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Luka S.J. Luka S.J. is offline

S.J.Ware HD

Visitor Messages

Showing Visitor Messages 31 to 40 of 134
  1. Maruno
    July 2nd, 2013 04:19 PM
    Maruno
    It was pretty spammy, plus you'd sniped me with a quicker response which pretty much said the same thing (only in more words).

    Eh, I'm a mod. I'll overlook its spammyness and undelete it. It's a funny quote.

  2. SereneAmbience
    May 30th, 2013 07:27 AM
    SereneAmbience
    Thank you for your critique. I am an optimist so any advise is useful to me! No need to proceed with caution on my wall! =)

    I am as of now doing exactly what you advise. I am scripting my events, mapping and spriting the game maps, managing my different social media sites, working with the composers, adding information to my main Google Site, and etc. I have only just started this whole game-making community. I am not much of a leader either, but I am willing to learn and adapt and grow! Right now, finding time is the hardest part, but I am trying my hardest. I know that it appears that I am lazy or laid-back, but I will foresight that it will appear with more that I contribute. I don't want to reveal anything before its too early, because I do like the idea of perfection. However, just for your comment I will start to put more up while it is in progress. The thread here on PC also doesn't have much information mainly because I don't want it too. Its purpose is for social media, like my Facebook & Twitter. My Google Site is where I put the finer details and where I will put the best graphics.

    I apologize that this topic concerned you so harshly and it influenced your opinions of this game concept. I still thank you so much for your advise though! I will take it sincerely to heart. =)

  3. KingCharizard
    April 30th, 2013 08:04 AM
    KingCharizard
    you still working on blue chrome?

  4. Meowth
    April 23rd, 2013 06:58 AM
    Meowth
    Thanks a lot man. You're a big help!

  5. Maruno
    April 21st, 2013 08:53 AM
    Maruno
    It's a berserker mode for Shadow Pokémon. It provides an increased critical hit rate, but the Pokémon may disobey orders like high-level foreign Pokémon, and it hurts itself with confusion damage at the end of each turn. Calling at it (a command which replaces "Run" during trainer battles if the Shadow type exists) snaps it out of Hyper Mode.

    It's called Hyper Mode in Colosseum, and Reverse Mode in XD. There are slight differences between the two, and in Essentials, it works like Reverse Mode plus an increased critical hit rate.

  6. Meowth
    April 19th, 2013 12:07 PM
    Meowth
    Hi luka i was just wondering where i would go about placing all the Frameupdate functions to get the GIFS to work correctly inn battle so they dont stop up under messages etc inn your post http://www.pokecommunity.com/showpos...96&postcount=4 and what parts of the ActualScene i would put inn code for @sprites["pokemon#{i}"].update.

    struggling a little as most of the Essentials code is poorly commented
    and as always have a good day.

  7. Lorem Ipsum
    March 31st, 2013 12:49 PM
    Lorem Ipsum
    It's no problem at all, that's what my purpose was. I think I am going to reopen the Acanthite thread and start updating PC on the progress we've been making. You're more than welcome to join the forum as well

  8. Ben.
    March 27th, 2013 12:47 PM
    Ben.
    Didn't realise that it was public, just making sure you weren't getting copied, really.

  9. Ben.
    March 24th, 2013 10:57 AM
    Ben.
    http://www.pokecommunity.com/showpos...&postcount=138
    Pretty sure I watched a video of yours of this exact thing, I'm not sure because all of your videos are private lol

  10. Maruno
    February 26th, 2013 05:28 PM
    Maruno
    I see how that script works. Pretty basic, and as you say, wouldn't let more than one person use it at the same time. It's certainly the right kind of thing to be doing. Obviously more options can/should be added at a later stage.

    One possibility to expand your system, in lieu of an actual database, is to include a timestamp in your GTS file which is noted and compared. Actions can only go through if the timestamp doesn't change between downloading the file before you start and downloading it again immediately before trying to upload a new version. This does mean more downloading (probably more of a problem than it's worth), but it would shorten the "multiple people can't use this" timeframe to just the short gap between trying to complete an action and actually doing it. There's also figuring out how to get the timestamp (from some online source, obviously).

    But anyway, MySQL would be a better option than that. Once a database has been created, it's quite simple to use (again, so long as you know the commands). Beyond that, it's just a matter of knowing how you want to use it. For example, I imagined each trade would have its own unique ID, and the player's trades' IDs would be saved in their game for a quick way of checking up on them. I thought old trades could be left in the database (marked as "completed") until the admin cleaned it up every so often (there would be debug options for database management), rather than your "delete immediately when done" approach.

About Me

  • About Luka S.J.
    Gender
    Male ♂
    Nature
    Adamant
    Favorite Pokémon
    Aegislash
    Sizor
    Aggron
    Metagross
    Empoleon
    Magnezone
    X&Y In-Game Name
    Luka
  • Signature
    [STOPPED][DEMO] Pokemon Blue Chrome
    [DEVELOPING] S.J.Ware
    [DEVELOPING] Tykanite

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  • Join Date: December 28th, 2008
  • Referrals: 6

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