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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

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Showing Visitor Messages 91 to 105 of 629
  1. FamiliaWerneck
    June 10th, 2015 07:47 PM
    Got it.
    If you want help with something, got any ideas, or want to implement stuff that is already around...
    I may be new here, but I can still help with something, perhaps.
  2. Touched
    June 10th, 2015 05:12 PM
    Okay, well let me know. It shouldn't take me longer than an hour. Come onto the IRC when you can and we can talk about specifics.
  3. FamiliaWerneck
    June 10th, 2015 09:02 AM
    What are you planning to add? Do you want help with anything? I'd love to help. =P
  4. Touched
    June 10th, 2015 05:45 AM
    Sadly, I don't think Serebii is much better than Bulbapedia, I'll have to check though. In that list I linked last message, Showdown does seem to know when/how moves are learned. They're labelled a bit strangely ("6L046" seems to mean learned by level up at level 46), but at least they're formatted in sort of JSON so I don't have to scrape it. It also seems to list egg moves, tutors, etc.
  5. FamiliaWerneck
    June 10th, 2015 03:12 AM
    Thanks bro. That did help. Guy confirmed the fix for it.
    I'll test if I need it later.
    Just out of curiosity, are you planning on making another update on that Rombase?
  6. Touched
    June 10th, 2015 02:59 AM
    I could do it, however Bulbapedia is an absolute nightmare to scrape. There are literally no identifying pieces in the HTML - it's a terrible site. Do you think there is another source that would be suitable? Maybe something like Showdown or Smogon?
  7. FamiliaWerneck
    June 9th, 2015 06:41 AM
    I can imagine man. I understand you, chill. I did look up in that thread and others (as DoesntKnowHowToPlay's for example), though.
    This was a recurring doubt I had and I never actually found an explanation. I asked now because I saw some guy was testing this feature and getting mixed results, which none seemed to work.
  8. KDS
    June 9th, 2015 05:11 AM
    The Outcome is also used to display the Effectiveness message.

    Outcome for type effectivness etc. is set by the bl at 1e770. So you can run a type effectiveness routine utilizing this bl and then check the content of the Outcome
  9. FamiliaWerneck
    June 9th, 2015 05:07 AM
    Ok, sorry man. Thanks for the help anyway. =/
  10. KDS
    June 9th, 2015 04:52 AM
    It just tells whether an attack is supereffective, not very effective, endures etc. You can refer JPAN's post on pokemon battle data structures
  11. FamiliaWerneck
    June 9th, 2015 04:48 AM
    Sup MrDS!
    Can you please help me?
    Can you answer what I've asked in your Rombase thread?
    I didn't know you were on, or I would've asked straight to you. =P
    Thanks man!
  12. drizzex
    May 29th, 2015 12:34 PM
    are you going to finish pokemon apollo?
  13. Le pug
    May 27th, 2015 03:25 PM
    Le pug
    there comes a time when you're no longer "Formerly known as 11bayerf1" xD
  14. Sky High
    May 25th, 2015 09:56 PM
    Sky High
    Ah! Haha! That really trolled me. XD
  15. Sky High
    May 25th, 2015 09:20 PM
    Sky High
    How did you adjust the text limit of ability names in your FR rombase? I noticed that Mega Launcher fits. Teach me dude.


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  • Last Activity: 2 Hours Ago 09:07 PM
  • Join Date: December 8th, 2008
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This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
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