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Mateo Mateo is online now

Johto Region Champion

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Showing Visitor Messages 91 to 105 of 510
  1. BettyNewbie
    March 29th, 2015 12:54 PM
    I've never tried making requests (it seems most creators these days claim they don't take requests, which is honestly understandable). Still might be worth looking into though if I can't find something that suits me.
    Well, they're both active members at CTO (Hypnotiq is even a Mod), and I've seen them both take requests there. You could also hit up Viv and see if she could show you how to convert Sims 2 outfits to Sims 1.

    I guess it strikes me as odd since The Sims 4 claims to be more open for modders, (like some things in-game can apparently be changed by editing xml files) but still it struck me as odd that it didn't come with a basic tool for making clothing recolors like Sims 2 did. I mean we have tools for it now and all but yeah haha. Struck me as weird.
    That is odd, since even Sims 1 had a basic clothing-maker tool (albeit, only with Deluxe versions). It's possible that EA is saving it for a later EP or Stuff Pack, for whatever reason.

    *makes Red++ a freemium game for iPhone and Android*
    "Buy a Rare Candy for 2 gems?"
    I can already imagine that nightmare.

    I never considered them like straight-up stereotypical hippies, but they are free-spirited and open minded and stuff. And Meadow ended up becoming a lesbian and is married to a sim I made named Christy Simm (because I apparently suck at coming up with last names). Her sister on the other hand isn't dating anyone and just hangs out with her BFF a lot.
    Cool that you had her be a lesbian. I always loved how the Sims never cared about any of that stuff. The game treated all couples equally.
  2. BettyNewbie
    March 29th, 2015 11:28 AM
    Why do you consider Gen 4 to be your least favorite Gen, anyways? Just curious. Do you wish that Gen 2 had been remade in Gen 3 like Gen 1 was?
  3. BettyNewbie
    March 29th, 2015 11:04 AM
    Haha, no worries on that. I don't mind the list of links although sometimes it takes me a minute to notice they are there since for some reason they show up as the same color as normal text and so I have to mouse-over them to be able to see it's a link :p Probably just a thing with the theme I'm using or something. I'll have to look through them to see if they're my style or not I guess, but thanks for linking them, I'm sure I'll end up getting a few things from them whether or not I get a lot lol.
    What theme are you using? I'm using the "Johto Elite" one, which has a dark grey background, white text, and light blue links. It's very clean and minimalist.

    I know that Viv and Hypnotiq are still actively creating, so even if they don't have anything you like, they'd probably take requests. You might also find some good skins at various Japanese sites, of which Sims of the World has an entire list of links.

    Yeah, makes sense that it would take a while to get people settled in and work the kinks out of content creation. One thing that confuses me is that Sims 4 didn't even come with a version of Body Shop like Sims 2 did, people had to make their own tools for making CC. But even though they didn't release one with it (at least not that I can find) The Sims still shares pictures of CC people made on their official Facebook page and has talked with creators. *shrugs*.
    Yeah, that is strange, but it's nothing new. Back in the Sims 1 days, people had to create their own tools for making objects, and creators are a lot more experienced now than they were back then.

    I definitely believe it. I've heard stories of kids playing with their parents phones and accidentally buying used cars on eBay and the parents not knowing until the bill showed up. In-app purchases are even easier to believe, since all the kid has to do is keep clicking OK because to them, credit cards are just magic pieces of plastic that run out of money. Or they might not even know or care that money is involved, all they know is "If I click this, I get more gems so I can keep building houses faster and I want Ponyville to be big!" Yeah, for the app developers it really is like they struck a goldmine.
    It's exploitation. Most kids don't realize that "$100 for 100 gems" actually involves real money, and developers love this fact. They want the little kids to just mindlessly press "OK" until their parents get a $2000 bill from the credit card company. They make far more money that way than just charging $20 at the start for a complete game.

