Go Back   The PokéCommunity Forums > Members List
Reload this Page Luka S.J.'s Profile

Notices
For all updates, view the main page.



Luka S.J.'s Profile Picture

Luka S.J. Luka S.J. is offline

@LukaSJ0

Visitor Messages

Showing Visitor Messages 16 to 30 of 140
  1. mydrago
    June 7th, 2014 12:09 PM
    mydrago
    Maybe
    I opened sun one then nothing happen
    Then i choose Normal one bleu icon
    I tried worked
    Hope this helps
    So the game not going have 2nd demo?
    If understand what Reaven said
    Are you planning other project?
    Cya
    ~Mydrago
  2. Maruno
    June 6th, 2014 05:53 AM
    Maruno
    Fair enough. I'll leave the thread alone for now.
  3. Maruno
    June 6th, 2014 05:23 AM
    Maruno
    Oh, you haven't revived it after all? It seems a bit pointless to release a demo, then. I'm not sure whether to tag your thread as [Demo] or [Dead].
  4. Maruno
    June 5th, 2014 08:53 AM
    Maruno
    Blimey, this is a surprise! Your thread is unlocked. Remember to spruce up the first post with accurate information and links.
  5. Nickalooose
    March 31st, 2014 03:28 AM
    Nickalooose
    lol, I don't think I've re-used any of my previous codes... I might start doing that though, makes sense really... If you learnt a lot from that code, I'm nowhere near mastering RGSS at all :(
  6. Nickalooose
    March 29th, 2014 04:23 PM
    Nickalooose
    I see what you're saying, just thought I could learn a thing or 2 :)
    Game dev is quite time consuming, I enjoy it, especially since I'm not as advanced as say, you, so to me I can always progress... It just seems a waste of precious code to be neglected lol
  7. Nickalooose
    March 24th, 2014 11:49 AM
    Nickalooose
    That's pretty cool... I'd like to have full battle sprites in my game... But I can't get them in the right size or to sit right... Maybe you could let me use that battle system :D The game I'm working on atm doesn't require such a script or system but it's always nice to learn new things... I'm just recently starting to learn graphics and all those functions... However, with my new game, I'm stuck for how the battle should act and look... I think that system would improve mine anyway... Are you busy doing anything in game dev atm?
  8. Nickalooose
    March 24th, 2014 09:48 AM
    Nickalooose
    Haha, done.
    That video looks great btw, is Blue Chrome still available to download, I'd like to give it a bash :D
  9. Alexandre
    March 21st, 2014 03:12 PM
    Alexandre
    I knew you would reply and I knew you would reply with that, you're too predictable brah
  10. Umbreon
    February 3rd, 2014 04:24 PM
    Umbreon
    Thank-you I appreciate your positivity.
  11. Worldslayer608
    November 24th, 2013 08:31 AM
    Worldslayer608
    I get what you are saying. I disappeared for a while for similar reasons. I am pretty passionate about community, regardless of what forum I am on. It is a shame that PC does not actually have one, and it bothers me even though I understand why.
  12. seeker
    July 18th, 2013 08:40 PM
    seeker
    Heavily based on my own website haha. Oh god, what is that? Lmfao
  13. Maruno
    July 12th, 2013 10:15 AM
    Maruno
    People are certainly welcome to contribute. The problem is, around here, the "contributions" will usually be along the lines of "I can make a tileset for you" which doesn't really help. Maybe it'll be different because it's an engine (endorsed by me, for all that means), and the coders will appear from the darkness and help out. Maybe.

    This project really needs to start off well. I'm thinking a new forum, an editable-by-anyone design document (Google Docs? I've not used that kind of thing before), and plenty of advertising (although I'm rubbish at that last point). That's the first major hurdle. The point is to get coders in, or at least people who know many things about game engines who can flesh out the design document and come up with solutions to problems and data file layouts and features and such. That alone is a lot of fun to work on, at least for me. I'm just concerned it'll only attract the "keep it up" guys and other spectators.
  14. Maruno
    July 11th, 2013 03:04 PM
    Maruno
    Yeah, I just said I don't really want a border. It'd feel inconsistent if it was only there for overworld stuff.

    I'm sure there'd be improved camera options in the engine for 2D (scroll, zoom, tint, etc.) compared to RMXP and Essentials. I suppose there could be some camera controls in 3D mode too. If you wanted to go crazy, there could also be a modern free movement system with chase camera mode.

    This is still all hypothetical, of course. I for one am not going to invest any time in 3D without much more experience of C#, a team to collaborate and figure out what to do with, and an existing 2D engine (which is what the engine was originally intended to be: a free copy of Essentials with a custom map maker). It's a big step.
  15. Maruno
    July 11th, 2013 09:37 AM
    Maruno
    Redesigning the GUI to work with a mouse and to suit a larger screen wouldn't be a problem. As you say, the problem is the maps. While a person's mapping style can change to accommodate the larger viewable area, it may not be the best solution to simply increase the screen size. I considered stepping the tile size up to 48x48 pixels, which would result in a screen size of 768x576 (or 800x600, rounding off), but I'm not sure if that would be best either. I really don't want a border or a dual screen-type arrangement just to try to hide the extra visibility.

    The engine wouldn't bother allowing anything other than the standard camera angle and FOV, so I don't think it'd be worth having such complex tree models. My suggestion meant that you could probably get away with very simple models (either the DPPt angled plane, or a box sandwich), and if you could, then it probably wouldn't be that hard to let the map-maker create them as part of the map geometry (there could even be preset geometries for use in making trees and things). It was just a suggestion of what I thought would be a more user-friendly option (insofar as the user wouldn't need any models of their own, just tiles, and it'd be easier to create custom-shaped buildings). Your model suggestion is just as valid.

    Of course, 3D mode is a pipe dream anyway, and toggling between 2D and 3D even more so. Maybe that'll be in Essentials 3, if that's ever going to exist.

About Me

  • About Luka S.J.
    Interests
    Hobbyist Game Developer
    Location
    Croatia
    Gender
    Male ♂
    Nature
    Adamant
    Favorite Pokémon
    Aegislash
    ORAS In-Game Name
    May
    X&Y In-Game Name
    Luka
    Supported ROM Hacks and Fan Games
    Pokemon Blue Chrome
  • Friend Safari Fields
    You know what this is.
    Type
    Ghost
  • Signature

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Join Date: December 28th, 2008
  • Referrals: 6

Friends

Showing Friends 1 to 20 of 30

Contact Info

Gaming Information
Wii Number: 3910-3222-2319
3DS Friend Code 0361-6184-3162
Home Page
https://www.facebook.com/Tykanite
This Page
http://www.pokecommunity.com/member.php?u=125735

All times are UTC -8. The time now is 06:43 AM.