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The Prince of Sweet Sorrow The Prince of Sweet Sorrow is offline

The Black Parade

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Showing Visitor Messages 91 to 100 of 10057
  1. Doctor
    November 18th, 2014 01:49 PM
    I was testing things out. I had a totally amazeballs pic for the RPL but I lost it ;;
  2. Doctor
    November 18th, 2014 01:38 PM
    Oh, thank god. I fiddled around with them for over an hour, I kid you not. Html and I are not friends. :3
  3. Cykes
    November 18th, 2014 12:56 PM
    Thanks, haha.

    Hmm... do you happen to have any HGSS tiles that fit that sort of style? Or is it mostly gen 3 style? And I get you, I don't have any artistic talent, so at least you can do even that.
  4. Cykes
    November 18th, 2014 12:24 PM
    Haha, definitely. If I recall, I just submitted a really old map for the sake of being in it. Oh well!

    I see! Very much noted. I'd say that's probably the theme that suffers from it the most. The normal wild battle music does a bit too, though. I'll give the composer your input!

    I definitely want it to be the best it can be; the only problem is we've been struggling to get things done on the game itself. And it's not really for a lack of trying. (I'll talk about that in a minute.)

    We actually aren't going with FRLG tiles; that was just something I did for fun. We're actually going with HGSS-ish tiles. Our composer is also an artist, so he makes tiles like these. (Not that I don't trust you, but I don't trust whoever might be creeping on these VMs. ) I definitely agree with you, I think a game of this scale should have different graphics. That said, I think if you aren't making graphics, the FRLG tileset is the best option. (Especially since you could easily modify it, which nobody seems to do. A shame.)

    Oh, you definitely aren't being picky, I really appreciate feedback. Are you perchance a tile artist? We could definitely use another one of those, we're really struggling along. Relying on one tile artist has been pretty awful, and likely the reason we don't have a thread and such. If not, well, you're still more than welcome on the team in some fashion I'd say.
  5. Cykes
    November 17th, 2014 09:51 PM
    No idea. It was a couple years ago, and the mod running it didn't seem very competent or professional. I don't particularly care about emblems, though. The map I submitted is also pretty ancient and horrible. I shudder at the thought of it.

    It's actually just a normal trainer battle. It's just meant to mix a bunch of familiar tunes into one. I think it's pretty good, but I'm also a bit bias, haha. That said, if it's not very pleasing to the ear, I'd definitely like to know so I can discuss things with the composer.

    I do like the idea of posting a thread, but I feel like doing so with not a lot of progress and stuff ready for future updates, I don't think that's wise. There's definitely rules against asking developers for releases, but I'd still want a decent amount of content to show off. I'd rather blow the other games out of the water when I first post my thread. I actually enjoy talking about it, though, it gets me all pumped up to work on it.
  6. Cykes
    November 17th, 2014 03:08 PM
    I actually did enter a mapping contest at some point, but we were never given our participant emblems. So I feel you, to an extent.

    Thanks! We try to make sure it has a couple of notes similar to existing songs in the franchise to give it a sense of familiarity. Here and here are two more songs. They also both have autoplay. They're also about two years old now, so they've been slightly touched up since these versions.

    I'll definitely let you know when we have a release, but don't hold your breath! I'm unfortunately a bit of a perfectionist, so when we do have a release, I want to make sure it's top notch. That thread is actually three years old (coming up to four soon) and barely reflects the game as it is now. We don't really want to post a thread at the moment, mostly because we want more progress, and so we aren't as...pressured, I suppose. Although it would be really swell to get one going soon, I do miss interacting with people and answering questions. That's always fun!
  7. Cykes
    November 16th, 2014 06:50 PM
    Yeah, it seriously made me wonder about people who vote for MOTY. Well, a memory is good!

    Definitely dedicated. Some stuff has been in concept from as early as 2009. We've been perfecting lots recently, too. I'm quite happy with the composer's work too. This (AUTOPLAY) is a piece that he did a while ago. Good stuff.

    I do still map. Same style, too. Here is another version of the first town I did for fun, about a week back. It was fun and I'm pleased with it, except for the fact that I don't have a train station or train tracks. But hey, it was for fun, I can't wait to map the fourth generation version of it.

    Well hey, in my opinion, there always needs to be more writers in the world. So there you go!
  8. Cykes
    November 16th, 2014 12:11 PM
    Oh! Huh. That's kind of rare for someone to recognize me from that. And I actually completely forgot what mapping contest thing you were talking about. But what made that amusing: I've never posted a map on PC. Cilerba, one of my best friends and mod of game development at the time, nominated me. And everyone just voted the same as him since he was the moderator of the section, and I guess has no actual opinion on the matter.

    It's indeed a group project. I have no artistic talents, which is necessary for a game like this. We've built a really strong story with a focus on an interesting diverse cast. Not to mention some new moves, mega evolutions, and changes to existing Pokemon's base stats. Mostly to make some stuff more viable in some sort of competitive metagame. If there was to be one.

    Here is the second generation version of the first town (mapped a while ago, and isn't in use). There's a lot of trees and what not on the map, just because RPGXP requires you to draw your own borders. And here is a route I made in...2010? I'm fond of the concept of it, although there's some technical errors like tree shading, and some other things I'd do differently.

    I pretty much canned all dreams of doing game development for a living, that just takes all the fun out of it for me. I do it for fun and not for work.
  9. Cykes
    November 15th, 2014 06:19 AM
    Really? That's strange, I don't really recall posting around the hacking forum under any name on this account, haha. I haven't won a mapping contest either... who might you be mistaking me for?

    I definitely like your map! It's a nice balance between those two styles. I'm a bit of a stickler for playability, honestly. I'd post a map but at this second in time I don't have the time to dig around for one or two. Later tonight perhaps I'll find one to show you! I actually wasn't involved with Obsidian's mapping, it's all my friend Atomic. He's got quite an amount of talent!

    Hmm... a GM, eh? Have you ever thought about dabbling back in ROM hacking? (Or perhaps, game development?)

    Oh! I managed to find this, a small little compilation of screenshots I was posting for my game. Ultimately we moved away from generation two, but it was sure fun to make. We're going with generation four at the moment, although I'm pretty sure I've mapped the first town in every single generation except one and six at this point. Pretty sure our composer got a little tired of generation hopping too.
  10. Cykes
    November 14th, 2014 10:01 PM
    Oh! I know you, haha, I just looked at your old usernames and it all makes sense now. I actually wondered why you had quit! I used to ROM hack back in 2006 (when I started mapping), and switched to game development in '08. I mostly map Nintendo-style, not a huge fan of crazy 'natural' maps. I don't have a whole lot to show for myself right now (my game is still in development and I won't be showing it off until there's a good amount of progress), but I'll plug my friend's game, Obsidian. Maybe I can dig up a map or two! Do you have any projects going on yourself?

About Me

  • About The Prince of Sweet Sorrow
    writing, roleplaying, drawing, chatting
    Male ♂
    Favorite Pokémon
    Typhlosion, Zangoose, Reuniclus, Garchomp, Weavile, Zoroark, Jolteon, Swampert
    X&Y In-Game Name
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    Saturated Hue
  • Friend Safari Fields
    You know what this is.
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    Character Interview | Crimson Dawn OOC / IC | Pair


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