    Also, I love Meadow's name. It isn't average, but it's still cool. Since she was a townie, I made up a backstory for her where her parents both had "naturey" names to explain it-- her mom being named Brooke and her dad being named Forrest. And I gave her a sister, who was named after the mom, although that got a bit confusing at times when clicking menus. "Wait, which Brooke Thayer is this? Grr why did I do that" xD
    Yeah, I kinda expected they were a bunch of hippies. Fun backstory, though. I love redesigning and fleshing out Townies.
  4. Mueez
    March 29th, 2015 7:40 AM
  5. BettyNewbie
    March 28th, 2015 10:32 PM
    Yeah, the sims themselves were my main concern. The items and stuff look a lot better than the sims lol. But that's just how it goes I guess lol.
    Well, that's because, again, the objects are 2D sprites, while the Sims are (blocky) 3D models. But, you can still find pretty faces and clothes for the Sims. (Even if they're not quite Sims 2 quality.) I'm not sure if her taste is your style, but many of Vivacious' heads and bodies are Sims 2 conversions, so they look really good. Sims of the World and Hypnotiq's Boutique also have very pretty skins. Vita Sims also has realistic, non-blocky celebrity heads.

    (I hope you don't mind my lists of links, LOL. )

    Ah that's good to know. I know there are issues if you have conflicting IDs in Sims 2 as well, but since pretty much everyone uses SimPE to get unique ones I don't think I've ever run into an issue with it so far.
    Yeah, I think the kinks were mostly worked out by the time of Sims 2. Back in the early Sims 1 days, many people didn't have the best understanding of Magic Cookies and ID numbers, so many objects were made with either random different Magic Cookies or no Magic Cookie at all (as with those "bad" sites I listed earlier). With newer stuff, though, all objects by the same creator will have the same 4-5 digit Magic Cookie, so their stuff's easy to identify and will almost never have conflicts.

    Yep! Thanks :3
    You're welcome.

    Well it's not like most of them have strange names that would set off flags. Meadow Thayer is probably the least "real" sounding name, and that's only because I've never met anyone named Meadow irl.

    And yeah, Freemium games are a mess like that. They get you hooked with it being free and addicting, but then they nickle and dime you to death with random things you need to beat it (or just to let you beat it faster.)
    Real or not, Meadow Thayer is one cool-sounding name.

    Freemium games are the devil. There are actual stories of kids racking up massive debt on their parents' credit card over in-app purchases. Game developers have discovered an easy money vacuum, and they're exploiting it to the fullest.
  6. BettyNewbie
    March 28th, 2015 2:58 PM
    While it seems easier to make, I will admit that the low-res low-poly look does feel like a huge downgrade in terms of how the engine feels. But even still, looks like you did a good job with it anyway
    Well, when it comes to objects, quality Sims 1 stuff is often on par or even superior to Sims 2 stuff, IMO. Since they're 2D sprites, you can make them as bright and detailed as possible without having to worry about things like poly counts. For a good example of very high quality Sims 1 stuff, I recommend Olena's Clutter Factory. Many of her things are conversions from Sims 2/3, and they look just as beautiful.

    Now, the Sims, themselves, on the other hand, are considerably blockier that what you're probably used to, but CC gives you ways around it. The replacement hands from CORRY's Factory are a must, and many custom heads and bodies use higher poly meshes.

    Sounds like I need to check those out! Thanks for the tip, I'll keep those in mind when I get around to finding the game.
    You're welcome. I'm pretty familiar with Sims 1 land, so if you need more help finding stuff, I'll be glad to help.

    Never heard of something like that happening in Sims 2, only heard of crashes when like a modded item is broken (either made wrong or missing files or something). Not heard of it happening from too much CC though. *shrugs* oh well.
    Yeah, that must be just a Sims 1 issue.

    Now, one potential issue that Sims 1 objects have that Sims 2 stuff doesn't are Object ID conflicts, as explained by Bunny Wuffles here. In short, objects that have the same ID number will conflict with each other, and when an object conflicts with part of a multi-tile object (as seen here), that causes the game to crash.

    Luckily, this issue doesn't come up with most objects (especially newer ones), but there were a handful of sites in the past who didn't use Magic Cookies (an identifier that creates ID numbers and makes them unique from one another), and as a result, are very prone to object ID conflicts. Unless you want to spend hours fixing borked files, I strongly advise against downloads from any of the following sites: Honey Sims, Sleepy Hollow Sims, TA Sims, Game Island, Colorized Sims, and much of Savage Sims. Luckily, there are many sites who have similar stuff, but are far safer for your game.

