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Shiny Quagsire Shiny Quagsire is offline

Working on KARL3DS

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Showing Visitor Messages 151 to 165 of 404
  1. 阴魂君
    December 7th, 2012 10:16 PM
    Hi shiny quagsire,Excuse me,but I have some questions about your tutorial about ASM http://www.pokecommunity.com/showthread.php?t=233645
    I know the pokemon_data 0x0204284 0x54 means the address of level,but what is the var 0x0270B6 (0x800D*2)? whose address is 0x0270B6,and what's the use of 0x800D here?I just know the basic xse script and a little c language...
  2. Spherical Ice
    October 12th, 2012 08:54 AM
    Spherical Ice
    :D does this mean you're back?
  3. aar2697
    June 11th, 2012 12:54 AM
    I have come up with an idea on how to make day/night Pokemon. I've figured everything out except the ASM, which should be simple. First, there is a script in game. It checks if it is day/night. To make this work, you use the DNS (Day Night Seasons) tool.
    The script so far is like this:
    #org @start
    comparefarbytetobyte 0x(offset in DNS) 0x0
    if 0x1 goto @night
    comparefarbytetobyte 0x(offset in DNS) 0x6
    if 0x1 goto @night
    load the grass wild data for the map to something
    load the grass wild data for the map to another something
    callasm 0x(offset to asm + 1)

    #org @night
    load the old wild data to something
    load the new wild data to another something

    The ASM script would replace 48 bits at the old grass data for the map with itself if it's day or a different set if it's night. The wild data is in this format:
    AA BB CC CC (x12 from common to rare)
    A = min lvl
    B = max lvl
    C = species
    For species with hex values like 0x123, they're put in as 23 01. All others are ## 00.
    You can find the wild data for each section by doing this:
    1. Go into wild data in Advance Map
    2. Hit Expand
    3. Go to the offset shown for grass
    4. At the offset, the first value you see is the encounter. Next are three 00's. Then is the three bit pointer. Reverse it to find the offset for the grass Pokemon data. This will be used for the "old data" as stated before.
    The ASM script would take the new Pokemon data and replace the old data using offsets defined in an XSE script or even ASM if that doesn't work.
    Thanks a ton.
  4. The Sceptile King
    January 16th, 2012 10:23 AM
    The Sceptile King
    Doodle Jump!!!
  5. WillPowerPedro
    January 15th, 2012 07:22 AM
  6. WillPowerPedro
    January 1st, 2012 06:25 AM
    Awww, shoot! I forgot you birthday... Merry Christmas, Happy Birthday, and Happy New Years. Sorry, man. D:
  7. diegoisawesome
    December 31st, 2011 12:05 PM
    This happens every year.
  8. Tropical Sunlight
    December 29th, 2011 05:25 AM
    Tropical Sunlight
    Shiny birthday

    EDIT: At first I meant to say 'Happy Birthday' but then I saw your username... Ahh nevermind XD
  9. link12552
    December 21st, 2011 12:11 PM
    Ummm... There seems to be a problem with your Item Plugin.
    It's not telling NSE that the sprite is compressed,
    and as a result it's saving the sprites as uncompressed data.

    The fix is easy.
    When you read the Lz77 image data, output the DataLength to the sprite's "CompressedSprite" int.
    byte[] ReadLz77Bytes(int Offset, out int DataLength)

    Right now, CompressedSprite == -1;
    Thus, NSE thinks the data is uncompressed.
  10. WillPowerPedro
    December 15th, 2011 11:10 AM
    Shiny! Listen, do you wanna start the team yet? I have been making maps and some basic scripts for my hack! Here is a some of the maps.

    Ruin City - http://willpowerpedro.deviantart.com/#/d4j5m3k
    Route 1 - http://willpowerpedro.deviantart.com/#/d4j5m08
    Silhouette Town - http://willpowerpedro.deviantart.com/#/d4j5m5w
  11. WillPowerPedro
    December 4th, 2011 03:31 PM
    My God! I am so sorry, shiny. I am sorry I was off when I could support you with Rom-hacking...

    PS: with all those posts from Firework... I couldn't resist to look. I have Minecraft! Happy Modding it!
  12. Crimson5M
    December 2nd, 2011 04:04 AM
    Oh okay because I really need help with something that probably requires ASM xD
  13. Crimson5M
    November 21st, 2011 07:56 AM
    Noooooooooo don't retire EVAR :(
  14. Crimson5M
    November 10th, 2011 07:41 AM
    Scooby dooby doo, where are you?
  15. Crimson5M
    October 9th, 2011 01:28 PM

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