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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 91 to 105 of 493
  1. joltjolteon
    December 26th, 2014 06:39 PM
    joltjolteon
    Hey!
    First of all, merry christmas (a bit late, sorry haha)!
    I'm working on a pokégear-like device to implement on my hack, and like on GSC, I want it to display the Town Map. I did a multichoice box, and set this as one of the options:

    Quote:
    #org @option2
    special 0x0FB
    goto @main2
    end
    I'm sure that I need to write some other commands to make it work properly, but I have no idea which ones. Right now it works, but for some reason it messes with the player data I think. when I execute the script in game, it goes like:

    1 - map opens normally, everything is fine, when I exit everything seems normal too;
    2 - map opens normally, but the head that marks the position is swapped (only tested with female, but I think its the same for male).

    From that point, it goes as this:

    1 - when I try to exit the map (either with B or pressing the "close" button), it freezes;
    2 - i'm able to exit the map, but the [player] on the menu is all messed up; when I exit the house, the sprite swaps to the male trainer riding the bike. played a little to see what more could happen, the script became messed on the part that oak talks with player and rival in the lab.

    I have no idea why this happens, so I thought that you could help me. Maybe its because I tested without having a pokémon or something, but I don't think this makes sense. What do you think? I can give you the full script if needed. Thanks in advance!
  2. KDS
    December 25th, 2014 05:39 AM
    KDS
    Merry christmas!
  3. Cruztown
    December 24th, 2014 04:25 PM
    Cruztown
    Yo, sorry people are harassing you over your base. You don't deserve any of that, you've got a great thing going on here. Just enjoy yourself, don't worry about anything else.
  4. KurisuSan
    December 23rd, 2014 07:56 PM
    KurisuSan
    Alright thanks bud, and no worries, I was actually about to PM you once I saw that the thread was locked after your request.
  5. RaileysXerilyasRX
    December 23rd, 2014 07:40 PM
    RaileysXerilyasRX
    Such argues.... having a bad that because of that? Yeah. There are people insult people due to lack of patience. I have found that wigger guy disturbing. Don't worry dude. I still respect your progress for being slow due to other projects like your emerald base and sugimori palette. At least you are making this as fast as possible in a matter of every situation you are facing. No work is fast unless you have passion for it. No offense just saying though. Well just keep doing your work as I help you out in the second frame sprites. Calm dude.
  6. HidoranBlaze
    December 23rd, 2014 06:20 PM
    HidoranBlaze
    Yeah, Mr. Zeldaandlink screwed up something, and the site is down now :p

    Basically, he was saying Touched should buzz off and make his own Emerald rombase, and something about how you should hurry up and finish your FR rombase, so I jumped in to defend you both, and he replied saying "you're just a lackey, you don't have insights into the things I do".

    The delusions some noobs have about themselves. Lol.
  7. HidoranBlaze
    December 23rd, 2014 05:50 PM
    HidoranBlaze
    http://www.pokecommunity.com/converse.php?u=506182&u2=384885

    Hope this helps your day a bit :p

    Haters gonna hate.
  8. wally-217
    December 22nd, 2014 02:23 PM
    wally-217
    Ok thanks, sorry if I hassled you!
  9. hackstar
    December 21st, 2014 10:26 PM
    hackstar
    cool rombase for Firered!!! anyway will make it for emerald soon?
  10. wally-217
    December 21st, 2014 12:04 PM
    wally-217
    The way people were referring to it sounded like they already had it. Must have just been your Fairy type tutorial they used. (likewise is that available in patch form? - Bit of a newb but no worries if not). Thanks anyway!
  11. wally-217
    December 20th, 2014 01:58 PM
    wally-217
    Hi, sorry to bother you (I'm new here). I keep reading about your Emerald hacked Rombase but I couldn't find where to get it. Is there a download link anywhere? Thanks.
  12. Lance32497
    December 15th, 2014 07:45 AM
    Lance32497
    Ahhhm... May I have your
    BSP code for WORRY SEED?
    I cant call a battle string with my own...
    if I have a pattern, then It wouldnt be hard for me... sorry to trouble you
  13. KDS
    December 15th, 2014 07:09 AM
    KDS
    http://upokecenter.dreamhosters.com/articles/pokemon-video-games/pokemon-diamond-and-pearl/pokemon-diamond-version-pearl-version-and-platinum-version-in-depth-guides/pokemon-diamond-version-pearl-version-and-platinum-version-accuracy-check/

    Well, This website explains the working of accuracy checker and it factor unaware too.

    Now i will explain the need for unaware in foresight in points

    1. In GBA, first the foresight check acts then accuracy and evasion stat check act.

    2. According to this page, in later gens, the stat checks in sync with unaware and sacred sword act before foresight. ( i could have swapped the order of checks but stll my method gets the job done)

    3. If the foresight check becomes true, and unaware or sacred sword function then the function of foresight becomes obsolete. (E.g unaware makes -6 evasion 0 before foresight attempts to retain it). If sacred sword or unaware do not function then foresight executes its normal operation. So that is why i had to include unaware and sacred sword in the foresight also.

    Some guy from smogon also confirmed that unaware ignores evasion also. He said that everything except stat change except speed is ignored.
  14. KDS
    December 14th, 2014 09:25 PM
    KDS
    About Foresight:

    In Gen III, foresight always sets the foe's evasiveness to zero.
    But in the later GEN s (from IV) foresight only sets positive evasiveness to zero (i.e from +6,---,+1 to 0) but retains the negative evasiveness.

    For example in GEN III, if the foe is at -6 evasiveness and the user uses foresight on foe. And then if the user uses dynamic punch at +0 accuracy then it it still has a chance to miss because foresight made the opponent's evasiveness 0 from -6.
    Whereas in the later gen games (from IV), this should not happen and dynamic punch should always hit +0 acc and -6 evasion even in foresight.

    Since unaware and sacred sword function before foresight i had to include the unaware ability and sacred sword effect checks in foresight again.

    Also, the check for foresight is few bytes above the offset 0x1DF80, and Miracle Eye also does the same thing regarding foe's evasion so you can include the check for Miracle Eye there too!
  15. KDS
    December 14th, 2014 08:57 PM
    KDS
    Well that site is taking ages for approval. So I'll send it to you here.
    http://pastebin.com/3Age99eA

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  • Last Activity: 7 Hours Ago 04:29 AM
  • Join Date: December 8th, 2008
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