    I'm sure there's an option to disable it, I just need to look again. At the time, I was just looking for aging and didn't think to look for that at the time since I was staying on top of my sims well enough and they have gotten at least a bit smarter by Sims 4 it seems, so it really isn't as bad if it's left on. But I still wouldn't want them progressing completely unattended.
    Does this help?

    Those accounts are still online and stuff, although some of the e-mail addresses aren't valid anymore so it yells at me when I sign in. Not sure if I could get away with making any new ones or not, haven't tried lately lol. I never played Sims Online, but I played Sims Social for a while, and The Ville which was just a clone of it that someone else made (which shut down shortly after Sims Social did). I thought about getting Sims Free Play on my phone, but wasn't sure if it was worth it or not (Free, just not sure if it would be enjoyable enough to be worth the time and worth trying to play it on a small screen since I don't have a tablet).
    Yeah, I'm very surprised those still exist since Facebook has been all about using real names for a long time now.

    As for Sims Free Play, it looks interesting, but I'm leery of anything that's "freemium." Even though it's free to download, getting all of the tools needed to actually complete the game costs real money, and the costs can add up very fast. (Not that the Sims is a complete stranger to giving you an incomplete game, *cough*Expansion/Stuff Packs*cough*.)
  7. BettyNewbie
    March 28th, 2015 12:03 PM
    Gotcha. I'll look on Amazon, but I might end up looking to just, yknow, download it if I can't find it for a reasonable enough price. If you know what I mean.
    Oh, I know what you mean. (Don't worry, I won't tell. )

    Also that's cool, you say you made those? Nice! :3
    Thanks. Most of the objects are recolors, and the heads on the Sims aren't mine, but yes, they're my creations. Another reason why I prefer Sims 1 is that CC is much easier to make. None of the objects are 3D models, and Sims are just head/body/hands.

    When it comes to my favourite themes, I tend to prefer more every-day type stuff. Not the ultra-modern things they try to slip in, and I don't often go for super old-timey (although I do tend to have a retro diner or something similar in my neighborhoods. In one I have a copy of the Waffle House in my home town as well.) I guess I go with retro but not AS retro. Like, for example: CRT TVs that sit on the floor, Nintendo 64 for my sims to play, 80s movie posters on the wall, custom music to listen to on the radio from the 80s and 90s, stuff like that. Things that bring back feelings of nostalgia combined with current things like that Pokéwalker and a DS for them to play and stuff like that. Oh, and I also modified a computer to have Windows XP running on it and to replace the "Write novel" interaction with "Hack Pokémon" which shows the sim working on Christmas with a map editor and a hex editor open on the screen.
    Ah, so you like 80s/90s nostalgic stuff. Whenever you get Sims 1 running, you should check out 7 Deadly Sims. They have a lot of things you'd like, such as TVs with consoles hooked up to them, arcade machines, famous movie cars, a deco PS1 and several GBAs, among other things. They also have a sister site called 8th Deadly Sim that has similar content, but requires registration (it used to be a paysite, but it later went free).

    SomeSimThings also has hacked computers (which let you work from home) that have a late 90s/early 00s look and display Windows XP at startup. Around the Sims also has a pretty nice (if messy) hacker's office. If you join CTO, you'll not only get access to all of 8DS' stuff (which were uploaded there when it was still pay), but also a ton of other goodies like this gorgeous retro boombox.

    I don't think Sims 2 actually has any sort of cap as to how much CC you can have, but it makes the game load a lot slower if you have a lot. Well, it seems to take forever the first time I launch it after I restart the computer, but if I play it again later without restarting the computer in between it loads a lot faster so it must be keeping that cached somewhere.
    With Sims 1, if your game has too many objects, lots will start crashing whenever you click on them. It's possible that Sims 2 has a similar cap, but the load screen becomes too excruciatingly slow before it gets there.

    Definitely agree. Half of the time I turn free-will off in Sims 2. Not sure if that's an option in Sims 4 or not, haven't noticed it but that doesn't mean it's not there. Might be interesting to just sit back and see what happens if sims are left to their own devices for an extended period of time though.
    Free Will is almost always off in my game. Sims just can't take care of themselves, no matter what. Their pea-sized brains need to be guided through everything.

