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The Prince of Sweet Sorrow The Prince of Sweet Sorrow is offline


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Showing Visitor Messages 811 to 825 of 10070
  1. Mockingjay
    March 21st, 2013 01:59 PM
    "I just didn't think she and Isaac would be together"
    Just like you may think some people may or may not end up together, it was just something I thought, therefore something that I did not expect. Meaning it was strange and unexpected, or even weird

    That's interesting. But I do find the idea of a flat world more interesting.
  2. Danger Zone
    March 21st, 2013 11:42 AM
    Danger Zone
  3. Danger Zone
    March 21st, 2013 08:09 AM
    Danger Zone
    About twenty.
  4. Danger Zone
    March 21st, 2013 04:57 AM
    Danger Zone
  5. Mockingjay
    March 20th, 2013 02:39 PM
    I am going to play when I have free time. I'm really interested in the games.

    I remember Jenna at the beginning, getting kidnapped and whatnot. I just didn't think she and Isaacwould be together is all :P. kinda weird.

    I thought it was really weird for the same reasons. I also thought about it being from another world..

    I see where you got a lot of your inspiration from. Flat worlds, huh?
  6. Mockingjay
    March 19th, 2013 03:58 PM
    I played the first until that Lizard, remember? I was on my way to the second lighthouse or something.

    Well, considering the game was made 3 ish years ago and the company released a statement about "discontinuing the series," I'm not sure. I wish I knew who Tyrell's mom was, along with Karis' mom.. It was revealed who Matthews mom was mid game, which was pretty weird.

    What do you think about the introduction to dark psynergy?
  7. Mockingjay
    March 19th, 2013 09:42 AM
    Okay... So I played through DD, I know I probably shouldn't have but it was all I had at the time

    Anyway, I ... The ending.. ;___; do you think there will be another game? I heard they won't make one.
  8. SV
    March 16th, 2013 01:20 PM
    As much as I'd like to try to entertain your idea, I don't really want to reveal anything about what is to come. By you're welcome to PM the idea if you like, and I'll see what I'll be willing to discuss and what I won't.

    No problem. I'll probably send you another summary sometime later if you require it as time goes by.
  9. SV
    March 16th, 2013 09:55 AM
    Lol, nice try, but I'm not going to spoil what's going to happen. I can give you updates on what's happening instead. Still, it's a shame you won't be apart of it. Good luck to you nonetheless. Anyways:

    Gold Tribe headed through the tunnels in search of the mysterious Pokemon who was in charge of the three scouts. They found his lair, before they were gassed, waking up separately, with half of the Gold Tribe in a nice, furnished room, and the other half in cells. However, the scouts of the mystery Pokemon turned out to be affiliates of a Pokemon called the Madman, a Pokemon who had brilliance but also insanity, and who was a criminal before the invasion began. The Gold Tribe were all brought together to meet the Madman, who turned out to be Defender, much to everyone's surprise.

    Meanwhile, up top in Cape City, the Sentinels gathered as the city came under 'rebellious attack' by the Madman's men, blowing up parts of the city. At first not knowing what to do, the Sentinels suddenly received a strange voice in their head, that commanded them their next order, which was, by nightfall, they were to issue a kill-all order. That is, they would kill every Pokemon in Cape City. The Alpha Alliance army, upon hearing this from spies in the city, begin their march on Cape City, soon to arrive there.

    The Gold Tribe, though they are vaguely getting along with the Madman, decide to put aside their differences with the common goal of freeing Cape City together. Part of the Gold Tribe go to retrieve the Gold Crystal now with the help of a minion of the Madman, while another part rescue a Pokemon who helped Allorra and Paladin escape earlier (all of them are together now, and have met.)

    And that's basically it right now.
  10. Mockingjay
    March 14th, 2013 04:32 AM
    I'm getting golden sun gab games for my birthday, I can't wait until they come in. I've been forcing my roommate to play, as we've found someone else who likes the games :D. Also, the DS game is beautiful.
  11. Nakuzami
    March 13th, 2013 01:51 PM
    Oh well!
    It may be a cool picture, but it's still an annoying background. xD
  12. Nakuzami
    March 13th, 2013 01:31 PM
    Except out of the picture once all the focus shifts to his grandfather. d:
  13. Nakuzami
    March 13th, 2013 12:26 PM
    Your background
    annoying me. xD

    I mean, it's Connor, so it's cool and all, but it's just WHOA can't read all that. dx
  14. Danger Zone
    March 13th, 2013 03:00 AM
    Danger Zone
    Hmm, okay, it works.
  15. Danger Zone
    March 13th, 2013 01:39 AM
    Danger Zone
    A bit more in depth, please?

