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Luka S.J. Luka S.J. is offline

S.J.Ware HD

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Showing Visitor Messages 31 to 40 of 137
  1. Maruno
    July 4th, 2013 10:11 AM
    Maruno
    Well, every single element of the game engine will be up for discussion, and you can at least say what features you'd like to see or whether you think one should be changed.

    I've not seen much of whatever XY media is floating around. I lost interest in the games ages ago. I'm more interested in the game-making process and particularly the tools involved (I like letting other people do things). Pokémon just happens to be a convenient and familiar setting for me.

    You could try a layered sprite thing to give the illusion of 3D (I don't know if that's called Mode 7 or whatever). You know, making them move different amounts as the player moves around them. This would work better with cartoony graphics, actually, since it wouldn't be as obvious that a certain layer wasn't rotating as expected of a 3D model (plus even if it was noticeable, it suits the style of cartoony graphics). A few basic layouts for these layers (e.g. sandwich, box, slope) plus some creativity could go a long way.
  2. Maruno
    July 3rd, 2013 03:51 PM
    Maruno
    The ideas behind programming are pretty universal. It's just the syntax that differs (some moreso than others). I agree that there's a lot of finicky stuff in C#, like semi-colons and static public const bool all over the place, and curly brackets and regular brackets just for the sake of being absolutely tidy. Ruby's much easier to write in because it's so flexible (not to mention duck typed).

    C# is one option for the porting project, and PokéSharp is one option from there (there's also the Dawn engine and the Tiled map-making program available to use). If and when something ever starts up with it, that'll be one of the first big decisions to make. I would ask if you'd be interested in joining the team, as you seem to know a few things, but I suppose you'd be busy with your game. Still, comments on the project design choices would be welcome.

    You're finally using RMXP to make an R, I see. Okay, Pokémon is an RPG too, but it seems different somehow. How open world do you want it to be? Will you be trying to get a connected maps script in, or have teleports everywhere? Your bright tile colours look nice; maybe I just watch too much anime, but more cartoony graphics look more appealing to me than gritty (aka brown) realism. They also have more scope for mood-setting too. I'm useless at making graphics myself.
  3. Maruno
    July 3rd, 2013 04:41 AM
    Maruno
    Not so bad. Learning C# by following a lengthy tutorial, and then I'll try making some simple games with it (the classic arcade games). I still really like the idea of porting Essentials to a free custom engine which can be made to work better than RMXP does, but it would definitely need to be a team effort with people who know what they're on about. I'll try to stir the idea up some more soon.

    How're you? What're you up to now that you've finally given up on Blue Chrome?
  4. Maruno
    July 2nd, 2013 04:19 PM
    Maruno
    It was pretty spammy, plus you'd sniped me with a quicker response which pretty much said the same thing (only in more words).

    Eh, I'm a mod. I'll overlook its spammyness and undelete it. It's a funny quote.
  5. SereneAmbience
    May 30th, 2013 07:27 AM
    SereneAmbience
    Thank you for your critique. I am an optimist so any advise is useful to me! No need to proceed with caution on my wall! =)

    I am as of now doing exactly what you advise. I am scripting my events, mapping and spriting the game maps, managing my different social media sites, working with the composers, adding information to my main Google Site, and etc. I have only just started this whole game-making community. I am not much of a leader either, but I am willing to learn and adapt and grow! Right now, finding time is the hardest part, but I am trying my hardest. I know that it appears that I am lazy or laid-back, but I will foresight that it will appear with more that I contribute. I don't want to reveal anything before its too early, because I do like the idea of perfection. However, just for your comment I will start to put more up while it is in progress. The thread here on PC also doesn't have much information mainly because I don't want it too. Its purpose is for social media, like my Facebook & Twitter. My Google Site is where I put the finer details and where I will put the best graphics.

    I apologize that this topic concerned you so harshly and it influenced your opinions of this game concept. I still thank you so much for your advise though! I will take it sincerely to heart. =)
  6. KingCharizard
    April 30th, 2013 08:04 AM
    KingCharizard
    you still working on blue chrome?
  7. Meowth
    April 23rd, 2013 06:58 AM
    Meowth
    Thanks a lot man. You're a big help!
  8. Maruno
    April 21st, 2013 08:53 AM
    Maruno
    It's a berserker mode for Shadow Pokémon. It provides an increased critical hit rate, but the Pokémon may disobey orders like high-level foreign Pokémon, and it hurts itself with confusion damage at the end of each turn. Calling at it (a command which replaces "Run" during trainer battles if the Shadow type exists) snaps it out of Hyper Mode.

    It's called Hyper Mode in Colosseum, and Reverse Mode in XD. There are slight differences between the two, and in Essentials, it works like Reverse Mode plus an increased critical hit rate.
  9. Meowth
    April 19th, 2013 12:07 PM
    Meowth
    Hi luka i was just wondering where i would go about placing all the Frameupdate functions to get the GIFS to work correctly inn battle so they dont stop up under messages etc inn your post http://www.pokecommunity.com/showpost.php?p=7608796&postcount=4 and what parts of the ActualScene i would put inn code for @sprites["pokemon#{i}"].update.

    struggling a little as most of the Essentials code is poorly commented
    and as always have a good day.
  10. Lorem Ipsum
    March 31st, 2013 12:49 PM
    Lorem Ipsum
    It's no problem at all, that's what my purpose was. I think I am going to reopen the Acanthite thread and start updating PC on the progress we've been making. You're more than welcome to join the forum as well

About Me

  • About Luka S.J.
    Gender
    Male ♂
    Nature
    Adamant
    Favorite Pokémon
    Aegislash
    Sizor
    Aggron
    Metagross
    Empoleon
    Magnezone
    X&Y In-Game Name
    Luka
  • Signature
    [STOPPED][DEMO] Pokemon Blue Chrome
    [DEVELOPING] S.J.Ware
    [DEVELOPING] Tykanite

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  • Join Date: December 28th, 2008
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