    It should be an option in Sims 4, especially if you can also turn aging off. It seems like their goal with Sims 4 is to give you more control than Sims 3 gave.

    Haha yeah, from what I remember about Sims 1 (which was for console and so not necessarily relevant) kids couldn't grow up and all sorts of stuff that would make it annoying haha. If you do track down some mods though, good luck!
    Yeah, kids don't grow up in Sims 1. (Unless they use the Age of Instant Charm, that is.) I can easily just use Sim Enhancer to change the kids' age after a set number of days, though. As for adults, I'd have them take some of Ophelia's poison after a set number of days to simulate death from old age.

    Also, you mentioned story telling. While I've never sat down and done traditional sims storytelling things like people post online, I somehow got in the habit of doing something similar. I made a bunch of fake facebook accounts back when The Sims Social was a thing so that I could send myself things and add people without cluttering up my "real" Facebook. And somewhere along the way, I just started posting in character as the sims the profiles were made for. Posting about the things "they" were doing and posting pictures and things to amuse myself while I was online with those accounts. Now the Sims Social isn't around anymore so I don't use those accounts nearly as often but I still get on them from time to time and post stuff for the lulz.
    LOL, that sounded fun. (Remember the days when you could make fake Facebook accounts?) I never really got into any of those multiplayer Sims games, though. (Remember The Sims Online?)
  8. BettyNewbie
    March 28th, 2015 9:41 AM
    I'll look around for the complete collection next time I'm in Wal-Mart. I seem to remember seeing it in there before, when Sims 3 was the current gen. Might just have to *ahem* find it online some other way. If you know what I mean.
    I think Complete Collection was rereleased to celebrate the 10th anniversary in 2010, but I'm not sure if you can still find it in stores. I know Amazon has it, but new copies are a tad pricey.

    I made the shirt and Pokéwalker. The jeans I downloaded from some site, most likely TSR or Mod The Sims. The hair is the one she came with (she was originally a townie) but with a default repalcememnt texture I got from Mod The Sims and her skintone is from some site, I don't remember which exactly. And I forget where all her makeup came from.
    She looks great. You did a good job with the shirt and Pokéwalker.

    I've made quite a bit of stuff for Sims 1, albeit not Pokémon-themed. My favorite Sims theme is retro/vintage, so most of my things are that. Here's a few examples:

    (You might recognize the toilet and sink from Sims 2. Yup, they were conversions.)

    (Yes, someone actually converted the heads on these from Sims 2!)

    That's the problem with having so much CC, you forget where you found it all xD (I really need to cleanup my downloads folder in Sims 2. It's gotten cluttered with things that looked good on the site but then looked weird in-game or things I downloaded but never use. I spend a lot of time looking through the closet in create-a-sim thinking "Gah I have nothing to wear" as I scroll through all the pages of stuff I've wound up with.
    I feel your pain. My Sims 1 game is so loaded with CC that I'm always losing it, and I'm constantly hovering around the download ceiling.

    Story Progression was one thing that really turned me off to Sims 3 as well. I remember Justin talking about it when I was playing with his copy of Sims 3 and I was like "Why would you want that?" and he was all "So you don't have to play all the houses" and I was like "But... that's kinda... the game?" Haha. I mean, I don't want to be off playing one sim and come back to find out this other sim has gotten pregnant and another died and another abducted by aliens. I mean, you know how when left to their own devices sims are kinda... yknow... not smart? Why would I want the whole neighborhood doing that? Forget the other stuff, I wouldn't be surprised to find half the neighborhood in flames. Read the paper and the headline is "Lobster Thermidor fires reach apocalyptic proportions" xD
    Sims should have as little free will as possible if you ask me. They are creatures who will sit down in front of a TV when they're starving to death, or grab a cup of espresso when their bladder is about to burst. How in the hell can somebody be trusted to find a job and raise a family when they can't even take care of themselves?!?

    There's another "Nuzlocke" type variant (and one you can do in Sims 1) where you play with Free Will on and see how long your Sims last. Suffice to say, it usually ends with a mass die-off, often from a fire.

