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Mateo Mateo is offline

Johto Region Champion

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Showing Visitor Messages 121 to 135 of 729
  1. Fotomac
    February 23rd, 2016 4:55 PM
    Anyway, I just tried playing the Red version of Beta 2 with the male player character, and nothing appears to be wrong when playing as the male player character, so it appears only the female player character is affected, and only during battles.
  2. Fotomac
    February 22nd, 2016 8:24 PM
    In the meantime, I have sent you a pull request to prepare for the debugging process.
  3. Fotomac
    February 22nd, 2016 6:53 PM
    Can you replicate this glitch I'm having with Beta 2 of TCNS? Because I can't seem to find the cause (and no, changing the bag item capacity back to 20 didn't help, either).

    Basically, the Oak sprite faces left as he tells you to choose your first Pokémon, and even if you choose the female player character, the male player character's backsprite is used in battle.
  4. Fotomac
    February 18th, 2016 9:33 PM
    Thankfully, Github made it a whole lot easier to upload images to reps, so I was just now able to put the proto-Blaine sprite on my Github rep. One pull request coming up...
  5. Fotomac
    February 17th, 2016 12:52 PM
    Courtesy of DarioEMeloD, I now have my proto-Blaine sprite, finally.

    Unfortunately, right now I don't have a computer where I can load it into Github.
  6. Fotomac
    February 15th, 2016 11:43 PM
    When you get to the point where you add Move Tutors and general trainer rematches (I, for my part, intend to set such rematches to take place as badges accumulate), let me know, OK? But for now, let's compile this as it is and see if there's anything more that needs to be ironed out.
  7. Fotomac
    February 15th, 2016 8:51 PM
    I finally got the Brock rematch ready as far as I know and have accordingly sent you a pull request.
  8. Fotomac
    February 9th, 2016 3:42 PM
    Oh, the pull request got sent. It mainly concerns Metal Claw and Iron Tail, like I said earlier.
  9. Fotomac
    February 9th, 2016 12:02 AM
    Speaking of rematches, I'm soon going to send you a pull request for the first rematch with Brock. But for now, I've entered into my repository the initial entries in the whole "giving Trainers names" thing, among other things (including a mostly, if not entirely, complete addition of Metal Claw and Iron Tail into the game's code) and will send you the requisite pull request ASAP.
  10. Crystal_
    February 8th, 2016 4:32 AM
    lel. I honestly have no clue what could be going wrong there. I've not gotten into this kind of stuff yet (you know, overworld events, scripts, warps etc), so I'm not familiar with the related code at all.
    Was that one of the "warpable" tiles? I know in gen 2 the tile near the entrance of a cave is a warpable one and has a different id despite looking the same. But I don't even know how this works in gen 1 tbh.

    I guess you could alywas ask him for a more recent save state. Then clear the team rocket event flag(s) and that grunt flag and fight him again, and maybe you can replicate the bug. It's always easy to track down code when you know how it is going to turn out.

    Other things I noticed is that he had used the escape rope recently and a repel right before the last warp. Just some things that might be connected to the bug (but probably not).

    I'm not even 100% sure that was warping per se. Or if it just was some sort of weird map coordinates change to the coordinates of the last warp (or something of the sort). I really don't know what more to tell you lol.
  11. Fotomac
    February 7th, 2016 6:56 PM
    I corrected the error in the appropriate message. It's indeed Celadon. Sorry about the confusion. I guess it all comes from planning a Misty rematch outside of the area.
  12. Fotomac
    February 7th, 2016 6:47 PM
    As for its placement on the existing Celadon City map, I was thinking second building from the right in the bottom-most row.

    EDIT REASON: Whoops, wrong city. XP
  13. Fotomac
    February 7th, 2016 6:45 PM
    Thanks! I'd like a map of Celadon Ballet Academy, with a single Lass sprite representing the dance teacher and a variety of Brunette Girl sprites, Foulard Woman sprites, Lass sprites, and Little Girl sprites (up to 12 total) representing the students. (Only the Lass sprites will trigger a battle, of course, and until I can get a battle sprite for the Ballerina trainer class I'm planning for my hack, the Lass trainer class will be used as a placeholder.)
  14. Fotomac
    February 7th, 2016 6:32 PM
    It's definitely too hard for me to do, anyway. But judging from what I believe you were able to do with Red++, could you create a map compatible with current versions of pokered, including that from which TCNS was derived?
  15. Fotomac
    February 7th, 2016 6:00 PM
    Well, do you know any map editors which would be compatible with TCNS?

About Me

  • About Mateo
    Hey guys, I'm Mateo. I was the co-founder of the Skeetendo Inc. Hacking Group (before it was a community, when it was just me and Pyro). I'm still a huge fan of Gen II, and so I still enjoy playing and hacking those games. I'm currently working on a "Johto Legacy" series that continues the story of G/S/C that consists of the "Pokémon Christmas" hack, and an upcoming prequel called "Pokémon Spirits and Legends" (that currently has no thread here).
    Rom Hacking, Internetting, Cooking, The Sims 2, Music, Random things, Etc.
    Willow Creek, Sims 4
    Also Known As
    Favorite Pokémon
    Lugia, Mewtwo, Zigzagoon, Eevee, Espeon, Umbreon, Suicune, Charmander
    Go Team
  • Signature

    "I'm gonna, uh, demonstrate the hot moves..." - Flannery


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