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Shiny Quagsire Shiny Quagsire is offline

どないやねん, ヤドン

Visitor Messages

Showing Visitor Messages 261 to 270 of 371
  1. astar_01
    September 9th, 2010 08:29 AM
    astar_01
    Sounds like your working on something quite complex.
    I don't quite understand how inserting code on the palette loading function will enable seasons?
    Do you mean, if it's winter the palette that is usually for trees, grass, etc will be white instead of the usually green to make it look like its snowed?
    As for using Colcolstyles flashback script, you know I'm not good at ASM so I'm very greatful for his help.
    I know that you don't like to take advantage of others but it never hurts to ask.
    If the person says no you haven't lost anything you didn't have before.
    Plus at the end of the day if they say yes you can use it in your hack and make them feel proud knowing that other people are appreciating their work.

    Sorry for the paragraph.

  2. colcolstyles
    September 8th, 2010 04:34 PM
    colcolstyles
    I've never felt the need to use any disassembler other than the ones included in the various forms of VBA that I use so I don't know of one. Sorry.

    Yeah, that's why you should backtrack until you find the routine which calls the palette loading routine when switching maps. You're on your own there because I'm an Emerald hacker.
    Oh, and I believe that PC (r15) is only one instruction (i.e., two bytes) ahead of the current instruction. :\

  3. colcolstyles
    September 7th, 2010 02:25 PM
    colcolstyles
    It looks like the routine at '0x703EC' contains the code which loads the tileset palettes. The source is passed as an argument (r0) while the destination is calculated in the first part of the routine. The branch-and-link instruction branches to a SWI call which copies over the data from the source to the destination. However, you should be aware that this routine is used in numerous other places to copy palettes. If you want, you can trace where this routine is called from and work backwards until you find a routine which is only run twice when changing maps (once for the primary tileset, once for the secondary tileset). That would probably be a better place to put your code.

  4. colcolstyles
    September 7th, 2010 01:28 PM
    colcolstyles
    "Palette loading" is a very broad term. Can you please be a little more specific?

  5. countryemo
    September 7th, 2010 06:08 AM
    countryemo
    oopsie my mistake. the ocean. looking again they seem just like fr/lg

  6. countryemo
    September 6th, 2010 06:43 PM
    countryemo
    omg i seen you
    lol hey.
    your hack looks great =O
    also are the water tiles public, i think they look nice and i kinda want to use.

  7. altariaking
    September 6th, 2010 02:18 PM
    altariaking
    OMG I JUST REALISED HOW SIMILAR OUR AVVIES ARE!!!!11!!111!1

  8. SwirlyBirds
    September 6th, 2010 08:02 AM
    SwirlyBirds
    I'm gonna start mapping more of the island.

  9. astar_01
    September 2nd, 2010 03:41 PM
    astar_01
    Well don't get stressed over it.
    If you can't get it working just leave it out.
    One day JPAN might get round to elaborating it a bit more.

  10. astar_01
    September 2nd, 2010 07:19 AM
    astar_01
    Hey it's Astar from TPB (My username sucks on PC, no capitals, etc.)
    I just thought I'd get you as a friend on here too. :D
    Did you try out the Shiny ASM you found on here, or are you too busy trying to get the berry system to work?

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  • Last Activity: 1 Day Ago 05:07 PM
  • Join Date: May 17th, 2009
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You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:15 PM

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