    I've heard of them and I've read some, and they seem a lot more appealing to me than Nuzlockes (never got into Nuzlockes, really.) I've never done a legacy challenge yet though. I probably will at some point because they seem cool.
    It might be worth trying out just for kicks. I'd try one, myself, but, well, I've got Sims 1. I'd definitely have to employ some cheats to make it work.
  9. BettyNewbie
    March 27th, 2015 9:59 PM
    Yeah, I should try giving Sims 1 on PC a chance. Since I had only played Sims 1 on console and went directly to Sims 2 on PC, my reaction was "Ok yeah, this is an improvement in pretty much every way imaginable" and since it was comparing console to PC it was like apple and oranges so who knows, I might totally agree and fall in love with Sims 1 on PC if i find it and give it a try At least I was familiar enough with Sims 1 that I immediately recognized your username even before we mentioned Sims at all :p
    Yeah, console Sims 1 vs Sims 2 is just no comparison. As for PC Sims 1, with the might mods (and all 7 expansions), you can pretty much do anything with it you can in Sims 2, sans build 3+ story houses or have Sims that age (which you don't like, anyways). For example, I have both cell phones and driveable cars in my game.

    Although I will say that with custom stuff and default replacements, I'm sure you could make any of them look about however you wanted them to.

    For example, Meadow Thayer wearing a top that I have in real life and seemingly taking a Pokémon for a stroll with her PokéWalker.
    That's a pretty skin. Did you make it?

    Also, I'm with you on the whole disabling aging thing. In sims 2 I have a mod that lets me do it, and in Sims 4 you can just turn it off from the options menu with no cheats needed (one of the first things I did lol). I know some people love aging, but I kinda have a tendency to play vicariously and/or get "attached" to my sims and not want them to get old and die on me when I wasn't close to done making them have adventures. I'm sure you can at least somewhat relate to that, if not completely.
    I'm a storyteller, myself, so I just can't have Sims age or die unless the plot calls for it. (Plus, many of my characters are immortal or semi-immortal, and thus, literally don't age.) At least, Sims 2 gives you roughly the same amount of control as Sims 1, though, otherwise. Sims 3, on the other hand, introduced a horrid "story progression" feature where Sims even in unselected houses would marry, have kids, and even die, all behind your back. Based on what I've read, it seems like Sims 4 has given more control back to the player.

    Speaking of Sims aging, have you heard of Legacy Challenges? They're like the Sims version of Nuzlockes. I've read many of them, although I've never actually done one myself (for obvious reasons, it's pretty much impossible to do one in Sims 1, at least not without heavy use of hacks and cheats).
  10. BettyNewbie
    March 27th, 2015 6:30 PM
    Gee, we just can't find common ground on these things.

    Sims 1 is worth checking out. Complete Collection isn't that difficult to find, and even with all 7 EPs, it doesn't take up much space on your computer. It also still has a fairly active creating community (registering at CTO Sims is a must for Sims 1--tons of talented, active creators there, as well as a massive stash of goodies from both paysites and dead sites). The gameplay's a bit slower than later versions, but it's also, arguably, more laid back. Without things like aging and aspirations, you have greater control over your Sims. (One reason why I still play the original, myself.)

    I've played a few of the console games, myself--The Sims, Bustin' Out, and Sims 2. Bustin' Out has a fun story mode, but it doesn't offer much in the way of free sandbox play. Sims 2 is a very watered-down version of its PC counterpart. While it lacks aging (which I like), it also lacks pools, customizable PJs, and even children (!), among many other things. Its sandbox mode is also nearly nonexistent, but with a story mode that's nowhere near as fun as Bustin' Out's. The original probably has the most content of the three, even having a full neighborhood to play in, but it's still ultimately a lesser version of the PC game. And, all three of those games have annoying Buy/Build restrictions. You can't have houses with more than one story, and there's an item meter that keeps you from buying too much things (your house will actually catch fire in Sims 2 if it's filled up).
  11. BettyNewbie
    March 27th, 2015 4:35 PM
    I think I can understand you position on Gen 4's tilesets, as I feel a similar way about another game series--The Sims.

