question here.
    Your new toggling runaway code works great. It works in a vanilla rom. However, I can't get it to work in my rom, do you know what might be a problem (something to do with the offset or the rams?)?

    It should be noted that I've expanded the number of Pokemon/dex entry, have other ASM, follow me script, mega evolution and also Jpan engine and save patch installed.
  8. Wobb
    January 7th, 2016 5:57 PM
    Wobb
    MrDollSteak
    Hi
  9. Aethestode
    January 7th, 2016 6:00 AM
    Aethestode
    Thanks man. It does work. Thank you .
  10. Versekr Dark
    January 6th, 2016 5:46 PM
    Versekr Dark
    Disculpe hay alguna manera de expandir la tabla de mts.
  11. Aethestode
    January 6th, 2016 1:49 AM
    Aethestode
    Does the code for you? Could be just me.
  12. Aethestode
    January 5th, 2016 11:44 PM
    Aethestode
    Okay, so I've also tested the code in a vanilla FireRed rom. It still freezes. However, I notice it only freezes when you successfully run, but it would continue as normal when you failed to run away.
  13. Versekr Dark
    January 5th, 2016 5:41 AM
    Versekr Dark
    Disculpe ay alguna manera de hacer que los pokémon mega evolucionen en combates dobles, y también en combates online.
  14. Aethestode
    January 5th, 2016 12:19 AM
    Aethestode
    Thanks, man.
  15. Aethestode
    January 4th, 2016 10:13 PM
    Aethestode
    Yeah. Even when I set the variable to 0 (toggling off), I can't runaway either.

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  • Last Activity: 9 Hours Ago 3:49 PM
  • Join Date: December 8th, 2008
  • Referrals: 4

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Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 3:05 PM
Pixel On!
Your participation have been an asset to the pixel community. Game on!
Awarded: January 2nd, 2016 7:01 PM

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