Go Back   The PokéCommunity Forums > Members List
Reload this Page Mateo's Profile

For all updates, view the main page.

Mateo Mateo is offline

Johto Region Champion

Visitor Messages

Showing Visitor Messages 91 to 105 of 710
  1. King Elizabello
    March 8th, 2016 12:29 PM
    King Elizabello

    Happy birthday Mateo

  2. MindedJester
    March 7th, 2016 8:48 PM

    No need to be sorry. I was just curious haha. I kinda figured it no longer existed. It would be cool to see one maybe even a safe version implemented.

  3. MindedJester
    March 7th, 2016 2:45 PM

    Question about Red++ will it still have MissingNo?

  4. Fotomac
    March 3rd, 2016 1:35 PM

    No, no, it's OK. You did help me with what I did need help with at this present time–how to deal with an overly powerful Squirtle. I just wasn't sure how Critical Hits came up here.

    But there's another matter I'm going to need a little help with. As you may have noticed if you tried playing through Beta 2, there's a slight glitch that's triggered when a Poison-type attack strikes a Poison-type Pokémon. Basically, every time it connects, the "doesn't affect" text is shown, and if it's the move that KOs your Poison-type opponent, the game more or less freezes. I think I may have erred too much on the side of caution when I edited "engine/battle/core.asm" with the intention of making the "doesn't affect" text appear when a non-damaging poisoning move is used against a Poison-type Pokémon.

    Anyway, this whole experience has inspired me to start work on a walkthrough of the TCNS. You're welcome to contribute to it if you like; in fact, the walkthrough may be very much as much a collaborative project as is the hack itself, so we're going to need more hands; after all, it takes two to tango, but it takes the contributions of more than two to make a hack. And thus far, you've been of great help to me, and for that I'm grateful.

  5. Fotomac
    March 3rd, 2016 9:12 AM

    No, I have no intention of fixing critical hits beyond making Focus Energy work exactly how it's supposed to work.

  6. Fotomac
    March 2nd, 2016 9:34 PM

    Anyway, I've been doing some testing of scenarios in which Charmander and Squirtle are pitted against each other, and I've come up with the following tips:

    Use a Potion if your current HP is equal to or lower than the HP you lost to your opponent's strongest attack
    Use Growl if your defense is 10 or below and your opponent uses Tail Whip on his 1st, 2nd, or 5th turn
    Use Growl if your defense is already a match for your opponent's attack

    Do you have anything to add to that?

  7. Fotomac
    March 2nd, 2016 2:41 PM

    Oh, is there a way to increase the number of wild Pokémon slots from 10 to 12 as in later games?

  8. Fotomac
    March 2nd, 2016 2:15 PM

    This is in regards to the difficulty balance for the first rival battle. Tackle's increased chance of missing compared to Scratch's near-perfect accuracy means that Charmander really has the better chance than Bulbasaur, so I decided to boost Tackle's accuracy to 100. However, as Tackle's canon power also increased along with it, I had no choice but to boost Tackle's power to 50, which presented a whole new set of problems, as now Squirtle has the better chance than does Charmander, because Tackle combined with Tail Whip can be a complete nightmare, especially when both Pokémon are of the same level. How can I remedy the situation without compromising the game's integrity?

  9. Fotomac
    February 26th, 2016 9:34 PM

    Speaking of which, there's something in "engine/battle/common_text.asm" I feel I'm missing. Instead of "The BUG CATCHER RICK wants to fight!", the game's saying "The BUG CATCHER wants to fight!" when I come across the first named trainer that isn't Blue. Why's that?

  10. Fotomac
    February 24th, 2016 5:27 PM

    If it isn't one thing, it's another... I was able to fix the facing and backsprite glitch by tracing it to incomplete info in "data/trainer_parties.asm", but I just ran into another: when you receive the 5 Poké Balls from Professor Oak, the text still appears in the intended places, but the "got item" sound doesn't play when it says "[INSERT PLAYER NAME HERE] got 5 POKé BALLS!", and when you check your Bag afterwards, the Poké Balls are no longer there!

  11. Fotomac
    February 24th, 2016 4:19 PM

    Remember when you brought up that compile error for Leaf's title screen sprite as it appears in the Green Version of TCNS? Well, the same exact thing happened when I compiled TCNS again just now with the updated "gfx/badges.png" graphic with proto-Blaine's looks, so I was wondering if you could fix that as well (I was pretty sure only the main four GB colors were used, as was the case last time). Thanks!

  12. Fotomac
    February 23rd, 2016 4:55 PM

    Anyway, I just tried playing the Red version of Beta 2 with the male player character, and nothing appears to be wrong when playing as the male player character, so it appears only the female player character is affected, and only during battles.

  13. Fotomac
    February 22nd, 2016 8:24 PM

    In the meantime, I have sent you a pull request to prepare for the debugging process.

  14. Fotomac
    February 22nd, 2016 6:53 PM

    Can you replicate this glitch I'm having with Beta 2 of TCNS? Because I can't seem to find the cause (and no, changing the bag item capacity back to 20 didn't help, either).

    Basically, the Oak sprite faces left as he tells you to choose your first Pokémon, and even if you choose the female player character, the male player character's backsprite is used in battle.

  15. Fotomac
    February 18th, 2016 9:33 PM

    Thankfully, Github made it a whole lot easier to upload images to reps, so I was just now able to put the proto-Blaine sprite on my Github rep. One pull request coming up...

About Me

  • About Mateo
    Hey guys, I'm Mateo. I was the co-founder of the Skeetendo Inc. Hacking Group (before it was a community, when it was just me and Pyro). I'm still a huge fan of Gen II, and so I still enjoy playing and hacking those games. I'm currently working on a "Johto Legacy" series that continues the story of G/S/C that consists of the "Pokémon Christmas" hack, and an upcoming prequel called "Pokémon Spirits and Legends" (that currently has no thread here).
    Rom Hacking, Internetting, Cooking, The Sims 2, Music, Random things, Etc.
    Willow Creek, Sims 4
    Also Known As
    Favorite Pokémon
    Lugia, Mewtwo, Zigzagoon, Eevee, Espeon, Umbreon, Suicune, Charmander
  • Signature


    "I'm gonna, uh, demonstrate the hot moves..." - Flannery


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 1 Hour Ago 8:00 PM
  • Join Date: June 8th, 2005
  • Referrals: 11


Showing Friends 1 to 20 of 59


Emblem Showcase - 1 Total
Tweet Tweet
Thanks for taking part in a twitter game!
Awarded: May 15th, 2016 1:07 PM

All times are GMT -8. The time now is 9:31 PM.