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Shiny Quagsire Shiny Quagsire is offline

Double Agent for Team Johto

Visitor Messages

Showing Visitor Messages 151 to 165 of 431
  1. NarutoActor
    April 24th, 2013 06:33 PM
    NarutoActor
    Hey, I was wondering how you receive 32-Bit hex values in java, I have a real roundabout way of doing it, but I was wondering if you have a better more efficient way

    PS. SEA's Direct Download link is down
  2. Ziero
    April 21st, 2013 08:41 PM
    Ziero
    Hello shiny quagsire,

    My name is Ziero, and I was wondering if I could ask you a question. You see, I am getting into rom hacking for Pokemon Fire Red, and I am looking to add a few new features. I always liked the RTC feature of the Gen 2 games and want to add it to FR. I found your video:



    and was wondering if you could give me some pointers on scripting in a RTC that can be displayed on screen, either through triggering an event like yours, or via the menu, or a button press. Thank you for your time.
  3. BlackWhiteRobin
    April 21st, 2013 06:13 PM
    BlackWhiteRobin
    Hey Shiny Quagsire! Sorry for this noobish question. How do I make something like that in your signature? You know the one with the scrollbar thingy and items and links in it?
  4. BlackWhiteRobin
    April 12th, 2013 03:54 PM
    BlackWhiteRobin
    In which part of the code do I put
    Quote:
    EF FF 00 00
    to loop animations of Pokemon Sprites? Beginning? End?
  5. hinkage
    April 1st, 2013 09:12 AM
    hinkage
  6. Spherical Ice
    March 25th, 2013 01:12 PM
    Spherical Ice
    the links to rhone in your sig all lead to a 404/closed screen D:
  7. dreamengine
    March 5th, 2013 07:33 AM
    dreamengine
    Sorry for the late response
    But anwyways that sounds good. Planning on using it on a black and white remake
  8. dreamengine
    March 2nd, 2013 12:53 AM
    dreamengine
    Hey, I was wondering if you're going to release you're codes for Birch's Bag in Fire Red to the public. It would be really useful to me and I was just curious.
  9. Demon_Fox
    February 19th, 2013 11:24 AM
    Demon_Fox
    So I got that to work and have been putting in a second frame for every one, now I'm up to Castform, what the heck do I do here?
  10. Omega Zero
    February 18th, 2013 06:48 PM
    Omega Zero
    lol yeah it is
  11. Omega Zero
    February 17th, 2013 03:00 PM
    Omega Zero
    Yo just wanted to add you, Lol.

    Just been on an adding spree on pc lately.
  12. Demon_Fox
    February 13th, 2013 04:57 PM
    Demon_Fox
    Thanks I'll try that out
  13. Demon_Fox
    February 12th, 2013 11:07 PM
    Demon_Fox
    I was searching through the Research & Development area and I came across the Animated sprites in Firered possibility, I was successful in adding the animation, but was wondering how to add the second frame for each, any help would be great
  14. sonic1
    February 4th, 2013 03:50 PM
    sonic1
    Many thanks! Of course anything done/released will have credits for you and MM_X and don't worry, once its done i will pass it to you, even though its going to take a while.

    As for the pokegear, my plan is a "Hybrid PokeGear". This means the PokeGear is going to be done with both ASM & Scripting. Having C in the scene would be only to be "compiled" into ASM (not hex).
    The great thing about going hybrid is that it's far easy to costumize it for normal hackers who dont use asm, and allows me to use the power of scripts to do things like having the "pokenavcall"! (remember i'm working on emerald, so i don't know if you're going to find useful the PGear i will send you)

    I currently have routines to display compressed GFX + palettes in the overworld state, so it allows me to use scripts, i have a routine who allows me to "Return" without messing the DMA timers (a game pre-defined function), with different types of returning (return with menu open, return to script, etc)

    But this is still going to take a lot of time (some months maybe), as i'm currently busy with college.

    Still, thank you again. Anything, feel free to pass by my profile and leave a VM/PM!

    Cheers
  15. sonic1
    February 4th, 2013 05:59 AM
    sonic1
    Hello there man! I hope you're doing well!
    I'm here in something that i think you can help me with:
    I'm doing GUIs in C/Asm for pokemon emerald, and i saw in the thread of Diegoisawesome MM_X puzzle port over emerald that the source C code is available, and may i ask where? I would love to see it, as i think it would help me in my GUI project (I'm doing a PokeGear and i already have the graphical related routines), as i'm doing it in ASM, but i think in C would be better!

    Thanks, anything you think i can help, just VM me.

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  • Last Activity: 2 Weeks Ago 10:57 AM
  • Join Date: May 17th, 2009
  • Referrals: 3

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Amateur Copter Controller
You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:15 PM

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