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Mateo Mateo is online now

Johto Region Champion

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Showing Visitor Messages 46 to 60 of 602
  1. Fotomac
    4 Weeks Ago 5:54 PM
    Regarding the Brock rematch in my hack... how do I set it so Brock, after you beat him in that specific rematch, gives you the Helix Fossil if you chose the Dome Fossil earlier and vice versa?
  2. TyHawk4501
    4 Weeks Ago 2:11 PM
  3. TyHawk4501
    4 Weeks Ago 1:52 PM
    Awesome! I'm pretty good too I mentioned you on my recent status update on Romhack.me
  4. TyHawk4501
    4 Weeks Ago 1:45 PM
    Hey Mateo! How are you today?
  5. Crystal_
    4 Weeks Ago 4:28 AM
    assuming only items pass thru that portion of code it should be fine
  6. Crystal_
    4 Weeks Ago 2:29 AM
    You'd be running into similar kind of issues because as you haven't clicked USE yet, the value of wNameListType is unknown, not necessarily 2. If you boot up a TM/HM, then immediately a second one, when GetName is called, MOVE_NAME will contain 2, and the second TM/HM won't get caught as an item.

    The other suggestion with a flag should work. If you're having trouble with space, export some code from bank 0 to another place. Or even easier, there is this unreferenced function that you can remove (https://github.com/pret/pokered/blob.../home.asm#L259)
  7. TyHawk4501
    4 Weeks Ago 6:05 PM
    Anytime! Cool thanks
  8. TyHawk4501
    4 Weeks Ago 5:38 PM
    Awesome! I'm pretty good too! Things are alright with me and for my projects, there doing great! I've put up a new video on my Channel. Also, I saw your game Red++ has an award for HOTY in the Sideshow Case, Congrats! I'm happy for you
  9. Crystal_
    4 Weeks Ago 5:28 PM
    between lines 1506 and 1507 set the flag if wcf91 or register a contains a TM/HM id. then clear it inside the getname function when you check it
  10. Crystal_
    4 Weeks Ago 5:19 PM
    Should work. If the caller is a TM/HM (I believe you can check wcf91 to get the item id but make sure first), then set the flag. Maybe when put in context it requires to do something else, but the principle works. I've relied in that kind of set/check/reset flag desing like there's no tomorrow in my double battle engine.

    That being said:

    ld a, [wExtraFlags]
    bit 4, a
    res 4, a

    should be

    ld hl, wExtraFlags
    bit 4, [hl]
    res 4, [hl]

    in order to clear it from ram.

    edit: im going to bed now, if you post anything ill see it tomorrow
  11. Crystal_
    4 Weeks Ago 4:30 PM
    I figured it out.

    As a result of your GetName hack, Red++ checks the wNameListType address during the period between when you click on the TM item name and when you click "USE". Original Pokemon Red/blue however, does not.

    In original R/B, the value in wNameListType is only refreshed (written to) when you click "USE". If you use a TM/HM, MOVE_NAME (2) is written to wNameListType in order to print the move's actual name, and then the value remains that way until you click "USE" again. This means that wNameListType is not supposed to contain a known value until you actually click on USE. In other words, you're not supposed to rely on the value wNameListType contains during the GetName call because it contains an undefined value based on a previous action.
  12. Crystal_
    4 Weeks Ago 4:02 PM
    I started a new game in vba as well and it also contained 00.

    Here is the proof (both are red++): http://imgur.com/p56qyKT Value to look at is D0B9 which is wNameListType in your hack.
  13. Crystal_
    4 Weeks Ago 3:59 PM
    Okay I think I've finally managed to get by brain working again. What it's happening is that:
    - In red++, if I boot up a TM/HM, when GetName is called, wNameListType contains 0.
    - In clean red, if I boot up a TM/HM, when GetName is called, wNameListType contains 4.

    However, I just started a new game in BGB real quick and did the same only to notice that wNameListType contained 4. So either it only has the wrong value sometimes or it's an emulator thing.
  14. Crystal_
    4 Weeks Ago 3:41 PM
    ah no, nevermind, the version of the hack i got is the older one. im just very confused lol
  15. Crystal_
    4 Weeks Ago 3:39 PM
    lol, so then the bug I've indentified in GetName is just a bug you accidentally introduced 4 hours ago then? Because the real bug could be completely unrelated to this (and chances are, it is, since the way you had GetName 4 hours ago looks good).

About Me

  • About Mateo
    Hey guys, I'm Mateo. I was the co-founder of the Skeetendo Inc. Hacking Group (before it was a community, when it was just me and Pyro). I'm still a huge fan of Gen II, and so I still enjoy playing and hacking those games. I'm currently working on a "Johto Legacy" series that continues the story of G/S/C that consists of the "Pokémon Christmas" hack, and an upcoming prequel called "Pokémon Spirits and Legends" (that currently has no thread here).
    Rom Hacking, Internetting, Cooking, The Sims 2, Music, Random things, Etc.
    Willow Creek, Sims 4
    Also Known As
    Favorite Pokémon
    Lugia, Mewtwo, Zigzagoon, Eevee, Espeon, Umbreon, Suicune, Charmander
  • Signature

    "I'm gonna, uh, demonstrate the hot moves..." - Flannery


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  • Last Activity: 20 Minutes Ago 9:11 AM
  • Join Date: June 8th, 2005
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