    Sims 2 was meant to be a graphical upgrade over Sims 1, but the end result of going to full 3D was muddy lighting and blocky, plasticky graphics instead of the bright, finely-detailed graphics Sims 1 had. (This was especially true if your computer didn't have enough juice for Sims 2, as was the case far too often.) Fortunately, technology progressed and the brightness and detail returned with Sims 3.
  12. BettyNewbie
    March 10th, 2015 4:37 PM
    For starters, I'll decrease the encounter rate so you aren't being jumped every 2 seconds. Then I'll try to chance up the wild Pokémon so it isn't only tentacool and wingull everywhere. That seems like a decent start, anyway. Some water routes will probably also end up shortened a bit while keeping the same basic shape, just like towns will end up shrinking a little. (Same house layout and stuff, but going to the Gen 1 & 2 size houses and the 2 x 2 paths instead of 3 x 3 causes some shrinkage, so routes will end up being shrunken appropriately to compensate.

    That in and of itself will make there be less water, but some may be made even smaller if they are particularly unnecessary in their size.
    I think that'll work. If we're going to have that much water, at least, give us more than just an endless stream of low level Wingull/Tentacool, and lower encounter rates would be nice, too.

    *Adds HM02 to the PC at the start of the game, and Makes Roxanne's badge enable it*

    jk, but for real, it was ironic how they did that. I'll try and fix it though :3
    LOL, if only...

    In seriousness, I think Wattson's badge would be fine for enabling Fly, especially since Rock Smash won't be a HM anymore.

    There are just too many HMs in general these days! Thank goodness for Move Deleters.
    Actually, the Unova and Kalos games cut back on HM use by a lot (they didn't even need badges in the former). They're still there, but most of them aren't necessary for completing the game.

    It's Hoenn and Sinnoh that went overboard with the HMs, having a whopping 8 each (Unova and Kalos, in comparison, only had 6 and 5, respectively, similar to Kanto/Johto), all of which were absolutely mandatory for beating the game (particularly Victory Road, which required two HM Slaves in both regions). Sinnoh, at least, tried to abate it by giving you a readily-available vendor trash Pokémon that could learn all but 2 of the HMs, but it was still a pain.

    Luckily, GF learned their lesson with the next two regions, but the need to be "faithful" forced them to take a giant step backwards in ORAS (prompting IGN's infamous 7.8 review).

    Which reminds me, I need to work out adding them to Red++. Shouldn't really be too hard, just gotta sit down and look at how it needs to work. (I mean functionally, it's just choosing a move and shifting all the ones after it up a space, but y'know, I need to look at how to do that :p)
    Yeah, definitely. There's be no way to delete HMs, otherwise.

    An interesting idea, for sure. Not sure what I'll end up doing with them yet at this point, but I'll try to keep that in mind anyway. Could be fun.
    Elite Four members, in general, could use more characterization than they get in the games, IMO. Most of them don't even leave their tiny rooms, let alone get meaningful backstories.
  13. BettyNewbie
    March 9th, 2015 6:26 PM
    Hmm, I honestly wasn't planning to completely redesign the region like that. I might shrink a few routes and do some things like making that one town have normal houses instead of treehouses but I was planning to keep it the same region for the most part.
    The water routes, at the very least, need to be made more manageable. Most people don't like endless surfing and Tentacool/Wingull encounters. That's the biggest complaint nearly everyone has about Hoenn.

    This is definitely doable, and an idea that I like. It almost always takes too long to get Fly it seems. I agree that in a region like Hoenn, you'll want Fly as early as you can reasonably get it!
    Ironic how you got Fly early in the region that needed it the least (Kanto) and got it late in the region that needed it the most (Hoenn). Not the greatest design choice on GF's part.

    These make sense as well. I'd want to have Dive as an HM (since it's Hoenn) so I could just replace it so HM05 is Dive and make Flash a TM. I also thought it was dumb to make Rock Smash into an HM in that gen, so I would totally keep it as a TM as well like it was in Gen 2.
    Yeah, that's exactly what I'd do as well. Hoenn had way too many HMs, so dropping Flash and Rock Smash makes things more manageable.

