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Shiny Quagsire Shiny Quagsire is offline

Unexpectedly Gone until Aug 13

Visitor Messages

Showing Visitor Messages 101 to 110 of 358
  1. tajaros
    January 18th, 2013 10:47 PM
    Hey shiny quagsire I posted some bugs about SEA in RHO it is completely urgent. ;)

  2. diegoisawesome
    December 29th, 2012 05:33 PM
    Thanks and happy birthday to you too!

  3. sab
    December 29th, 2012 06:41 AM
    Happy Birthday!

  4. 阴魂君
    December 8th, 2012 07:16 PM
    Thank you ;-)

  5. 阴魂君
    December 7th, 2012 10:16 PM
    Hi shiny quagsire,Excuse me,but I have some questions about your tutorial about ASM
    I know the pokemon_data 0x0204284 0x54 means the address of level,but what is the var 0x0270B6 (0x800D*2)? whose address is 0x0270B6,and what's the use of 0x800D here?I just know the basic xse script and a little c language...

  6. Spherical Ice
    October 12th, 2012 08:54 AM
    Spherical Ice
    :D does this mean you're back?

  7. aar2697
    June 11th, 2012 12:54 AM
    I have come up with an idea on how to make day/night Pokemon. I've figured everything out except the ASM, which should be simple. First, there is a script in game. It checks if it is day/night. To make this work, you use the DNS (Day Night Seasons) tool.
    The script so far is like this:
    #org @start
    comparefarbytetobyte 0x(offset in DNS) 0x0
    if 0x1 goto @night
    comparefarbytetobyte 0x(offset in DNS) 0x6
    if 0x1 goto @night
    load the grass wild data for the map to something
    load the grass wild data for the map to another something
    callasm 0x(offset to asm + 1)

    #org @night
    load the old wild data to something
    load the new wild data to another something

    The ASM script would replace 48 bits at the old grass data for the map with itself if it's day or a different set if it's night. The wild data is in this format:
    AA BB CC CC (x12 from common to rare)
    A = min lvl
    B = max lvl
    C = species
    For species with hex values like 0x123, they're put in as 23 01. All others are ## 00.
    You can find the wild data for each section by doing this:
    1. Go into wild data in Advance Map
    2. Hit Expand
    3. Go to the offset shown for grass
    4. At the offset, the first value you see is the encounter. Next are three 00's. Then is the three bit pointer. Reverse it to find the offset for the grass Pokemon data. This will be used for the "old data" as stated before.
    The ASM script would take the new Pokemon data and replace the old data using offsets defined in an XSE script or even ASM if that doesn't work.
    Thanks a ton.

  8. The Sceptile King
    January 16th, 2012 10:23 AM
    The Sceptile King
    Doodle Jump!!!

  9. WillPowerPedro
    January 15th, 2012 07:22 AM

  10. WillPowerPedro
    January 1st, 2012 06:25 AM
    Awww, shoot! I forgot you birthday... Merry Christmas, Happy Birthday, and Happy New Years. Sorry, man. D:

About Me


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  • Last Activity: 10 Hours Ago 08:30 AM
  • Join Date: May 17th, 2009
  • Referrals: 2


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You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:15 PM

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