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Shiny Quagsire Shiny Quagsire is offline

I'm Still Alive, Elsewhere

Visitor Messages

Showing Visitor Messages 301 to 315 of 437
  1. Tropical Sunlight
    October 15th, 2010 7:54 AM
    Tropical Sunlight

    That's too bad.

    I'll keep trying to find out.

  2. francisbb
    October 14th, 2010 3:00 PM

    not yet but I'll try thanks for the advice

  3. Tropical Sunlight
    October 13th, 2010 11:08 PM
    Tropical Sunlight

    Awwh, the cry still doesn't work.
    And it's 0,652 seconds long, which s shorter than 1,36 :\

  4. francisbb
    October 13th, 2010 4:19 PM

    I did that then I paste the script offset
    into the persons offset and he only looks at me?

  5. francisbb
    October 13th, 2010 11:03 AM

    Okay I fixed the compile problem but when you compile the script
    do you copy the offset that says start or msg because when I click the start
    button that has the offset I talk to the person and he just looks at me?

  6. francisbb
    October 12th, 2010 5:12 PM

    Yes I did load my rom and after I'm done my script
    it wont let me click the compile button?

  7. francisbb
    October 12th, 2010 1:53 PM

    Hey I'm having trouble with some scripting issues
    nothings wrong with my script I'm sure but the compile button wont come
    up I think its the offset Here it is

    #dynamic 0x800000

    #org @start
    msgbox @hello 0x2

    #org @hello
    = Hello man

  8. TB Pro
    October 8th, 2010 4:59 PM
    TB Pro

    where exactly is your 'hack pack' at?

  9. Rainbow
    October 4th, 2010 6:32 PM

  10. Rainbow
    October 3rd, 2010 7:55 PM

    Trouble with Moderators, huh?

  11. nasonex
    October 1st, 2010 8:02 AM

    Hello shiny quagsire! I'm nasonex, noob at pokemon hacking.. I want to ask you if you could help me learn ASM because I'm helping a friend who's hands are full at the moment so basically he can't learn it at the moment. Specifically his name is Crimson Stardust.

    I want to learn ASM so that I would be able to help him. Any tutorial and help would be greatly appreciated. Thank you so much. I hope you consider this...

  12. Crimson Stardust
    October 1st, 2010 7:14 AM
    Crimson Stardust

    hey sparkles,
    do you need help on ur hack?
    i can help out as a mapper since one of ur member is busy.
    i can show you proof,i will be honoured to help you..xD

  13. colcolstyles
    September 26th, 2010 6:30 PM

    I don't really know but if the tilemap is large, you might want to use CpuFastSet. Though if it's really large, you might consider compressing it and using one of the decompression BIOS functions instead.

    I can't say. It could be any of those three. You'll have to debug it yourself because I don't have your ROM.

  14. colcolstyles
    September 25th, 2010 10:00 PM

    If I recall correctly, Coolboyman's signs use a monospaced font, which makes displaying text quite easy. With the 3rd generation games, the letters are taller than 8px and many aren't a full 8px in width. The game uses some special code to configure the letters in the VRAM each time text needs to be displayed. That's why it's so hard.

    As for your routine, I have two suggestions. One, use CpuSet ('swi 0xB') instead of CpuFastSet. While your code will work, the game uses CpuSet more often and I usually go with whatever the programmers use. I can't tell you the appropriate situations for each but I think that CpuFastSet is better for larger copies because it copies in sets of 32 bytes.
    Secondly, you are copying a palette from the ROM directly into the Palette Memory. This won't cause any noticeable change because once per frame, the Palette Memory is overwritten with the contents of a Palette Buffer somewhere in the WRAM. I don't have the address on me right now but you can find it easily with either VBA-H or VBA-SDL-H. You should write to the buffer instead.

  15. colcolstyles
    September 25th, 2010 4:59 PM

    1. If you're asking for the location of the text in the ROM, I can't help you there. All I know is that it's stored in 2BPP format so if you want to try looking for it in Tile Molester, remember to change your settings.
    If you're asking how to display text via an ASM routine, sadly I won't be much help with that either. The font is not monospaced which makes displaying it very difficult. What I did for my flashback hack was actually taking a screenshot of the text I wanted (after making a script to display it) and then inserting that image in the ROM. It makes editing the text even harder but if you know what you want it to say, it's a perfectly reasonable method, in my opinion.

    2. If you can, I would advise you to stick with editing BG0. Unless you want to back up the tiles and tilemaps for the other backgrounds, you should limit yourself to one background (which shouldn't actually be very limiting).

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  • Last Activity: 3 Weeks Ago 7:16 PM
  • Join Date: May 17th, 2009
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Amateur Copter Controller
You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:15 PM

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