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The Prince of Sweet Sorrow The Prince of Sweet Sorrow is offline

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  1. The Prince of Sweet Sorrow
    March 4th, 2012 03:08 PM
    The Prince of Sweet Sorrow
    I'll be gone for 6 days.
  2. Lyzo
    March 4th, 2012 01:09 PM
    Haha the two 'this' in the third sentence
    But here are two new links:
    I went from this to this. The second is quite boring compared with the first, that's why I think it's such a shame.
  3. Lyzo
    March 4th, 2012 07:21 AM
    In my previous comment I linked to two of them comparing them
  4. Lyzo
    March 4th, 2012 07:06 AM
    Now that I look back... I think it's a shame :/ I used to make really varied and often big maps. It's gone from well this to the really boring that I don't even care that there are tile errors at the edges because the player won't see them anyway this.

    Actually now that I look at it... I'm changing back to the old style
  5. Speedster
    March 4th, 2012 06:37 AM
    xD I see you saw that. Not really the enemy more of antagonist.

    Well that's too bad. Have fun and then we can hack.

    I would play Colosseum if I had a game cube controller and the game. xD
  6. Aura Rift
    March 4th, 2012 05:36 AM
    Aura Rift
    yeah, so I suppose we won't really know until then anywa, and if there is only nothingness I don't think we'll care much when we're non-existent :3
  7. Lyzo
    March 4th, 2012 04:39 AM
    Haha, I totally get where you're coming from. It's really fulfilling to finally finish a map and just stare at it for a while afterwards I used to map in a much more 'natural' style, with much more variation in trees and placement, however I moved over to the game making section, and it was looked down upon there. People disliked the little moving room they had. So ever since I've had a really clean/close to boring mapping style >.<

    And yeah I've noticed the amount of block editing you've done, there's so much! Did you insert all your tiles yourself?
  8. Aura Rift
    March 4th, 2012 04:26 AM
    Aura Rift
    lol I believe in the big bang theory personnaly, though I suppose it's as speculatory as Religion :/ I dunno, I suppose I'll find out when I die, either that or I dissapear forever so I won't really care anyway.

    And yes I agree with the picture completely, however I also agree with your statement on expression, it's pointless and sometimes rude to try to convert others to your own beliefs.
  9. Lyzo
    March 4th, 2012 03:11 AM
    Yeah the playability is nothing major, because the advantage it has is that people have to walk through the map a bit slower, which means that they spend more time looking at the details you put in your map
  10. Crimson5M
    March 3rd, 2012 03:36 PM
    The farm tiles and that path on the far right. Please tell me where you got them and that they aren't private.

About Me

  • About The Prince of Sweet Sorrow
    The following personality type pretty much sums me up:

    INTJ stands for Introvert, iNtuitive, Thinking, Judging

    To outsiders, INTJs may appear to project an aura of "definiteness", of self-confidence. This self-confidence, sometimes mistaken for simple arrogance by the less decisive, is actually of a very specific rather than a general nature; its source lies in the specialized knowledge systems that most INTJs start building at an early age. When it comes to their own areas of expertise -- and INTJs can have several -- they will be able to tell you almost immediately whether or not they can help you, and if so, how. INTJs know what they know, and perhaps still more importantly, they know what they don't know.

    INTJs are perfectionists, with a seemingly endless capacity for improving upon anything that takes their interest. What prevents them from becoming chronically bogged down in this pursuit of perfection is the pragmatism so characteristic of the type: INTJs apply (often ruthlessly) the criterion "Does it work?" to everything from their own research efforts to the prevailing social norms. This in turn produces an unusual independence of mind, freeing the INTJ from the constraints of authority, convention, or sentiment for its own sake.

    INTJs are known as the "Systems Builders" of the types, perhaps in part because they possess the unusual trait combination of imagination and reliability. Whatever system an INTJ happens to be working on is for them the equivalent of a moral cause to an INF(eeling)J; both perfectionism and disregard for authority may come into play, as INTJs can be unsparing of both themselves and the others on the project. Anyone considered to be slacking or incompetent, including superiors, will lose their respect -- and will generally be made aware of this; INTJs have also been known to take it upon themselves to implement critical decisions without consulting their supervisors or co-workers. On the other hand, they do tend to be scrupulous and even-handed about recognizing the individual contributions that have gone into a project, and have a gift for seizing opportunities which others might not even notice.

    In the broadest terms, what INTJs "do" tends to be what they "know". Typical INTJ career choices are in the sciences and engineering, but they can be found wherever a combination of intellect and incisiveness are required (e.g., law, some areas of academia). INTJs can rise to management positions when they are willing to invest time in marketing their abilities as well as enhancing them, and (whether for the sake of ambition or the desire for privacy) many also find it useful to learn to simulate some degree of surface conformism in order to mask their inherent unconventionality.

    Personal relationships, particularly romantic ones, can be the INTJ's Achilles heel. While they are capable of caring deeply for others (usually a select few), and are willing to spend a great deal of time and effort on a relationship, the knowledge and self-confidence that make them so successful in other areas can suddenly abandon or mislead them in interpersonal situations.

    This happens in part because many INTJs do not readily grasp the social rituals; for instance, they tend to have little patience and less understanding of such things as small talk and flirtation (which most types consider half the fun of a relationship). To complicate matters, INTJs are usually extremely private people, and can often be naturally impassive as well, which makes them easy to misread and misunderstand. Perhaps the most fundamental problem, however, is that INTJs really want people to make sense. :-) This sometimes results in a peculiar naivete', paralleling that of many Fs -- only instead of expecting inexhaustible affection and empathy from a romantic relationship, the INTJ will expect inexhaustible reasonability and directness.

    Probably the strongest INTJ assets in the interpersonal area are their intuitive abilities and their willingness to "work at" a relationship. Although as Ts they do not always have the kind of natural empathy that many Fs do, the Intuitive function can often act as a good substitute by synthesizing the probable meanings behind such things as tone of voice, turn of phrase, and facial expression. This ability can then be honed and directed by consistent, repeated efforts to understand and support those they care about, and those relationships which ultimately do become established with an INTJ tend to be characterized by their robustness, stability, and good communications.
    writing, roleplaying, drawing, chatting
    Male ♂
    Favorite Pokémon
    Typhlosion, Zangoose, Reuniclus, Garchomp, Weavile, Zoroark, Jolteon, Swampert
    X&Y In-Game Name
  • Claims
    Saturated Hue
  • Friend Safari Fields
    You know what this is.
  • Signature
    Character Interview | Crimson Dawn OOC / IC | Pair


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