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Mateo Mateo is offline

Johto Region Champion

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Showing Visitor Messages 106 to 120 of 719
  1. Fotomac
    March 2nd, 2016 2:41 PM
    Fotomac
    Oh, is there a way to increase the number of wild Pokémon slots from 10 to 12 as in later games?
  2. Fotomac
    March 2nd, 2016 2:15 PM
    Fotomac
    This is in regards to the difficulty balance for the first rival battle. Tackle's increased chance of missing compared to Scratch's near-perfect accuracy means that Charmander really has the better chance than Bulbasaur, so I decided to boost Tackle's accuracy to 100. However, as Tackle's canon power also increased along with it, I had no choice but to boost Tackle's power to 50, which presented a whole new set of problems, as now Squirtle has the better chance than does Charmander, because Tackle combined with Tail Whip can be a complete nightmare, especially when both Pokémon are of the same level. How can I remedy the situation without compromising the game's integrity?
  3. Fotomac
    February 26th, 2016 9:34 PM
    Fotomac
    Speaking of which, there's something in "engine/battle/common_text.asm" I feel I'm missing. Instead of "The BUG CATCHER RICK wants to fight!", the game's saying "The BUG CATCHER wants to fight!" when I come across the first named trainer that isn't Blue. Why's that?
  4. Fotomac
    February 24th, 2016 5:27 PM
    Fotomac
    If it isn't one thing, it's another... I was able to fix the facing and backsprite glitch by tracing it to incomplete info in "data/trainer_parties.asm", but I just ran into another: when you receive the 5 Poké Balls from Professor Oak, the text still appears in the intended places, but the "got item" sound doesn't play when it says "[INSERT PLAYER NAME HERE] got 5 POKé BALLS!", and when you check your Bag afterwards, the Poké Balls are no longer there!
  5. Fotomac
    February 24th, 2016 4:19 PM
    Fotomac
    Remember when you brought up that compile error for Leaf's title screen sprite as it appears in the Green Version of TCNS? Well, the same exact thing happened when I compiled TCNS again just now with the updated "gfx/badges.png" graphic with proto-Blaine's looks, so I was wondering if you could fix that as well (I was pretty sure only the main four GB colors were used, as was the case last time). Thanks!
  6. Fotomac
    February 23rd, 2016 4:55 PM
    Fotomac
    Anyway, I just tried playing the Red version of Beta 2 with the male player character, and nothing appears to be wrong when playing as the male player character, so it appears only the female player character is affected, and only during battles.
  7. Fotomac
    February 22nd, 2016 8:24 PM
    Fotomac
    In the meantime, I have sent you a pull request to prepare for the debugging process.
  8. Fotomac
    February 22nd, 2016 6:53 PM
    Fotomac
    Can you replicate this glitch I'm having with Beta 2 of TCNS? Because I can't seem to find the cause (and no, changing the bag item capacity back to 20 didn't help, either).

    Basically, the Oak sprite faces left as he tells you to choose your first Pokémon, and even if you choose the female player character, the male player character's backsprite is used in battle.
  9. Fotomac
    February 18th, 2016 9:33 PM
    Fotomac
    Thankfully, Github made it a whole lot easier to upload images to reps, so I was just now able to put the proto-Blaine sprite on my Github rep. One pull request coming up...
  10. Fotomac
    February 17th, 2016 12:52 PM
    Fotomac
    Courtesy of DarioEMeloD, I now have my proto-Blaine sprite, finally.



    Unfortunately, right now I don't have a computer where I can load it into Github.
  11. Fotomac
    February 15th, 2016 11:43 PM
    Fotomac
    When you get to the point where you add Move Tutors and general trainer rematches (I, for my part, intend to set such rematches to take place as badges accumulate), let me know, OK? But for now, let's compile this as it is and see if there's anything more that needs to be ironed out.
  12. Fotomac
    February 15th, 2016 8:51 PM
    Fotomac
    I finally got the Brock rematch ready as far as I know and have accordingly sent you a pull request.
  13. Fotomac
    February 9th, 2016 3:42 PM
    Fotomac
    Oh, the pull request got sent. It mainly concerns Metal Claw and Iron Tail, like I said earlier.
  14. Fotomac
    February 9th, 2016 12:02 AM
    Fotomac
    Speaking of rematches, I'm soon going to send you a pull request for the first rematch with Brock. But for now, I've entered into my repository the initial entries in the whole "giving Trainers names" thing, among other things (including a mostly, if not entirely, complete addition of Metal Claw and Iron Tail into the game's code) and will send you the requisite pull request ASAP.
  15. Crystal_
    February 8th, 2016 4:32 AM
    Crystal_
    lel. I honestly have no clue what could be going wrong there. I've not gotten into this kind of stuff yet (you know, overworld events, scripts, warps etc), so I'm not familiar with the related code at all.
    Was that one of the "warpable" tiles? I know in gen 2 the tile near the entrance of a cave is a warpable one and has a different id despite looking the same. But I don't even know how this works in gen 1 tbh.

    I guess you could alywas ask him for a more recent save state. Then clear the team rocket event flag(s) and that grunt flag and fight him again, and maybe you can replicate the bug. It's always easy to track down code when you know how it is going to turn out.

    Other things I noticed is that he had used the escape rope recently and a repel right before the last warp. Just some things that might be connected to the bug (but probably not).

    I'm not even 100% sure that was warping per se. Or if it just was some sort of weird map coordinates change to the coordinates of the last warp (or something of the sort). I really don't know what more to tell you lol.

About Me

  • About Mateo
    Biography
    Hey guys, I'm Mateo. I was the co-founder of the Skeetendo Inc. Hacking Group (before it was a community, when it was just me and Pyro). I'm still a huge fan of Gen II, and so I still enjoy playing and hacking those games. I'm currently working on a "Johto Legacy" series that continues the story of G/S/C that consists of the "Pokémon Christmas" hack, and an upcoming prequel called "Pokémon Spirits and Legends" (that currently has no thread here).
    Interests
    Rom Hacking, Internetting, Cooking, The Sims 2, Music, Random things, Etc.
    Location
    Willow Creek, Sims 4
    Occupation
    Romhacker
    Nature
    Quiet
    Also Known As
    Luna
    Favorite Pokémon
    Lugia, Mewtwo, Zigzagoon, Eevee, Espeon, Umbreon, Suicune, Charmander
    Twitter
    RomhackerMateo
    Go Team
    Instinct
  • Signature
    mateo.





    "I'm gonna, uh, demonstrate the hot moves..." - Flannery

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  • Last Activity: 4 Hours Ago 7:12 PM
  • Join Date: June 8th, 2005
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