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The Prince of Sweet Sorrow The Prince of Sweet Sorrow is offline

La tristeza es mi sangre

Visitor Messages

Showing Visitor Messages 121 to 135 of 10093
  1. Apotheosis
    November 22nd, 2014 04:35 PM
    Apotheosis
    I can try to throw the plethora of Begin Again players into it as well ;) Or at least the Crossroaders.
  2. Apotheosis
    November 22nd, 2014 02:30 PM
    Apotheosis
    There's been like a thousand replies per day since you posted it so you really shouldn't be worried if it drops to 1 reply / day, it's still good :p But maybe it's a bit too long-winded? I haven't posted there yet because I haven't had time/energy to sit down and answer all those questions + come up with five whole new ones for another character whom I probably don't know well.
  3. Apotheosis
    November 19th, 2014 11:08 AM
    Apotheosis
    Anytime :) Now, I think I should go and put my own character to the test.
  4. Apotheosis
    November 18th, 2014 11:50 PM
    Apotheosis
    Sure! PM me?
  5. Apotheosis
    November 18th, 2014 02:01 PM
    Apotheosis
    Imo yes :3 But this one fits well with the RPC one so I rest my case, haha.
  6. Deouen
    November 18th, 2014 01:56 PM
    Deouen
    Hmm... I'll definitely have to sit down with the tile artist and ask them. If nothing else, they could just be placeholders until we make our own.
  7. Apotheosis
    November 18th, 2014 01:49 PM
    Apotheosis
    I was testing things out. I had a totally amazeballs pic for the RPL but I lost it ;;
  8. Apotheosis
    November 18th, 2014 01:38 PM
    Apotheosis
    Oh, thank god. I fiddled around with them for over an hour, I kid you not. Html and I are not friends. :3
  9. Deouen
    November 18th, 2014 12:56 PM
    Deouen
    Thanks, haha.

    Hmm... do you happen to have any HGSS tiles that fit that sort of style? Or is it mostly gen 3 style? And I get you, I don't have any artistic talent, so at least you can do even that.
  10. Deouen
    November 18th, 2014 12:24 PM
    Deouen
    Haha, definitely. If I recall, I just submitted a really old map for the sake of being in it. Oh well!

    I see! Very much noted. I'd say that's probably the theme that suffers from it the most. The normal wild battle music does a bit too, though. I'll give the composer your input!

    I definitely want it to be the best it can be; the only problem is we've been struggling to get things done on the game itself. And it's not really for a lack of trying. (I'll talk about that in a minute.)

    We actually aren't going with FRLG tiles; that was just something I did for fun. We're actually going with HGSS-ish tiles. Our composer is also an artist, so he makes tiles like these. (Not that I don't trust you, but I don't trust whoever might be creeping on these VMs. ) I definitely agree with you, I think a game of this scale should have different graphics. That said, I think if you aren't making graphics, the FRLG tileset is the best option. (Especially since you could easily modify it, which nobody seems to do. A shame.)

    Oh, you definitely aren't being picky, I really appreciate feedback. Are you perchance a tile artist? We could definitely use another one of those, we're really struggling along. Relying on one tile artist has been pretty awful, and likely the reason we don't have a thread and such. If not, well, you're still more than welcome on the team in some fashion I'd say.
  11. Deouen
    November 17th, 2014 09:51 PM
    Deouen
    No idea. It was a couple years ago, and the mod running it didn't seem very competent or professional. I don't particularly care about emblems, though. The map I submitted is also pretty ancient and horrible. I shudder at the thought of it.

    It's actually just a normal trainer battle. It's just meant to mix a bunch of familiar tunes into one. I think it's pretty good, but I'm also a bit bias, haha. That said, if it's not very pleasing to the ear, I'd definitely like to know so I can discuss things with the composer.

    I do like the idea of posting a thread, but I feel like doing so with not a lot of progress and stuff ready for future updates, I don't think that's wise. There's definitely rules against asking developers for releases, but I'd still want a decent amount of content to show off. I'd rather blow the other games out of the water when I first post my thread. I actually enjoy talking about it, though, it gets me all pumped up to work on it.
  12. Deouen
    November 17th, 2014 03:08 PM
    Deouen
    I actually did enter a mapping contest at some point, but we were never given our participant emblems. So I feel you, to an extent.

