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Mateo Mateo is offline

Johto Region Champion

Visitor Messages

Showing Visitor Messages 46 to 60 of 675
  1. caber2d
    March 18th, 2016 3:44 PM
    caber2d
    help where are the starters in red++
  2. Fotomac
    March 17th, 2016 11:08 AM
    Fotomac
    I got the map created in RBMap. Which files should I edit in order to customize it to the map I want?
  3. Fotomac
    March 17th, 2016 10:02 AM
    Fotomac
    I believe it's editing a new map I just created in RBMap using Notepad++ and the Assembly language.
  4. Fotomac
    March 16th, 2016 11:01 PM
    Fotomac
    Anyway, I decided on using RBMap to create the setting. Now that I've gotten that out of the way, how do I create my new map from the setting created in RBMap?
  5. Fotomac
    March 16th, 2016 5:38 PM
    Fotomac
    Oh! That! Silly me! Must've remembered wrong...
  6. Fotomac
    March 16th, 2016 4:58 PM
    Fotomac
    Well, anyway, IIRC you can only use ST's map editor in Google Chrome, and as I don't trust Chrome, it makes me wonder if a desktop version will be made available at any point in the near future.
  7. Fotomac
    March 16th, 2016 4:54 PM
    Fotomac
    I assume the "`" character is translated as the bush in the BLK files? (From what I've read of the Fuchsia map, at least.)
  8. Fotomac
    March 16th, 2016 4:49 PM
    Fotomac
    Oh, how do you change a solid wall to a door in a BLK file? Because I saw you directly edit a couple of BLK files to remove pointless bushes some time ago. The specific wall I want to change to a door is the second house from the right in the bottommost row of houses in Celadon City (IIRC this is where I'm planning to place Celadon Ballet Academy–and the first rematch with Misty, who's waiting just outside for one of her sisters to finish her lesson when you rematch her at that point–in a later version of my hack).
  9. Fotomac
    March 16th, 2016 4:16 PM
    Fotomac
    However did you achieve that custom moveset code? I should do a similar implementation some time, because particularly when rematching Gym Leaders, it could be useful.
  10. King Elizabello
    March 9th, 2016 1:09 PM
    King Elizabello
    You are most welcome Mateo
  11. King Elizabello
    March 8th, 2016 12:29 PM
    King Elizabello
    Happy birthday Mateo
  12. MindedJester
    March 7th, 2016 8:48 PM
    MindedJester
    No need to be sorry. I was just curious haha. I kinda figured it no longer existed. It would be cool to see one maybe even a safe version implemented.
  13. MindedJester
    March 7th, 2016 2:45 PM
    MindedJester
    Question about Red++ will it still have MissingNo?
  14. Fotomac
    March 3rd, 2016 1:35 PM
    Fotomac
    No, no, it's OK. You did help me with what I did need help with at this present time–how to deal with an overly powerful Squirtle. I just wasn't sure how Critical Hits came up here.

    But there's another matter I'm going to need a little help with. As you may have noticed if you tried playing through Beta 2, there's a slight glitch that's triggered when a Poison-type attack strikes a Poison-type Pokémon. Basically, every time it connects, the "doesn't affect" text is shown, and if it's the move that KOs your Poison-type opponent, the game more or less freezes. I think I may have erred too much on the side of caution when I edited "engine/battle/core.asm" with the intention of making the "doesn't affect" text appear when a non-damaging poisoning move is used against a Poison-type Pokémon.

    Anyway, this whole experience has inspired me to start work on a walkthrough of the TCNS. You're welcome to contribute to it if you like; in fact, the walkthrough may be very much as much a collaborative project as is the hack itself, so we're going to need more hands; after all, it takes two to tango, but it takes the contributions of more than two to make a hack. And thus far, you've been of great help to me, and for that I'm grateful.
  15. Fotomac
    March 3rd, 2016 9:12 AM
    Fotomac
    No, I have no intention of fixing critical hits beyond making Focus Energy work exactly how it's supposed to work.

About Me

  • About Mateo
    Biography
    Hey guys, I'm Mateo. I was the co-founder of the Skeetendo Inc. Hacking Group (before it was a community, when it was just me and Pyro). I'm still a huge fan of Gen II, and so I still enjoy playing and hacking those games. I'm currently working on a "Johto Legacy" series that continues the story of G/S/C that consists of the "Pokémon Christmas" hack, and an upcoming prequel called "Pokémon Spirits and Legends" (that currently has no thread here).
    Interests
    Rom Hacking, Internetting, Cooking, The Sims 2, Music, Random things, Etc.
    Location
    Willow Creek, Sims 4
    Occupation
    Romhacker
    Nature
    Quiet
    Also Known As
    Luna
    Favorite Pokémon
    Lugia, Mewtwo, Zigzagoon, Eevee, Espeon, Umbreon, Suicune, Charmander
    Twitter
    RomhackerMateo
  • Signature
    mateo.





    "I'm gonna, uh, demonstrate the hot moves..." - Flannery

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  • Last Activity: 4 Hours Ago 7:35 PM
  • Join Date: June 8th, 2005
  • Referrals: 11

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