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Shiny Quagsire Shiny Quagsire is offline

I'm Still Alive, Elsewhere

Visitor Messages

Showing Visitor Messages 316 to 330 of 442
  1. nasonex
    October 1st, 2010 8:02 AM
    Hello shiny quagsire! I'm nasonex, noob at pokemon hacking.. I want to ask you if you could help me learn ASM because I'm helping a friend who's hands are full at the moment so basically he can't learn it at the moment. Specifically his name is Crimson Stardust.

    I want to learn ASM so that I would be able to help him. Any tutorial and help would be greatly appreciated. Thank you so much. I hope you consider this...
  2. Crimson Stardust
    October 1st, 2010 7:14 AM
    Crimson Stardust
    hey sparkles,
    do you need help on ur hack?
    i can help out as a mapper since one of ur member is busy.
    i can show you proof,i will be honoured to help you..xD
  3. colcolstyles
    September 26th, 2010 6:30 PM
    I don't really know but if the tilemap is large, you might want to use CpuFastSet. Though if it's really large, you might consider compressing it and using one of the decompression BIOS functions instead.

    I can't say. It could be any of those three. You'll have to debug it yourself because I don't have your ROM.
  4. colcolstyles
    September 25th, 2010 10:00 PM
    If I recall correctly, Coolboyman's signs use a monospaced font, which makes displaying text quite easy. With the 3rd generation games, the letters are taller than 8px and many aren't a full 8px in width. The game uses some special code to configure the letters in the VRAM each time text needs to be displayed. That's why it's so hard.

    As for your routine, I have two suggestions. One, use CpuSet ('swi 0xB') instead of CpuFastSet. While your code will work, the game uses CpuSet more often and I usually go with whatever the programmers use. I can't tell you the appropriate situations for each but I think that CpuFastSet is better for larger copies because it copies in sets of 32 bytes.
    Secondly, you are copying a palette from the ROM directly into the Palette Memory. This won't cause any noticeable change because once per frame, the Palette Memory is overwritten with the contents of a Palette Buffer somewhere in the WRAM. I don't have the address on me right now but you can find it easily with either VBA-H or VBA-SDL-H. You should write to the buffer instead.
  5. colcolstyles
    September 25th, 2010 4:59 PM
    1. If you're asking for the location of the text in the ROM, I can't help you there. All I know is that it's stored in 2BPP format so if you want to try looking for it in Tile Molester, remember to change your settings.
    If you're asking how to display text via an ASM routine, sadly I won't be much help with that either. The font is not monospaced which makes displaying it very difficult. What I did for my flashback hack was actually taking a screenshot of the text I wanted (after making a script to display it) and then inserting that image in the ROM. It makes editing the text even harder but if you know what you want it to say, it's a perfectly reasonable method, in my opinion.

    2. If you can, I would advise you to stick with editing BG0. Unless you want to back up the tiles and tilemaps for the other backgrounds, you should limit yourself to one background (which shouldn't actually be very limiting).
  6. Co500
    September 25th, 2010 12:38 PM
    hey could i please have your MSN addy?
  7. colcolstyles
    September 20th, 2010 9:26 PM
    That's good. After all, entertainment is the reason why we hack. If you're not having fun doing it, why bother?

    Of course, I've also noticed that I get a lot more work done when I'm working on something that I enjoy, rather than on something that I'm being forced to do.
  8. colcolstyles
    September 20th, 2010 4:51 PM
    That looks pretty cool! Good luck with that!
  9. colcolstyles
    September 19th, 2010 10:06 PM
    Well then. I'm glad I could help. :)

    Can I ask what, exactly, this "seasons" thing is? I'm intrigued.
  10. colcolstyles
    September 18th, 2010 7:16 PM
    Uhm, you must have done a lot on your own because I didn't really help you all that much. :)
  11. Jönne
    September 18th, 2010 12:35 PM
    Me too! Dude we can make this better than any hack on the Hack Showcase, that's what I believe.

    Where are you from?
  12. Jönne
    September 18th, 2010 11:59 AM
    Didn't get that sentence, explain.
    Cool! S'pose we'll use that for Grey? :D
    Darker blue, it's better.
  13. Jönne
    September 18th, 2010 11:53 AM
    Who said you're terrible?!
    And who said you don't enjoy it XD
    (I enjoy mapping. :D)
  14. Jönne
    September 18th, 2010 11:20 AM
    Astar + Ray Maverick + Shiny Quagsire = Terribly awesome hack.
    (Pretty much everything) + (At Least Average Looking Graphics) + (Powerful ASM)

    Hello, by the way. :D
  15. Rainbow
    September 12th, 2010 1:25 PM
    Havn't started the next one yet, sorry, I will soon.

About Me


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  • Last Activity: 5 Days Ago 9:04 PM
  • Join Date: May 17th, 2009
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Emblem Showcase - 1 Total
Amateur Copter Controller
You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:15 PM

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