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Shiny Quagsire Shiny Quagsire is offline

I'm Still Alive, Elsewhere

Visitor Messages

Showing Visitor Messages 166 to 180 of 434
  1. Demon_Fox
    February 12th, 2013 11:07 PM
    I was searching through the Research & Development area and I came across the Animated sprites in Firered possibility, I was successful in adding the animation, but was wondering how to add the second frame for each, any help would be great
  2. sonic1
    February 4th, 2013 3:50 PM
    Many thanks! Of course anything done/released will have credits for you and MM_X and don't worry, once its done i will pass it to you, even though its going to take a while.

    As for the pokegear, my plan is a "Hybrid PokeGear". This means the PokeGear is going to be done with both ASM & Scripting. Having C in the scene would be only to be "compiled" into ASM (not hex).
    The great thing about going hybrid is that it's far easy to costumize it for normal hackers who dont use asm, and allows me to use the power of scripts to do things like having the "pokenavcall"! (remember i'm working on emerald, so i don't know if you're going to find useful the PGear i will send you)

    I currently have routines to display compressed GFX + palettes in the overworld state, so it allows me to use scripts, i have a routine who allows me to "Return" without messing the DMA timers (a game pre-defined function), with different types of returning (return with menu open, return to script, etc)

    But this is still going to take a lot of time (some months maybe), as i'm currently busy with college.

    Still, thank you again. Anything, feel free to pass by my profile and leave a VM/PM!

  3. sonic1
    February 4th, 2013 5:59 AM
    Hello there man! I hope you're doing well!
    I'm here in something that i think you can help me with:
    I'm doing GUIs in C/Asm for pokemon emerald, and i saw in the thread of Diegoisawesome MM_X puzzle port over emerald that the source C code is available, and may i ask where? I would love to see it, as i think it would help me in my GUI project (I'm doing a PokeGear and i already have the graphical related routines), as i'm doing it in ASM, but i think in C would be better!

    Thanks, anything you think i can help, just VM me.
  4. FBI
    January 28th, 2013 8:22 PM
    Good sir, if you're working on ASM Hacking for the Community Hack, can I be in your division? I'll call you captain :D
  5. Lord Varion
    January 27th, 2013 4:46 PM
    Lord Varion
    That's pretty good.
    I'm actually wanting some RSE music in my hack.
  6. hashtag
    January 27th, 2013 4:08 PM
    You're only 15? :P
  7. Lord Varion
    January 27th, 2013 4:04 PM
    Lord Varion
    I've been on and off of RHO.
    My account name is: Varion
    and Varion Bluefire up on the social.

    I was going to add you.
    But it's been almost 2 years since we spoke, I figured you probably didn't remember.

    Also, quick question:
    Do you still music hack?
  8. Lord Varion
    January 27th, 2013 3:59 PM
    Lord Varion
    I got bored with Game Dev. So I started hacking again.
    Small world, huh ? xD
  9. Lord Varion
    January 27th, 2013 2:07 PM
    Lord Varion
    Oh hai there!
  10. Piplup - Hacker
    January 22nd, 2013 3:06 PM
    Piplup - Hacker
    Thank you! c:
    I means a lot!
  11. Piplup - Hacker
    January 22nd, 2013 9:10 AM
    Piplup - Hacker
    I don't mean to bother you, but do you know a good Assembler and debugger that works with windows 7 64-bit?
    I can't find one anywhere >_< lol
  12. tajaros
    January 18th, 2013 10:47 PM
    Hey shiny quagsire I posted some bugs about SEA in RHO it is completely urgent. ;)
  13. diegoisawesome
    December 29th, 2012 5:33 PM
    Thanks and happy birthday to you too!
  14. sab
    December 29th, 2012 6:41 AM
    Happy Birthday!
  15. 阴魂君
    December 8th, 2012 7:16 PM
    Thank you ;-)

About Me


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  • Last Activity: 2 Days Ago 9:53 AM
  • Join Date: May 17th, 2009
  • Referrals: 3


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Emblem Showcase - 1 Total
Amateur Copter Controller
You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:15 PM

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