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Shiny Quagsire Shiny Quagsire is offline

STOP HIM SAM, HE'S GONNA TELL US A STORY!!!

Visitor Messages

Showing Visitor Messages 301 to 315 of 426
  1. Crimson Stardust
    October 1st, 2010 07:14 AM
    Crimson Stardust
    hey sparkles,
    do you need help on ur hack?
    i can help out as a mapper since one of ur member is busy.
    i can show you proof,i will be honoured to help you..xD
  2. colcolstyles
    September 26th, 2010 06:30 PM
    colcolstyles
    I don't really know but if the tilemap is large, you might want to use CpuFastSet. Though if it's really large, you might consider compressing it and using one of the decompression BIOS functions instead.

    I can't say. It could be any of those three. You'll have to debug it yourself because I don't have your ROM.
  3. colcolstyles
    September 25th, 2010 10:00 PM
    colcolstyles
    If I recall correctly, Coolboyman's signs use a monospaced font, which makes displaying text quite easy. With the 3rd generation games, the letters are taller than 8px and many aren't a full 8px in width. The game uses some special code to configure the letters in the VRAM each time text needs to be displayed. That's why it's so hard.

    As for your routine, I have two suggestions. One, use CpuSet ('swi 0xB') instead of CpuFastSet. While your code will work, the game uses CpuSet more often and I usually go with whatever the programmers use. I can't tell you the appropriate situations for each but I think that CpuFastSet is better for larger copies because it copies in sets of 32 bytes.
    Secondly, you are copying a palette from the ROM directly into the Palette Memory. This won't cause any noticeable change because once per frame, the Palette Memory is overwritten with the contents of a Palette Buffer somewhere in the WRAM. I don't have the address on me right now but you can find it easily with either VBA-H or VBA-SDL-H. You should write to the buffer instead.
  4. colcolstyles
    September 25th, 2010 04:59 PM
    colcolstyles
    1. If you're asking for the location of the text in the ROM, I can't help you there. All I know is that it's stored in 2BPP format so if you want to try looking for it in Tile Molester, remember to change your settings.
    If you're asking how to display text via an ASM routine, sadly I won't be much help with that either. The font is not monospaced which makes displaying it very difficult. What I did for my flashback hack was actually taking a screenshot of the text I wanted (after making a script to display it) and then inserting that image in the ROM. It makes editing the text even harder but if you know what you want it to say, it's a perfectly reasonable method, in my opinion.

    2. If you can, I would advise you to stick with editing BG0. Unless you want to back up the tiles and tilemaps for the other backgrounds, you should limit yourself to one background (which shouldn't actually be very limiting).
  5. Co500
    September 25th, 2010 12:38 PM
    Co500
    hey could i please have your MSN addy?
  6. colcolstyles
    September 20th, 2010 09:26 PM
    colcolstyles
    That's good. After all, entertainment is the reason why we hack. If you're not having fun doing it, why bother?

    Of course, I've also noticed that I get a lot more work done when I'm working on something that I enjoy, rather than on something that I'm being forced to do.
  7. colcolstyles
    September 20th, 2010 04:51 PM
    colcolstyles
    That looks pretty cool! Good luck with that!
  8. colcolstyles
    September 19th, 2010 10:06 PM
    colcolstyles
    Well then. I'm glad I could help. :)

    Can I ask what, exactly, this "seasons" thing is? I'm intrigued.
  9. colcolstyles
    September 18th, 2010 07:16 PM
    colcolstyles
    Uhm, you must have done a lot on your own because I didn't really help you all that much. :)
  10. The Prince of Sweet Sorrow
    September 18th, 2010 12:35 PM
    The Prince of Sweet Sorrow
    Me too! Dude we can make this better than any hack on the Hack Showcase, that's what I believe.

    Where are you from?
  11. The Prince of Sweet Sorrow
    September 18th, 2010 11:59 AM
    The Prince of Sweet Sorrow
    Didn't get that sentence, explain.
    Cool! S'pose we'll use that for Grey? :D
    Darker blue, it's better.
  12. The Prince of Sweet Sorrow
    September 18th, 2010 11:53 AM
    The Prince of Sweet Sorrow
    Who said you're terrible?!
    And who said you don't enjoy it XD
    (I enjoy mapping. :D)
  13. The Prince of Sweet Sorrow
    September 18th, 2010 11:20 AM
    The Prince of Sweet Sorrow
    Astar + Ray Maverick + Shiny Quagsire = Terribly awesome hack.
    (Pretty much everything) + (At Least Average Looking Graphics) + (Powerful ASM)

    Hello, by the way. :D
  14. SwirlyBirds
    September 12th, 2010 01:25 PM
    SwirlyBirds
    Havn't started the next one yet, sorry, I will soon.
  15. astar_01
    September 9th, 2010 02:26 PM
    astar_01
    I know Animal crossing has nothing to do with Pokémon but its a good way at showing seasons.



    You should make the grass green in spring, greener in summer, brown in autumn and white in winter

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  • Last Activity: 5 Days Ago 11:52 PM
  • Join Date: May 17th, 2009
  • Referrals: 3

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Amateur Copter Controller
You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:15 PM

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