Go Back   The PokéCommunity Forums > Members List
Reload this Page MrDollSteak's Profile

Notices
For all updates, view the main page.



MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 76 to 90 of 557
  1. kearnseyboy6
    March 30th, 2015 01:58 AM
    kearnseyboy6
    Hi, I'm literally up to 0xBF0000 in my free space searching so it's only a matter of days before I start entering the 0xC00000 area. If I forget to repoint my data I will be ocupying your space for future releases so may I ask:

    What major bugs are present in the latest FR base?

    Or is it worth me waiting until the next release?
  2. Sky High
    March 29th, 2015 09:45 PM
    Sky High
    Any updates on the abilities and sugi sprite for this april? XD I'm not forcing you but I'm just wondering. Actually, the abilities thread do make me forget about the emerald rombase.
  3. EricaHarper
    March 29th, 2015 09:19 PM
    EricaHarper
    I'm sorry. I know what I want, but am inexperienced and so, am unable to communicate it. If they're located throughout the rom, then where are they? How would one go about creating abilities using assembly code? I'm aware hex can contain scripts in certain locales of the game, as well as Assembly routines. I was thinking somewhere along those lines regarding abilities.

    Edit: Wait! Are they hard-coded? If so, that'd make sense, as they'd have no location.. How close am I with that line of thought?
  4. EricaHarper
    March 29th, 2015 04:47 PM
    EricaHarper
    Well, would you happen to know the offsets and the byte length of the asm code? It seems like nobody's willing to share any info...
  5. EricaHarper
    March 29th, 2015 06:59 AM
    EricaHarper
    Hello, Mr.DollSteak! Pleasure meeting you for the first time! If you aren't too busy, I'd like to ask you where the asm codes that controls abilities are located.
  6. wally-217
    March 24th, 2015 05:19 AM
    wally-217
    I realise you must get asked a lot but when can we expect your Emerald Rom base? In the next few months, By the end of the year, even longer? It's just so I can manage my time as I've a few big projects I'm working on atm.

    Secondly, I don't suppose you could outline what you intend to include? I know plans change and some things could have to be excluded, any information or intentions would be extremely useful to know, thank you.
  7. Z-nogyroP
    March 19th, 2015 04:18 AM
    Z-nogyroP
    Ooh. Ouch. University doesn't sound fun. Well, good luck with whatever it is you're doing! (I mostly wanted them since I wanted an ability that boosts cutting moves by 1.2% but I can't really replace Iron Fist or Reckless. Oh well.)

    So there needs to be 30 other abilities you implement before those two will work? O.o Meh, it's fine. Can't wait for the next update (especially because fixed Magic Bounce will be all of my yes)!
  8. Z-nogyroP
    March 18th, 2015 11:23 AM
    Z-nogyroP
    Hopefully I'm not annoying you with this, but could you maybe add the routines for Iron Fist/Mega Launcher in the Ability Resource Thread? They would be super, super helpful since a lot of "custom" abilities could just be boosting a certain move table by either 1.2% or 1.5%.

    Also, do you plan on using KDS's Magic Bounce and switch-in ability system when you next update the ROMbase? No hurry on that either, since I know you're probably busy and fixing all the reported bugs will be a daunting task.
  9. LaDestitute
    March 16th, 2015 06:29 AM
    LaDestitute
    You got something like steam or skype? I haven't been in the pokeromhack scene forever and I remembered you for some reason.
  10. Percy
    March 10th, 2015 05:16 AM
    Percy
    When I expand the Pokedex with your ROM Base, it worked fine ...
  11. Percy
    March 9th, 2015 01:07 AM
    Percy
    Okay, thanks, I'll test it in a clean ROM with your ROM Base.
  12. Percy
    March 8th, 2015 01:22 AM
    Percy
    Hey, you said that G3HS corrupts the ROM with extensions. Will it cause bugs if I expand my Pokemon to 500?
  13. chrunch
    March 6th, 2015 02:46 AM
    chrunch
    Alright, was just telling you. I assume I can just use the default offsets in the FR ini for soundbasedmoves?
  14. chrunch
    March 5th, 2015 12:00 AM
    chrunch
    I think the G3T ini for your base is a bit out of date, it's missing a couple of things like the offset for "SoundBasedMoves". Just letting you know if you're planning on updating
  15. Percy
    February 27th, 2015 04:42 AM
    Percy
    Hey, a quick question. How did you found the pallete table of the type chart in EM?

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 11 Hours Ago 01:13 AM
  • Join Date: December 8th, 2008
  • Referrals: 4

Friends

Showing Friends 1 to 20 of 26

Emblems

Emblem Showcase - 1 Total
  Emblem
Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 16th, 2015 03:05 PM

All times are UTC -8. The time now is 01:05 PM.