    Thanks! We try to make sure it has a couple of notes similar to existing songs in the franchise to give it a sense of familiarity. Here and here are two more songs. They also both have autoplay. They're also about two years old now, so they've been slightly touched up since these versions.

    I'll definitely let you know when we have a release, but don't hold your breath! I'm unfortunately a bit of a perfectionist, so when we do have a release, I want to make sure it's top notch. That thread is actually three years old (coming up to four soon) and barely reflects the game as it is now. We don't really want to post a thread at the moment, mostly because we want more progress, and so we aren't as...pressured, I suppose. Although it would be really swell to get one going soon, I do miss interacting with people and answering questions. That's always fun!
  13. Deouen
    November 16th, 2014 06:50 PM
    Deouen
    Yeah, it seriously made me wonder about people who vote for MOTY. Well, a memory is good!

    Definitely dedicated. Some stuff has been in concept from as early as 2009. We've been perfecting lots recently, too. I'm quite happy with the composer's work too. This (AUTOPLAY) is a piece that he did a while ago. Good stuff.

    I do still map. Same style, too. Here is another version of the first town I did for fun, about a week back. It was fun and I'm pleased with it, except for the fact that I don't have a train station or train tracks. But hey, it was for fun, I can't wait to map the fourth generation version of it.

    Well hey, in my opinion, there always needs to be more writers in the world. So there you go!
  14. Deouen
    November 16th, 2014 12:11 PM
    Deouen
    Oh! Huh. That's kind of rare for someone to recognize me from that. And I actually completely forgot what mapping contest thing you were talking about. But what made that amusing: I've never posted a map on PC. Cilerba, one of my best friends and mod of game development at the time, nominated me. And everyone just voted the same as him since he was the moderator of the section, and I guess has no actual opinion on the matter.

    It's indeed a group project. I have no artistic talents, which is necessary for a game like this. We've built a really strong story with a focus on an interesting diverse cast. Not to mention some new moves, mega evolutions, and changes to existing Pokemon's base stats. Mostly to make some stuff more viable in some sort of competitive metagame. If there was to be one.

    Here is the second generation version of the first town (mapped a while ago, and isn't in use). There's a lot of trees and what not on the map, just because RPGXP requires you to draw your own borders. And here is a route I made in...2010? I'm fond of the concept of it, although there's some technical errors like tree shading, and some other things I'd do differently.

    I pretty much canned all dreams of doing game development for a living, that just takes all the fun out of it for me. I do it for fun and not for work.
  15. Deouen
    November 15th, 2014 06:19 AM
    Deouen
    Really? That's strange, I don't really recall posting around the hacking forum under any name on this account, haha. I haven't won a mapping contest either... who might you be mistaking me for?

    I definitely like your map! It's a nice balance between those two styles. I'm a bit of a stickler for playability, honestly. I'd post a map but at this second in time I don't have the time to dig around for one or two. Later tonight perhaps I'll find one to show you! I actually wasn't involved with Obsidian's mapping, it's all my friend Atomic. He's got quite an amount of talent!

    Hmm... a GM, eh? Have you ever thought about dabbling back in ROM hacking? (Or perhaps, game development?)

    Oh! I managed to find this, a small little compilation of screenshots I was posting for my game. Ultimately we moved away from generation two, but it was sure fun to make. We're going with generation four at the moment, although I'm pretty sure I've mapped the first town in every single generation except one and six at this point. Pretty sure our composer got a little tired of generation hopping too.

About Me

  • About The Prince of Sweet Sorrow
    Biography
    The following personality type pretty much sums me up:

    INTJ stands for Introvert, iNtuitive, Thinking, Judging


    To outsiders, INTJs may appear to project an aura of "definiteness", of self-confidence. This self-confidence, sometimes mistaken for simple arrogance by the less decisive, is actually of a very specific rather than a general nature; its source lies in the specialized knowledge systems that most INTJs start building at an early age. When it comes to their own areas of expertise -- and INTJs can have several -- they will be able to tell you almost immediately whether or not they can help you, and if so, how. INTJs know what they know, and perhaps still more importantly, they know what they don't know.

