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The Prince of Sweet Sorrow The Prince of Sweet Sorrow is offline

La tristeza es mi sangre

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Showing Visitor Messages 751 to 765 of 10096
  1. Yuki Nagato
    May 11th, 2013 10:48 AM
    Yuki Nagato
    Ray! How you doing?
  2. Echidna
    May 10th, 2013 07:57 PM
    A PokeGangster :D
  3. CourageHound
    May 9th, 2013 08:12 PM
    So, I was wondering for my SU, you could help me create the history part ? I already completed Pierce's personality so it should be easier to do so.
  4. Garet
    May 9th, 2013 07:40 AM
    Found it...and it closed out of the editing window anyways. At least I can recall some of the details from memory.

    Anyway, emulating. I haven't really thought about trying any of the ROMs on PC, but I'm guessing that it's pretty much the same thing as getting ROMs to play from other sites.
  5. Garet
    May 9th, 2013 07:31 AM
    Aaaghhh! I had Roscoe's personality nearly done, then I go and close out of the window when I meant to do something else! (And a new tab opens to some searchbrowsing thing instead of the new tab page where I can reopen the page.)

    *sigh* Sorry about the above brief rant. Do you use Google Chrome?
  6. Garet
    May 9th, 2013 05:04 AM
    Personally, I never got into the idea of that sort of thing for Pokemon games. Um, to clarify, hacking is to do with games that already exist, right? Not sure off the top of my head what making a fan-made game is called. Emulating?

    Hm, okay. The idea is that Roscoe has a Leech Seed attached to himself (probably permanently) that would act as a reservoir of sorts for any excess drained energy, which would give him a reason to drain, or 'leech', other Pokemon more often. The stored energy could then be used either over time to heal Roscoe, or perhaps even take the place of real food for a time if necessary.

    I have some reasoning behind how and why this would work. The energy/health that a normal Leech Seed drains in battle goes, more or less, through the seed and its vines in order to get to the recipient. Roscoe would basically be directing his drained energy through that same pathway, except it ends with the seed itself, and be able to reverse it.

    Going by the games, a Grass-type Pokemon wouldn't be affected by Leech Seed. Since we're in a roleplay setting, it could be expanded a little, I think, to say that a Grass Pokemon could even manipulate a Leech seed a little in the manner I described. It wouldn't work with other types/elements, and I'd say that implementing such a thing is more likely to fail than to succeed.

    ...I realize that I pretty much branched away from items.
  7. Garet
    May 9th, 2013 04:34 AM
    Yep. Why else would we be here on PC? ...Well, at least for me, it's the games, but I don't know about everyone else.

    As it turns out, I've come up with something that isn't necessarily an item. Would you like to hear it now, or wait until I've finished my SU?
  8. CourageHound
    May 8th, 2013 03:13 PM
    Thanks, I'll be sure to ask if i need help!
  9. Garet
    May 8th, 2013 02:55 PM
    Maybe. Just need to figure out things along the way. I think I've been influenced by the bit of D&D that I've played.

    Now, see, the overpowered thing is often what I worry about when making an SU. Anyway, hm...I'm kinda sure an item that turned all moves into hp-stealing moves wouldn't work... Now that you suggested it, I might come up with something.
  10. Garet
    May 8th, 2013 01:58 PM
    I've had ideas along the way, some of which have altered the six characters I mentioned. I do wonder, though, if maybe I should just drop them completely and develop the world first, as you said. Have you made any non-Pokemon worlds lately?

    Okay, Shell Bell at the ready. Noticing theme of recovering here...
  11. Garet
    May 8th, 2013 01:41 PM
    Might be strange to say so, but I'd probably want to finish a story first before trying GMing. Though for all I know, I might change my mind sometime in the future.

    Oh. Some interesting things have been happening, including at least one or two twists.

    Okay, I've been meaning to ask for the past few posts or so. Would there be 'held items' with their effects in this roleplay?
    ...I feel like I'm subconsciously trying to push the boundaries or something...
  12. Garet
    May 8th, 2013 01:23 PM
    I'm not sure which one it would be for me, though I could try it that way. For the GMing... Maybe I don't feel that I can leave enough in for roleplayers to work with, but leave enough out to keep it interesting. I don't know, I don't think I've ever finished a story for anyone to read before.

    I'm not sure, actually. I have one in mind, because of the supposed eye-color if nothing else. You've been following the roleplay?
  13. Garet
    May 8th, 2013 01:08 PM
    It's more of a fic/original story than a RP. I actually started a NaNoWriMo novel once with the halfling twins and human-at-the-time. It would probably be a while yet before I try GMing a RP.

    Um... >> Yeah, sure. Knew it all along. (Not really.)
  14. Garet
    May 8th, 2013 12:42 PM
    Not at first. If I remember correctly, the human and first halfling were two of my first ever roleplay characters, for a medieval/fantasy setting. So was the shadoki, but in an earlier and different version of what I have now. The other two halflings were also kinda early characters, but not quite as early. I think the sixth character was the first one that I really made for my own world.

