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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 71 to 80 of 468
  1. HidoranBlaze
    December 23rd, 2014 06:20 PM
    Yeah, Mr. Zeldaandlink screwed up something, and the site is down now :p

    Basically, he was saying Touched should buzz off and make his own Emerald rombase, and something about how you should hurry up and finish your FR rombase, so I jumped in to defend you both, and he replied saying "you're just a lackey, you don't have insights into the things I do".

    The delusions some noobs have about themselves. Lol.
  2. HidoranBlaze
    December 23rd, 2014 05:50 PM

    Hope this helps your day a bit :p

    Haters gonna hate.
  3. wally-217
    December 22nd, 2014 02:23 PM
    Ok thanks, sorry if I hassled you!
  4. hackstar
    December 21st, 2014 10:26 PM
    cool rombase for Firered!!! anyway will make it for emerald soon?
  5. wally-217
    December 21st, 2014 12:04 PM
    The way people were referring to it sounded like they already had it. Must have just been your Fairy type tutorial they used. (likewise is that available in patch form? - Bit of a newb but no worries if not). Thanks anyway!
  6. wally-217
    December 20th, 2014 01:58 PM
    Hi, sorry to bother you (I'm new here). I keep reading about your Emerald hacked Rombase but I couldn't find where to get it. Is there a download link anywhere? Thanks.
  7. Lance32497
    December 15th, 2014 07:45 AM
    Ahhhm... May I have your
    BSP code for WORRY SEED?
    I cant call a battle string with my own...
    if I have a pattern, then It wouldnt be hard for me... sorry to trouble you
  8. KDS
    December 15th, 2014 07:09 AM

    Well, This website explains the working of accuracy checker and it factor unaware too.

    Now i will explain the need for unaware in foresight in points

    1. In GBA, first the foresight check acts then accuracy and evasion stat check act.

    2. According to this page, in later gens, the stat checks in sync with unaware and sacred sword act before foresight. ( i could have swapped the order of checks but stll my method gets the job done)

    3. If the foresight check becomes true, and unaware or sacred sword function then the function of foresight becomes obsolete. (E.g unaware makes -6 evasion 0 before foresight attempts to retain it). If sacred sword or unaware do not function then foresight executes its normal operation. So that is why i had to include unaware and sacred sword in the foresight also.

    Some guy from smogon also confirmed that unaware ignores evasion also. He said that everything except stat change except speed is ignored.
  9. KDS
    December 14th, 2014 09:25 PM
    About Foresight:

    In Gen III, foresight always sets the foe's evasiveness to zero.
    But in the later GEN s (from IV) foresight only sets positive evasiveness to zero (i.e from +6,---,+1 to 0) but retains the negative evasiveness.

    For example in GEN III, if the foe is at -6 evasiveness and the user uses foresight on foe. And then if the user uses dynamic punch at +0 accuracy then it it still has a chance to miss because foresight made the opponent's evasiveness 0 from -6.
    Whereas in the later gen games (from IV), this should not happen and dynamic punch should always hit +0 acc and -6 evasion even in foresight.

    Since unaware and sacred sword function before foresight i had to include the unaware ability and sacred sword effect checks in foresight again.

    Also, the check for foresight is few bytes above the offset 0x1DF80, and Miracle Eye also does the same thing regarding foe's evasion so you can include the check for Miracle Eye there too!
  10. KDS
    December 14th, 2014 08:57 PM
    Well that site is taking ages for approval. So I'll send it to you here.


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  • Last Activity: 23 Hours Ago 06:55 PM
  • Join Date: December 8th, 2008
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