    INTJs are perfectionists, with a seemingly endless capacity for improving upon anything that takes their interest. What prevents them from becoming chronically bogged down in this pursuit of perfection is the pragmatism so characteristic of the type: INTJs apply (often ruthlessly) the criterion "Does it work?" to everything from their own research efforts to the prevailing social norms. This in turn produces an unusual independence of mind, freeing the INTJ from the constraints of authority, convention, or sentiment for its own sake.

    INTJs are known as the "Systems Builders" of the types, perhaps in part because they possess the unusual trait combination of imagination and reliability. Whatever system an INTJ happens to be working on is for them the equivalent of a moral cause to an INF(eeling)J; both perfectionism and disregard for authority may come into play, as INTJs can be unsparing of both themselves and the others on the project. Anyone considered to be slacking or incompetent, including superiors, will lose their respect -- and will generally be made aware of this; INTJs have also been known to take it upon themselves to implement critical decisions without consulting their supervisors or co-workers. On the other hand, they do tend to be scrupulous and even-handed about recognizing the individual contributions that have gone into a project, and have a gift for seizing opportunities which others might not even notice.

    In the broadest terms, what INTJs "do" tends to be what they "know". Typical INTJ career choices are in the sciences and engineering, but they can be found wherever a combination of intellect and incisiveness are required (e.g., law, some areas of academia). INTJs can rise to management positions when they are willing to invest time in marketing their abilities as well as enhancing them, and (whether for the sake of ambition or the desire for privacy) many also find it useful to learn to simulate some degree of surface conformism in order to mask their inherent unconventionality.

    Personal relationships, particularly romantic ones, can be the INTJ's Achilles heel. While they are capable of caring deeply for others (usually a select few), and are willing to spend a great deal of time and effort on a relationship, the knowledge and self-confidence that make them so successful in other areas can suddenly abandon or mislead them in interpersonal situations.

    This happens in part because many INTJs do not readily grasp the social rituals; for instance, they tend to have little patience and less understanding of such things as small talk and flirtation (which most types consider half the fun of a relationship). To complicate matters, INTJs are usually extremely private people, and can often be naturally impassive as well, which makes them easy to misread and misunderstand. Perhaps the most fundamental problem, however, is that INTJs really want people to make sense. :-) This sometimes results in a peculiar naivete', paralleling that of many Fs -- only instead of expecting inexhaustible affection and empathy from a romantic relationship, the INTJ will expect inexhaustible reasonability and directness.

    Probably the strongest INTJ assets in the interpersonal area are their intuitive abilities and their willingness to "work at" a relationship. Although as Ts they do not always have the kind of natural empathy that many Fs do, the Intuitive function can often act as a good substitute by synthesizing the probable meanings behind such things as tone of voice, turn of phrase, and facial expression. This ability can then be honed and directed by consistent, repeated efforts to understand and support those they care about, and those relationships which ultimately do become established with an INTJ tend to be characterized by their robustness, stability, and good communications.
    Interests
    writing, roleplaying, drawing, chatting
    Location
    Witty
    Gender
    Male ♂
    Occupation
    Roleplayer
    Nature
    Lonely
    Favorite Pokémon
    Typhlosion, Zangoose, Reuniclus, Garchomp, Weavile, Zoroark, Jolteon, Swampert
    X&Y In-Game Name
    Ray
  • Claims
    Pairings
    Saturated Hue
  • Friend Safari Fields
    You know what this is.
    Type
    Grass
  • Signature
    Character Interview | Crimson Dawn OOC / IC | Pair

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Community supporter
These helpful members donate their money to help make PC a better place.
Awarded: October 19th, 2009 08:45 AM
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This member helped us celebrate the start of a new decade.
Awarded: January 11th, 2010 04:16 PM
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Thank you for entering the Holiday Map Off competition at 2011's Holiday Hop!
Awarded: January 14th, 2012 07:05 AM
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These old folks have been around for far too long but we love them anyway.
Awarded: February 16th, 2012 03:50 AM
Into the Haze
To get through this hazy path, it's going to take you a long, long time.
Awarded: March 26th, 2014 04:30 PM
Roleplay Veteran
This member has been roleplaying for a long time and has blossomed into a beautiful writer... Hopefully!
Awarded: July 2nd, 2014 05:35 PM

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