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Nintendork15 Nintendork15 is offline

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Showing Visitor Messages 891 to 900 of 1262
  1. DarkDoom3000
    May 10th, 2011 01:24 PM
    DarkDoom3000
    na, it goes further, you're about 2/3rds done.
    A few people get stuck there, the instructions were kinda vauge.
    Theres a corrupted Xatu near the entrance of the forest that you have to kill to get past the barrier.

  2. Pikα22
    May 9th, 2011 01:40 PM
    Pikα22
    *Looks at Banner In sig*
    ....That's Matthew, Not Isaac.

    See?

  3. DarkDoom3000
    May 5th, 2011 01:14 PM
    DarkDoom3000
    when does it show the message? when starting RM2003 or playing the game?

    Sounds like something is wrong with the temp folder. go to the temp folder, then RPG_TEMP folder and file and delete map0020.lmu (not in your project folder, in the temp folder)

  4. Pia Carrot
    May 5th, 2011 10:56 AM
    Pia Carrot
    erm, Sesshomaru/White from PHO?

  5. Pia Carrot
    May 5th, 2011 10:48 AM
    Pia Carrot
    this is White =3

  6. DarkDoom3000
    May 4th, 2011 01:30 PM
    DarkDoom3000
    Yeah, it's not hard at all. probably the easiest part.

    Evolving will require some more work.
    Do you know how to use classes? (next to the hero tab on the database.)

  7. DarkDoom3000
    May 4th, 2011 01:23 PM
    DarkDoom3000
    just use the remove from party command. They will retain all their levels, equipment, stats, even HP/MP. nothing changes.

  8. DarkDoom3000
    May 4th, 2011 01:58 AM
    DarkDoom3000
    Yeah. But there is a far easier way to make the trainer's vision.

    I make my trainer, is that my trainer is set as a collision event(instead of action key). So, if you run into him, you'll get seen, or if he runs into you. I also set his speed as maximum(6 i think),

    Then I made a seprate blank event, which is the trainer's vision, It would also be collision event. I put a move command. The target would be the trainer I created. The move event would only have "move towards hero". So when you step on the vision, the trainer would start moving towards you. And will bump into you. And thus, activate the trainers own actions.

    Both the trainer and the vision event get turned off when the trainer's switch


    This way, you can copy/paste make multiple trainers with minimal changes. (sprite, text, battle, switch, pg2 switch, trainer vision movement target and switch)

  9. DarkDoom3000
    May 3rd, 2011 03:07 PM
    DarkDoom3000
    ah, you must be very new to RPGmaker.

    Use switches.
    switches can be turned on or off. They are used to determine stuff.

    So, you make a trainer event. You code in the battle. Now; but in a command to a switch on<it's on the first page of the command list> (name it trainer1 or something). Then on the same event, you create another page<page options are found along the top of the window>, make it empty(no trainer sprite or anything)

    on the left side, it will show conditions. Enable the switch option and set it to the switch you selected before.
    This will mean, that the event will change to the second page once the condition has been met. In this case, the condition is the switch. So the second page will activate once you defeat the trainer.

    So the trainer will battle, then turn the switch on. once it does, the event will move to the second page. which is blank, so the trainer will appear to have gone and won't appear in the game again. (unless you turn the switch off)

    you could also use a variable, it acts sorta like a switch, but instead of only 2 values(on and off) it hold a number between 1 and I think 10 million.

    variables and switches are the backbone of making a flowing game. You'll be using it a lot.

  10. countryemo
    May 3rd, 2011 02:59 PM
    countryemo
    No Sam, your just special
    who Eric Shecks?

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  • About Nintendork15
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This member has really surpassed their newbie days and has become a wonderful asset to the community! Congratulations!
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