    While this type of thing is bound to have a LOT of mixed emotions among players, I will keep this in mind when it comes time to plan things.
    Yeah, it's a drastic change, but you said this was a reboot instead of a remake. There's a reason why the Hoenn Elite Four often wins "Worst Elite Four" and "Most Forgettable Elite Four" polls. None of them had distinctive personalities, and they all reused types that had been seen in the Indigo Elite Four, as if they were meant to be poor man's (very poor in the case of Glacia) replacements for Karen/Agatha/Lorelei/Lance.

    One idea that could serve as a kind of "middle ground" would be to keep Sidney/Phoebe/Glacia/Drake, but make them color specialists instead of type specialists. Like, have Glacia (for example) use blue Pokémon instead of just Ice Pokémon, which opens her team up to things like Manectric and (rather scarily) Wobbuffet. Now, they're more distinct and not just poor copies of Indigo Elites.
  14. BettyNewbie
    March 9th, 2015 11:16 AM
    That's fine, Mateo.
  15. BettyNewbie
    March 9th, 2015 10:43 AM
    Continuing from the Red++ thread...

    If you notice, I called it a "reboot" not a "remake" lol. I never had any intention of making it exactly like any of them tbh. Part of the reason is that while I thought the Hoenn region had a lot of potential, I always got bored while playing RSE. Admittedly, part of that was because it was lacking things Gen 2 had, but yeah. So some things I would keep the same and other things I would change. So I figure it would end up as "What I liked and remembered" + "What I thought should have been different" + "Stuff I just made up that seemed cool". That's what I planned to do in this "Hoenn Reboot" that I started on FireRed at one point (and by "started" I mean I did some tileset inserting and mapping, but didn't get serious on it because I was focused on other things) so I'd probably end up doing similar things with a Red-based one.
    I couldn't agree more that the Hoenn games had a ton of missed potential. While many of us were expecting a sequel akin to Gen 2, what we got, instead, was a hard reboot that flung us into a confusing, water-logged region with all-new Pokémon and even characters (*cough*Hoenn Elite Four*cough*) that felt like copies of previous ones. The fact that the games killed backwards compatibility, purposely withheld 186 of the older Pokémon, and removed many features from Gen 2 (like Day/Night) didn't help matters.

    Here are a few things that I think could've improved the Hoenn games:

    - Cut back on the water. If you ask me, IGN was way too easy on the games for this. About 50-70% of the region was an aquatic wasteland, which is just bad design. I get that the games had a "land vs sea" thing going on, but you get the same effect with just 30-40% water routes.

    - Give us Fly earlier. As large and complex as the region is, why do they make us wait all the way until the 6th Badge to let us use Fly? The 3rd or 4th Badges would've been better for this. And, speaking of HMs...

    - Drop Flash and Rock Smash. Only, like, two caves in the entire game needed Flash, which makes the move seem even more pointless. As for Rock Smash, if it was fine as a TM in Kanto/Johto, then it'll be fine as a TM in Hoenn.

    - Completely redo the Elite Four. Steven/Wallace were fine as Champions, but the Elite Four was one of the worst ever. They all reused types that had previously been seen in the Indigo Plateau (and Drake was even 4th, just like Lance), and most of them couldn't even fill out their teams without dupes or NFEs (particularly, Glacia). Hoenn badly could've used, say, a Grass or Ground specialist, but ideally, they should've done something completely different from the Indigo Elites, like be dual specialists or have teams based on colors.

About Me

  • About Mateo
    Hey guys, I'm Mateo. I was the co-founder of the Skeetendo Inc. Hacking Group (before it was a community, when it was just me and Pyro). I'm still a huge fan of Gen II, and so I still enjoy playing and hacking those games. I'm currently working on a "Johto Legacy" series that continues the story of G/S/C that consists of the "Pokémon Christmas" hack, and an upcoming prequel called "Pokémon Spirits and Legends" (that currently has no thread here).
    Rom Hacking, Internetting, Cooking, The Sims 2, Music, Random things, Etc.
    Willow Creek, Sims 4
    Also Known As
    Favorite Pokémon
    Lugia, Mewtwo, Zigzagoon, Eevee, Espeon, Umbreon, Suicune, Charmander
  • Signature

    "I'm gonna, uh, demonstrate the hot moves..." - Flannery


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