    So, at the moment, I have all six set up for a world that belongs to me, but with elements from other places. I haven't done much to fill it out, but the idea at the moment is a medieval setting with some fantasy.

    Oh. Okay, that's out my window. I still wonder, though, exactly who or what the Dark One is.
  15. Garet
    May 8th, 2013 12:22 PM
    Well, they're in a medieval/kinda-fantasy setting, non-Pokemon. The way I have them right now, there's a human, a halfling, a shadoki (a race that I still need to work on), a human/half-elf/not sure, and halfling twins. They all came to be either by themselves or in some sort of combination of two or three. Personally, I think that if I do flesh out the world they're in, I need to make sure it isn't too close to being D&D or something.

    Oh, really? I'd had the thought that the Dark One might be-- Wait. Not sure how much of my speculation I can reveal if it would mean spoiling it for someone who reads through this.

About Me

  • About The Prince of Sweet Sorrow
    The following personality type pretty much sums me up:

    INTJ stands for Introvert, iNtuitive, Thinking, Judging

    To outsiders, INTJs may appear to project an aura of "definiteness", of self-confidence. This self-confidence, sometimes mistaken for simple arrogance by the less decisive, is actually of a very specific rather than a general nature; its source lies in the specialized knowledge systems that most INTJs start building at an early age. When it comes to their own areas of expertise -- and INTJs can have several -- they will be able to tell you almost immediately whether or not they can help you, and if so, how. INTJs know what they know, and perhaps still more importantly, they know what they don't know.

    INTJs are perfectionists, with a seemingly endless capacity for improving upon anything that takes their interest. What prevents them from becoming chronically bogged down in this pursuit of perfection is the pragmatism so characteristic of the type: INTJs apply (often ruthlessly) the criterion "Does it work?" to everything from their own research efforts to the prevailing social norms. This in turn produces an unusual independence of mind, freeing the INTJ from the constraints of authority, convention, or sentiment for its own sake.

    INTJs are known as the "Systems Builders" of the types, perhaps in part because they possess the unusual trait combination of imagination and reliability. Whatever system an INTJ happens to be working on is for them the equivalent of a moral cause to an INF(eeling)J; both perfectionism and disregard for authority may come into play, as INTJs can be unsparing of both themselves and the others on the project. Anyone considered to be slacking or incompetent, including superiors, will lose their respect -- and will generally be made aware of this; INTJs have also been known to take it upon themselves to implement critical decisions without consulting their supervisors or co-workers. On the other hand, they do tend to be scrupulous and even-handed about recognizing the individual contributions that have gone into a project, and have a gift for seizing opportunities which others might not even notice.

    In the broadest terms, what INTJs "do" tends to be what they "know". Typical INTJ career choices are in the sciences and engineering, but they can be found wherever a combination of intellect and incisiveness are required (e.g., law, some areas of academia). INTJs can rise to management positions when they are willing to invest time in marketing their abilities as well as enhancing them, and (whether for the sake of ambition or the desire for privacy) many also find it useful to learn to simulate some degree of surface conformism in order to mask their inherent unconventionality.

    Personal relationships, particularly romantic ones, can be the INTJ's Achilles heel. While they are capable of caring deeply for others (usually a select few), and are willing to spend a great deal of time and effort on a relationship, the knowledge and self-confidence that make them so successful in other areas can suddenly abandon or mislead them in interpersonal situations.

    This happens in part because many INTJs do not readily grasp the social rituals; for instance, they tend to have little patience and less understanding of such things as small talk and flirtation (which most types consider half the fun of a relationship). To complicate matters, INTJs are usually extremely private people, and can often be naturally impassive as well, which makes them easy to misread and misunderstand. Perhaps the most fundamental problem, however, is that INTJs really want people to make sense. :-) This sometimes results in a peculiar naivete', paralleling that of many Fs -- only instead of expecting inexhaustible affection and empathy from a romantic relationship, the INTJ will expect inexhaustible reasonability and directness.

    Probably the strongest INTJ assets in the interpersonal area are their intuitive abilities and their willingness to "work at" a relationship. Although as Ts they do not always have the kind of natural empathy that many Fs do, the Intuitive function can often act as a good substitute by synthesizing the probable meanings behind such things as tone of voice, turn of phrase, and facial expression. This ability can then be honed and directed by consistent, repeated efforts to understand and support those they care about, and those relationships which ultimately do become established with an INTJ tend to be characterized by their robustness, stability, and good communications.
    writing, roleplaying, drawing, chatting
    Male ♂
    Favorite Pokémon
    Typhlosion, Zangoose, Reuniclus, Garchomp, Weavile, Zoroark, Jolteon, Swampert
    X&Y In-Game Name
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  • Friend Safari Fields
    You know what this is.
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    Character Interview | Take Off OOC / IC | Pair


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