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Luka S.J. Luka S.J. is offline

S.J.Ware HD

Visitor Messages

Showing Visitor Messages 21 to 30 of 121
  1. Meowth
    April 23rd, 2013 06:58 AM
    Meowth
    Thanks a lot man. You're a big help!

  2. Maruno
    April 21st, 2013 08:53 AM
    Maruno
    It's a berserker mode for Shadow Pokémon. It provides an increased critical hit rate, but the Pokémon may disobey orders like high-level foreign Pokémon, and it hurts itself with confusion damage at the end of each turn. Calling at it (a command which replaces "Run" during trainer battles if the Shadow type exists) snaps it out of Hyper Mode.

    It's called Hyper Mode in Colosseum, and Reverse Mode in XD. There are slight differences between the two, and in Essentials, it works like Reverse Mode plus an increased critical hit rate.

  3. Meowth
    April 19th, 2013 12:07 PM
    Meowth
    Hi luka i was just wondering where i would go about placing all the Frameupdate functions to get the GIFS to work correctly inn battle so they dont stop up under messages etc inn your post http://www.pokecommunity.com/showpos...96&postcount=4 and what parts of the ActualScene i would put inn code for @sprites["pokemon#{i}"].update.

    struggling a little as most of the Essentials code is poorly commented
    and as always have a good day.

  4. Lorem Ipsum
    March 31st, 2013 12:49 PM
    Lorem Ipsum
    It's no problem at all, that's what my purpose was. I think I am going to reopen the Acanthite thread and start updating PC on the progress we've been making. You're more than welcome to join the forum as well

  5. Ben.
    March 27th, 2013 12:47 PM
    Ben.
    Didn't realise that it was public, just making sure you weren't getting copied, really.

  6. Ben.
    March 24th, 2013 10:57 AM
    Ben.
    http://www.pokecommunity.com/showpos...&postcount=138
    Pretty sure I watched a video of yours of this exact thing, I'm not sure because all of your videos are private lol

  7. Maruno
    February 26th, 2013 05:28 PM
    Maruno
    I see how that script works. Pretty basic, and as you say, wouldn't let more than one person use it at the same time. It's certainly the right kind of thing to be doing. Obviously more options can/should be added at a later stage.

    One possibility to expand your system, in lieu of an actual database, is to include a timestamp in your GTS file which is noted and compared. Actions can only go through if the timestamp doesn't change between downloading the file before you start and downloading it again immediately before trying to upload a new version. This does mean more downloading (probably more of a problem than it's worth), but it would shorten the "multiple people can't use this" timeframe to just the short gap between trying to complete an action and actually doing it. There's also figuring out how to get the timestamp (from some online source, obviously).

    But anyway, MySQL would be a better option than that. Once a database has been created, it's quite simple to use (again, so long as you know the commands). Beyond that, it's just a matter of knowing how you want to use it. For example, I imagined each trade would have its own unique ID, and the player's trades' IDs would be saved in their game for a quick way of checking up on them. I thought old trades could be left in the database (marked as "completed") until the admin cleaned it up every so often (there would be debug options for database management), rather than your "delete immediately when done" approach.

  8. Maruno
    February 26th, 2013 04:32 PM
    Maruno
    I've only thought about making a GTS, not battles or other trading options (are there any?). Whatever I say is based on those thoughts.

    Bearing in mind that I know nothing about networking, I can think of two main ways to go about online battles. The first is to make direct connections between two computers, perhaps via Hamachi or something; actual finding of opponents is not included, which is the only problem. The second is to use the MySQL database (used for the GTS) to hold information about each action, including the randomness calculations and so forth made by the "host" player.

    I'm sure it wouldn't be that difficult to actually set up the scripts which read/write/search a MySQL database, so long as you knew the available commands and how it should be laid out (I'm good at the latter). Everything else is a GUI. It's also probably more convenient to have both battles and the GTS in the same place. The database could even hold a scoreboard or something, if you went mad with the features.

    The big issue, as far as I can see, is finding somewhere you can upload a MySQL database to, preferably for free. I can't imagine it would get a huge amount of traffic, but still, I've heard servers don't like hosting them.

  9. Maruno
    February 26th, 2013 04:00 PM
    Maruno
    I was posting in that thread at the same time as you, actually.

    I'd be interested in discussing those kinds of features with someone who actually knows something. You suggested MySQL, and I've thought it was the way to go for a while (I know practically nothing about how to use them, but I hear they're useful). I can imagine how to lay out systems and information, and generally how the system should/would be used, which is a start.

    It may just be a thought exercise for me, though; I don't know how much I'd actually want to create.

  10. Maruno
    February 26th, 2013 03:23 PM
    Maruno
    You're not immune to having your posts cleaned up too, you know Bad language is bad language, after all.

About Me

  • About Luka S.J.
    Gender
    Male ♂
    Nature
    Adamant
    Favorite Pokémon
    Salamance
    Scizor
    Flygon
    Rayquaza
    Palkia
    Giratina
  • Signature
    [STOPPED] Pokemon Blue Chrome
    [DEVELOPING] S.J.Ware
    [DEVELOPING] Tykanite

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  • Join Date: December 28th, 2008
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