About Me

  • About The Prince of Sweet Sorrow
    The following personality type pretty much sums me up:

    INTJ stands for Introvert, iNtuitive, Thinking, Judging

    To outsiders, INTJs may appear to project an aura of "definiteness", of self-confidence. This self-confidence, sometimes mistaken for simple arrogance by the less decisive, is actually of a very specific rather than a general nature; its source lies in the specialized knowledge systems that most INTJs start building at an early age. When it comes to their own areas of expertise -- and INTJs can have several -- they will be able to tell you almost immediately whether or not they can help you, and if so, how. INTJs know what they know, and perhaps still more importantly, they know what they don't know.

    INTJs are perfectionists, with a seemingly endless capacity for improving upon anything that takes their interest. What prevents them from becoming chronically bogged down in this pursuit of perfection is the pragmatism so characteristic of the type: INTJs apply (often ruthlessly) the criterion "Does it work?" to everything from their own research efforts to the prevailing social norms. This in turn produces an unusual independence of mind, freeing the INTJ from the constraints of authority, convention, or sentiment for its own sake.

    INTJs are known as the "Systems Builders" of the types, perhaps in part because they possess the unusual trait combination of imagination and reliability. Whatever system an INTJ happens to be working on is for them the equivalent of a moral cause to an INF(eeling)J; both perfectionism and disregard for authority may come into play, as INTJs can be unsparing of both themselves and the others on the project. Anyone considered to be slacking or incompetent, including superiors, will lose their respect -- and will generally be made aware of this; INTJs have also been known to take it upon themselves to implement critical decisions without consulting their supervisors or co-workers. On the other hand, they do tend to be scrupulous and even-handed about recognizing the individual contributions that have gone into a project, and have a gift for seizing opportunities which others might not even notice.

    In the broadest terms, what INTJs "do" tends to be what they "know". Typical INTJ career choices are in the sciences and engineering, but they can be found wherever a combination of intellect and incisiveness are required (e.g., law, some areas of academia). INTJs can rise to management positions when they are willing to invest time in marketing their abilities as well as enhancing them, and (whether for the sake of ambition or the desire for privacy) many also find it useful to learn to simulate some degree of surface conformism in order to mask their inherent unconventionality.

    Personal relationships, particularly romantic ones, can be the INTJ's Achilles heel. While they are capable of caring deeply for others (usually a select few), and are willing to spend a great deal of time and effort on a relationship, the knowledge and self-confidence that make them so successful in other areas can suddenly abandon or mislead them in interpersonal situations.

    This happens in part because many INTJs do not readily grasp the social rituals; for instance, they tend to have little patience and less understanding of such things as small talk and flirtation (which most types consider half the fun of a relationship). To complicate matters, INTJs are usually extremely private people, and can often be naturally impassive as well, which makes them easy to misread and misunderstand. Perhaps the most fundamental problem, however, is that INTJs really want people to make sense. :-) This sometimes results in a peculiar naivete', paralleling that of many Fs -- only instead of expecting inexhaustible affection and empathy from a romantic relationship, the INTJ will expect inexhaustible reasonability and directness.

    Probably the strongest INTJ assets in the interpersonal area are their intuitive abilities and their willingness to "work at" a relationship. Although as Ts they do not always have the kind of natural empathy that many Fs do, the Intuitive function can often act as a good substitute by synthesizing the probable meanings behind such things as tone of voice, turn of phrase, and facial expression. This ability can then be honed and directed by consistent, repeated efforts to understand and support those they care about, and those relationships which ultimately do become established with an INTJ tend to be characterized by their robustness, stability, and good communications.
    writing, roleplaying, drawing, chatting
    Male ♂
    Favorite Pokémon
    Typhlosion, Zangoose, Reuniclus, Garchomp, Weavile, Zoroark, Jolteon, Swampert
    X&Y In-Game Name
  • Claims
    Saturated Hue
  • Friend Safari Fields
    You know what this is.
  • Signature
    Character Interview | Crimson Dawn OOC / IC | Pair


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  • Join Date: February 16th, 2009
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